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*Dungeons & Dragons
Homebrewing a PC race: Gorgons
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<blockquote data-quote="TheCosmicKid" data-source="post: 7337536" data-attributes="member: 6683613"><p>Just delete the word "bonus": "As an action, [effect]." Alternatively, "You can use your action to [effect]." This is 5E, the natural language edition.</p><p></p><p>Monster anatomy pet peeve: legs shouldn't be described as merging into a tail. A tail is an extension of the vertebrae, not fused legs. Not to get too vulgar, but consider where the digestive tract ends on a human vs a snake.</p><p></p><p>(At least you didn't say that digitigrade legs have "backwards knees"... <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> )</p><p></p><p>Okay, with that off my chest, a highly mutation-prone race is a cool idea. WotC kind of did this with kobolds, but the execution wasn't stellar, and they're kobolds so nobody cared anyway. The freaky snake lady race is a much better place for it.</p><p></p><p>One point that may not matter at all depending on your worldbuilding: "mutation" is a term and concept coming out of the modern science of biology. A culture based closely on classical or medieval civilization might look at what's going on with these gorgons through an entirely different lens.</p><p></p><p></p><p>Correct.</p><p></p><p></p><p>I have a hard time imagining those things being "worth" advantage, since they're not that strong and they're in a kind of awkward position for the gorgon to use (you generally don't want to give an opponent in a grapple any kind of control over your head). I think they're fine being used simply as extra manipulators. It's not as if the race is otherwise tuned for grappling builds, anyway. If you think they need a little more power, give 'em a bit of natural armor for their scales, like lizardfolk or draconic sorcerers.</p><p></p><p></p><p>Pssh. No. Go nuts. Make it 40 ft.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7337536, member: 6683613"] Just delete the word "bonus": "As an action, [effect]." Alternatively, "You can use your action to [effect]." This is 5E, the natural language edition. Monster anatomy pet peeve: legs shouldn't be described as merging into a tail. A tail is an extension of the vertebrae, not fused legs. Not to get too vulgar, but consider where the digestive tract ends on a human vs a snake. (At least you didn't say that digitigrade legs have "backwards knees"... :rant: ) Okay, with that off my chest, a highly mutation-prone race is a cool idea. WotC kind of did this with kobolds, but the execution wasn't stellar, and they're kobolds so nobody cared anyway. The freaky snake lady race is a much better place for it. One point that may not matter at all depending on your worldbuilding: "mutation" is a term and concept coming out of the modern science of biology. A culture based closely on classical or medieval civilization might look at what's going on with these gorgons through an entirely different lens. Correct. I have a hard time imagining those things being "worth" advantage, since they're not that strong and they're in a kind of awkward position for the gorgon to use (you generally don't want to give an opponent in a grapple any kind of control over your head). I think they're fine being used simply as extra manipulators. It's not as if the race is otherwise tuned for grappling builds, anyway. If you think they need a little more power, give 'em a bit of natural armor for their scales, like lizardfolk or draconic sorcerers. Pssh. No. Go nuts. Make it 40 ft. [/QUOTE]
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