Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewing a Setting, advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 6905970" data-attributes="member: 6801845"><p>I'll echo the start small. Start with a village, have a vague idea of what kind of area and kingdom it lies in and general understanding of what is in the general area.</p><p></p><p>I'd also add that you don't want to plan too many details of your world ahead of time. Storytelling has a tendency to take on a life of it's own and some of my campaigns have gone far, far off what I had originally anticipated.</p><p></p><p>Don't rewrite classes, races or monsters more than you need to. Instead give them a different flavor and feel so that they fit your world. Designing new races is not easy, and part of the reason D&D works for so many people is that it plays to people's preconceived notions. </p><p></p><p>Instead of creating new races, I'd suggest that you take a different spin on existing races. For example, for the most part dwarves worship the standard dwarven deities (Moradin, etc) but there's another region where the dwarves worship the elemental forces of nature. Magic is done with runes carved in stone and they believe that all life is connected in kind of an amalgam of The Force and shamanistic magic. Druidic dwarves from the region tweak the description of their spells to be more elemental than nature so Barkskin is Rockskin instead. The spell is the same but the visual effect and feel is different. </p><p></p><p>But other things that I thought would be awesome never really caught anyone's imagination. For example in my world halflings worship countless gods. As far as other people are concerned, halflings just make up gods as they go along. I thought this was a fun idea that would allow the player to make up dozens of deities, making up new ones as he went along. Instead the guy made up one deity and stuck with it. But that's ok. I gave him an option, it didn't spark his imagination so I moved on.</p><p></p><p>I give my players options to shape the world, but I don't try to force them to play according to what is fun for me. We play a style of game that is fun for us as a group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6905970, member: 6801845"] I'll echo the start small. Start with a village, have a vague idea of what kind of area and kingdom it lies in and general understanding of what is in the general area. I'd also add that you don't want to plan too many details of your world ahead of time. Storytelling has a tendency to take on a life of it's own and some of my campaigns have gone far, far off what I had originally anticipated. Don't rewrite classes, races or monsters more than you need to. Instead give them a different flavor and feel so that they fit your world. Designing new races is not easy, and part of the reason D&D works for so many people is that it plays to people's preconceived notions. Instead of creating new races, I'd suggest that you take a different spin on existing races. For example, for the most part dwarves worship the standard dwarven deities (Moradin, etc) but there's another region where the dwarves worship the elemental forces of nature. Magic is done with runes carved in stone and they believe that all life is connected in kind of an amalgam of The Force and shamanistic magic. Druidic dwarves from the region tweak the description of their spells to be more elemental than nature so Barkskin is Rockskin instead. The spell is the same but the visual effect and feel is different. But other things that I thought would be awesome never really caught anyone's imagination. For example in my world halflings worship countless gods. As far as other people are concerned, halflings just make up gods as they go along. I thought this was a fun idea that would allow the player to make up dozens of deities, making up new ones as he went along. Instead the guy made up one deity and stuck with it. But that's ok. I gave him an option, it didn't spark his imagination so I moved on. I give my players options to shape the world, but I don't try to force them to play according to what is fun for me. We play a style of game that is fun for us as a group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewing a Setting, advice?
Top