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Homebrewing Weapons guide - Help with Heavy Property wanted!
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<blockquote data-quote="Hillsy7" data-source="post: 6995642" data-attributes="member: 6689191"><p>Hi there - looking to crowd-source some ideas!</p><p></p><p>(NB: for everything onwards, I'm ignoring weight and Cost)</p><p></p><p>I've been building a heavily flavoured homebrew world for my game and I've encouraged quite a lot of reflavouring of weapons because the world design is sort of Postapocalytip Magepunk, and so people have aa way of really making their weapons part of the character without having to choose between, say, a rapier and a shortsword. Anyway, after reading a couple of threads about weapon choice and how people are dealing with it, I sort of had an idea about building simple rules so anyone can build any weapon they want (appearance wise) but keep all the weapon rules balanced.</p><p></p><p>I pulled apart the weapons table in the PHB and managed to get a simple system that works almost perfectly to recreate every weapon (Exceptions being the much maligned Trident, the Light Hammer being identical to the handaxe, and the fact that Versatile isn't applied broadly enough)</p><p></p><p>So by following these rules, you can almost exactly recreate all the weapons in the PHB</p><p>1) Start with a weapon concept.</p><p>2) pick damage type.</p><p>3) Starting at 0, add/subtract the following values.</p><p>4) Choose if it is going to be light (-0.5), versatile (0), or heavy (+1).</p><p>5) Add any of the following Positive Attributes: Light, Finesse, reach, ranged or thrown. For each one, subtract 0.5</p><p>6) Add any of the following Negative attributes: Loading, Two-Handed. Martial.</p><p>7) Double it and add 6</p><p>8) This is your new weapon dice size</p><p></p><p>So I'm happy with this as it is: Weapon concept and common sense dictate what can go together (e.g. not light & 2-handed) For the odd numbers as they come up,, round a martial weapon up, and a simple weapon down to a minimum of a d4.</p><p></p><p>An example: Player wants a LASER SCYTHE! This is Simple, Heavy, 2-handed, finesse, and has reach. That Equals (0, +1, +1, -0.5, -0.5) +1. It's a simple weapon so I round down to 6. Or a 1d6. Couldn't be simpler, right?</p><p></p><p>So here's where I need help. Everything works EXCEPT the Heavy property - It's a negative factor, like 2-handed, but it's not Negative ENOUGH. As the weapon concept is going to go hand in hand with the character concept, this negates the choice between Versatile and Heavy. You know you're not going to be playing a small race? It's always heavy. No drawbacks, no nothing.</p><p></p><p>So without inventing wild new mechanics - what can you suggest that will make choosing a Heavy weapon a meaningful dilemma?</p><p></p><p>I'm really looking forward to your ideas</p><p></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 6995642, member: 6689191"] Hi there - looking to crowd-source some ideas! (NB: for everything onwards, I'm ignoring weight and Cost) I've been building a heavily flavoured homebrew world for my game and I've encouraged quite a lot of reflavouring of weapons because the world design is sort of Postapocalytip Magepunk, and so people have aa way of really making their weapons part of the character without having to choose between, say, a rapier and a shortsword. Anyway, after reading a couple of threads about weapon choice and how people are dealing with it, I sort of had an idea about building simple rules so anyone can build any weapon they want (appearance wise) but keep all the weapon rules balanced. I pulled apart the weapons table in the PHB and managed to get a simple system that works almost perfectly to recreate every weapon (Exceptions being the much maligned Trident, the Light Hammer being identical to the handaxe, and the fact that Versatile isn't applied broadly enough) So by following these rules, you can almost exactly recreate all the weapons in the PHB 1) Start with a weapon concept. 2) pick damage type. 3) Starting at 0, add/subtract the following values. 4) Choose if it is going to be light (-0.5), versatile (0), or heavy (+1). 5) Add any of the following Positive Attributes: Light, Finesse, reach, ranged or thrown. For each one, subtract 0.5 6) Add any of the following Negative attributes: Loading, Two-Handed. Martial. 7) Double it and add 6 8) This is your new weapon dice size So I'm happy with this as it is: Weapon concept and common sense dictate what can go together (e.g. not light & 2-handed) For the odd numbers as they come up,, round a martial weapon up, and a simple weapon down to a minimum of a d4. An example: Player wants a LASER SCYTHE! This is Simple, Heavy, 2-handed, finesse, and has reach. That Equals (0, +1, +1, -0.5, -0.5) +1. It's a simple weapon so I round down to 6. Or a 1d6. Couldn't be simpler, right? So here's where I need help. Everything works EXCEPT the Heavy property - It's a negative factor, like 2-handed, but it's not Negative ENOUGH. As the weapon concept is going to go hand in hand with the character concept, this negates the choice between Versatile and Heavy. You know you're not going to be playing a small race? It's always heavy. No drawbacks, no nothing. So without inventing wild new mechanics - what can you suggest that will make choosing a Heavy weapon a meaningful dilemma? I'm really looking forward to your ideas Cheers! [/QUOTE]
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