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Homebrewing per Encounter Spells
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<blockquote data-quote="jtrowell" data-source="post: 3934689" data-attributes="member: 57422"><p>The problem here is that some spells, whatever level they be, can be abused if allowed to work like that.</p><p></p><p>Don't forget that "per encounter", outside combat is equivalent to "at will" (I suppose that it will works like in Tome of Battle)</p><p></p><p>So by switching to "per encounter" all low levels spells, what do you get : </p><p></p><p>- summon monster X : your spellcaster will now be able to summon a low level critter to open all doors, enter each new room, and activate any trap found. </p><p></p><p>- knock : do you really want your wizard to be able to unlock any door at will even magically protected ? </p><p></p><p>- dispel magic : like knock, expect a dispel on any supect object/door/passage in case of magical trap.</p><p></p><p>- teleport spell (any, even dimension hop or other close range teleports) : do I need to explain ?</p><p></p><p>- healing : infinite healing outside combat ?</p><p></p><p>and so on ...</p><p></p><p>All those spells wouldn't be too powerful in combat with a per encounter system, but their use outside combat would be broken.</p><p></p><p>That's why, from the infos available, it is expected that "per day" spells will be both the more powerful spells, but also some utility spells like those.</p><p></p><p>Note that some spells could be also made available at will but as rituals : if knock is a 30 minutes ritual (but useable at will), your players will only cast it if they are really blocked, and are not able to open the lock faster (so a rogue doesn't feel completly useless)</p></blockquote><p></p>
[QUOTE="jtrowell, post: 3934689, member: 57422"] The problem here is that some spells, whatever level they be, can be abused if allowed to work like that. Don't forget that "per encounter", outside combat is equivalent to "at will" (I suppose that it will works like in Tome of Battle) So by switching to "per encounter" all low levels spells, what do you get : - summon monster X : your spellcaster will now be able to summon a low level critter to open all doors, enter each new room, and activate any trap found. - knock : do you really want your wizard to be able to unlock any door at will even magically protected ? - dispel magic : like knock, expect a dispel on any supect object/door/passage in case of magical trap. - teleport spell (any, even dimension hop or other close range teleports) : do I need to explain ? - healing : infinite healing outside combat ? and so on ... All those spells wouldn't be too powerful in combat with a per encounter system, but their use outside combat would be broken. That's why, from the infos available, it is expected that "per day" spells will be both the more powerful spells, but also some utility spells like those. Note that some spells could be also made available at will but as rituals : if knock is a 30 minutes ritual (but useable at will), your players will only cast it if they are really blocked, and are not able to open the lock faster (so a rogue doesn't feel completly useless) [/QUOTE]
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