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Homebrewing the ranger
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<blockquote data-quote="Quickleaf" data-source="post: 6022488" data-attributes="member: 20323"><p>Thanks! It needs work but I think core design is good.</p><p></p><p></p><p>How could I combine those two? I mean, the Nature's Boons are significantly more powerful than the Wilderness Knacks (which are essentially super skills).</p><p></p><p></p><p>I resisted the urge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yeah, you guys are the ones who inspired me to invent the Scouting mechanic. Perhaps, the Wilderness Tracker knack ought to be an automatic class feature along with Scouting? I think that's what I'll do.</p><p></p><p></p><p>True enough. I will change the background.</p><p></p><p></p><p>I know, I know. Let me explain both of those. The Companion Link is a "see through their eyes" spell, not unlike Bran in the Game of Thrones...actually don't familiars allow this? It just seemed too evocative to pass up...or it could be made a core ability of the animal companio.</p><p></p><p>With the Raise Companion spell here's what I was thinking...folks get attached to their pets ,especially kids (who many a DM directed to play rangers in old editions because they were the "easy" class). The idea here is that no one could find the animals body, but that when the ranger blows their whistle, the animal companion comes limping out of the woods or emerges from the dense valley mist with a faint glow in its eyes that fades. That's how I'd run it.</p><p></p><p></p><p>Yeah, those are good spell lists you posted below. I agree with everything you said...though I wonder if I should slow down the spell advancement some?</p><p></p><p></p><p>Ah, I was using the PFSRD as a source of spell level guidelines, which I guess are different than 3e. </p><p></p><p></p><p>Yes, consider it changed.</p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll post an updated PDF end of the week/weekend taking into account all your suggestions plus the others. Then we will see how my attempt stacks up in October when playtest 3 is released, and what I should change.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6022488, member: 20323"] Thanks! It needs work but I think core design is good. How could I combine those two? I mean, the Nature's Boons are significantly more powerful than the Wilderness Knacks (which are essentially super skills). I resisted the urge ;) Yeah, you guys are the ones who inspired me to invent the Scouting mechanic. Perhaps, the Wilderness Tracker knack ought to be an automatic class feature along with Scouting? I think that's what I'll do. True enough. I will change the background. I know, I know. Let me explain both of those. The Companion Link is a "see through their eyes" spell, not unlike Bran in the Game of Thrones...actually don't familiars allow this? It just seemed too evocative to pass up...or it could be made a core ability of the animal companio. With the Raise Companion spell here's what I was thinking...folks get attached to their pets ,especially kids (who many a DM directed to play rangers in old editions because they were the "easy" class). The idea here is that no one could find the animals body, but that when the ranger blows their whistle, the animal companion comes limping out of the woods or emerges from the dense valley mist with a faint glow in its eyes that fades. That's how I'd run it. Yeah, those are good spell lists you posted below. I agree with everything you said...though I wonder if I should slow down the spell advancement some? Ah, I was using the PFSRD as a source of spell level guidelines, which I guess are different than 3e. Yes, consider it changed. Thanks :) I'll post an updated PDF end of the week/weekend taking into account all your suggestions plus the others. Then we will see how my attempt stacks up in October when playtest 3 is released, and what I should change. [/QUOTE]
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