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Homebrewing a PC race: Gorgons
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<blockquote data-quote="QuietBrowser" data-source="post: 7337503" data-attributes="member: 6855057"><p>Hah! Gorgon monks sound awesome to me. ;p But, yeah, I must confess, I am struggling with figuring out how to make both traits work. Still, this is what you've inspired me to rewrite Writhing Mane into...</p><p></p><p><strong>Writhing Mane:</strong> Your head is adorned with myriad prehensile, serpentine tails in lieu of hair, which you can use to interact with the world around you. Your hair is functionally a third hand, which you can use to complete various interactions, such as gripping a lever, making a Thievery check to pick a pocket, or attempting to use tools. It can accomplish any task that a pair of hands could functionally do, such as untying knots. However, you cannot use your hair to wield a weapon, which means it does not grant you any extra attacks, nor does it grant you extra actions per turn, as attempting to use your hair as a manipulative limb requires too much attention.</p><p></p><p><em>Racial Feat: Warrior's Mane</em></p><p><strong>Effect:</strong> Through natural talent or dedicated training, you have learned to use your serpentine hair in a collective mass, its collective strength letting you wield a single one-handed melee weapon in it at a time. Whilst you are wielding a weapon in your hair, it cannot be used for any other task, in the same way as having your normal hands full interferes with your ability to interact with the world. Weapons wielded in your hair follow the normal restrictions for dual-wielding.</p><p></p><p><em>Racial Feat: Flowing Locks</em></p><p><strong>Effect:</strong> Your hair grows to a far greater length than is normal for gorgons. When interacting with the world via your Writhing Mane, or making an attack via either the Warrior's Mane or Mane of Serpents feats, your Reach is considered to be 10 feet instead of the normal 5 feet.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7337503, member: 6855057"] Hah! Gorgon monks sound awesome to me. ;p But, yeah, I must confess, I am struggling with figuring out how to make both traits work. Still, this is what you've inspired me to rewrite Writhing Mane into... [B]Writhing Mane:[/B] Your head is adorned with myriad prehensile, serpentine tails in lieu of hair, which you can use to interact with the world around you. Your hair is functionally a third hand, which you can use to complete various interactions, such as gripping a lever, making a Thievery check to pick a pocket, or attempting to use tools. It can accomplish any task that a pair of hands could functionally do, such as untying knots. However, you cannot use your hair to wield a weapon, which means it does not grant you any extra attacks, nor does it grant you extra actions per turn, as attempting to use your hair as a manipulative limb requires too much attention. [I]Racial Feat: Warrior's Mane[/I] [B]Effect:[/B] Through natural talent or dedicated training, you have learned to use your serpentine hair in a collective mass, its collective strength letting you wield a single one-handed melee weapon in it at a time. Whilst you are wielding a weapon in your hair, it cannot be used for any other task, in the same way as having your normal hands full interferes with your ability to interact with the world. Weapons wielded in your hair follow the normal restrictions for dual-wielding. [I]Racial Feat: Flowing Locks[/I] [B]Effect:[/B] Your hair grows to a far greater length than is normal for gorgons. When interacting with the world via your Writhing Mane, or making an attack via either the Warrior's Mane or Mane of Serpents feats, your Reach is considered to be 10 feet instead of the normal 5 feet. [/QUOTE]
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