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Homebrewing the ranger
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<blockquote data-quote="steeldragons" data-source="post: 6022291" data-attributes="member: 92511"><p>First off, over all, really nice job. I think it is very flavorful and eocative (as a class run down ought to be!).</p><p></p><p>I REALLY like the "Scouting" mechanic and what that adds to the flavor of the class. I like your breakdown of fighting styles (and even like the Beast style added in. Cool idea.). Generally speaking, I like the "Nature's Boon" and "Wilderness Knack" updates, but couldn't they just all be wrapped into a single list of stuff? (my vote's on Nature's Boon if you go that route)</p><p></p><p>I even like your choice of artwork...which is not a guy in a green hooded cloak holding a bow or twin scimitars with a wolf next to him! lol.</p><p></p><p>And, I very much like that you've made spell-casting a choice/option that not all rangers need to have/take.</p><p></p><p>That said, I find it curious that "Tracking", being the <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> defining feature for both Lanefan and myself, was also relegated to a "choice/option." That just makes no sense to me.</p><p></p><p>And then...there is the animal companion...oy, the animal companion. It's just a peeve of mine and this strikes me as everything BUT making them automatic to the class.</p><p></p><p>They're a given/automatic with the suggested background?! I see no reason a Hunter background automatically needs assume an animal companion.</p><p></p><p>OR you can get one through the Animal Companion-Nature Boon. Which automatically grants you a once per day use of 2 spells? "Companion Link" would do what, exactly? You've already stipulated this "mystical link" with the companion to know direction, emotional state, etc...what's a spell "Link" needed for? And then, "Raise Companion"....is this supposed to mean the ranger can raise their animal companion <em>from the dead</em>?!? <em>ONCE PER DAY</em>?!?! That just makes my immersion/flavor brain hurt (explode, actually).</p><p></p><p>Back to spells for a second...the lists are too long. If we're going to give rangers spells (especially starting at 3rd level!) and considering the advancement rate of the table provided, and the fluff that these are "tidbits" of magic the ranger has picked up to help him along the way in the wild, then the lists are too long. I'd go with 4 per spell level. (Also agree, btw, that the orisons provided pretty much all do seem to be non-magical Skills a ranger would have). They don't need "options" in their magic...if a player<em> wants </em>that, multi-class into a mage or druid (though I'm a sucker fer a good ole skool Ranger/Cleric, myself).</p><p></p><p>Some of them seem really out of whack...a druid can't speak with plants as a 2nd level spell...why should a ranger be able to? Commune with nature is a 5th level Druid spell....why's the ranger have it at 4th? The idea that a ranger would be more apt to or better at communing with nature than a druid just doesn't fly...for me.</p><p></p><p>A couple of other tidbits: The Healing, imho, is too low. 1 HP per HD? I'd like to see at least 2 from their herb lore. (I'd make it 2 per ranger level but 2 per HD works for 5e, I guess)</p><p></p><p>But over all, a very impressive effort.</p><p></p><p>I'd just like to see the Animal Companions made STRICTLY optional (i.e. not in the default background...some other background, fine...but not the default to make a Quick-Ranger) and put Tracking in somehow as a default...seems the natural pairing to go with the default Scouting ability.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6022291, member: 92511"] First off, over all, really nice job. I think it is very flavorful and eocative (as a class run down ought to be!). I REALLY like the "Scouting" mechanic and what that adds to the flavor of the class. I like your breakdown of fighting styles (and even like the Beast style added in. Cool idea.). Generally speaking, I like the "Nature's Boon" and "Wilderness Knack" updates, but couldn't they just all be wrapped into a single list of stuff? (my vote's on Nature's Boon if you go that route) I even like your choice of artwork...which is not a guy in a green hooded cloak holding a bow or twin scimitars with a wolf next to him! lol. And, I very much like that you've made spell-casting a choice/option that not all rangers need to have/take. That said, I find it curious that "Tracking", being the [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] defining feature for both Lanefan and myself, was also relegated to a "choice/option." That just makes no sense to me. And then...there is the animal companion...oy, the animal companion. It's just a peeve of mine and this strikes me as everything BUT making them automatic to the class. They're a given/automatic with the suggested background?! I see no reason a Hunter background automatically needs assume an animal companion. OR you can get one through the Animal Companion-Nature Boon. Which automatically grants you a once per day use of 2 spells? "Companion Link" would do what, exactly? You've already stipulated this "mystical link" with the companion to know direction, emotional state, etc...what's a spell "Link" needed for? And then, "Raise Companion"....is this supposed to mean the ranger can raise their animal companion [I]from the dead[/I]?!? [I]ONCE PER DAY[/I]?!?! That just makes my immersion/flavor brain hurt (explode, actually). Back to spells for a second...the lists are too long. If we're going to give rangers spells (especially starting at 3rd level!) and considering the advancement rate of the table provided, and the fluff that these are "tidbits" of magic the ranger has picked up to help him along the way in the wild, then the lists are too long. I'd go with 4 per spell level. (Also agree, btw, that the orisons provided pretty much all do seem to be non-magical Skills a ranger would have). They don't need "options" in their magic...if a player[I] wants [/I]that, multi-class into a mage or druid (though I'm a sucker fer a good ole skool Ranger/Cleric, myself). Some of them seem really out of whack...a druid can't speak with plants as a 2nd level spell...why should a ranger be able to? Commune with nature is a 5th level Druid spell....why's the ranger have it at 4th? The idea that a ranger would be more apt to or better at communing with nature than a druid just doesn't fly...for me. A couple of other tidbits: The Healing, imho, is too low. 1 HP per HD? I'd like to see at least 2 from their herb lore. (I'd make it 2 per ranger level but 2 per HD works for 5e, I guess) But over all, a very impressive effort. I'd just like to see the Animal Companions made STRICTLY optional (i.e. not in the default background...some other background, fine...but not the default to make a Quick-Ranger) and put Tracking in somehow as a default...seems the natural pairing to go with the default Scouting ability. [/QUOTE]
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