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Homebrews - Who's starting over?
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<blockquote data-quote="Michael Morris" data-source="post: 3755904" data-attributes="member: 87"><p>I planned on staying with 2.5e back in the day. Believe me, I had written 390 pages of house rules for 2e to fix the problems of the Player's Option rules and make them balanced. 3e came out and smoothed over a lot of stuff. I went from 390 pages of house rules that contradicted or replaced stuff in the 2e core rules to 1 page. Now granted, I have 680 spells and around 100 feats, but all this adds to the game - it doesn't replace anything in the core rules. It certainly doesn't create barriers to entry.</p><p></p><p>It's too early to tell for certain. It's fully possible that 4e will be completely unworkable. Then again, I've taken inspiration from Magic: The Gathering and made it work. In the next Dusk I will need to completely and utterly hide that inspiration or remove it. I'll go with hiding - I've got some tangents that are even more distinct than say the differences between Magic and Legend of the Five Rings - and LotFR didn't get sued out of existence (they did get purchased though - maybe that was cheaper ).</p><p></p><p>3.5e is a fun game. I know, I play it. But I will at least take a look at 4e and buy the core. Interestingly I haven't seen a lot of these new materials because I've stuck to materials that are open source on the presumption that if I use something from one of those books I don't want to use something I can't later put in a web product should I ever get around to publishing again. So I've stuck to pretty much core rules 3.5.</p><p></p><p>What 4e holds is intriguing in some ways, downright frightening on the others. I do worry more about there being too much change in 4e than there was in 3e. I do NOT like the idea of there being 30 spell levels for 30 character levels. I might warm up to it eventually but to be honest it's hard enough sometimes to decide whether a spell is best suited to 3rd or 2nd level on a scale of 1 to 9, let alone on a scale of 1 to 30. There are other gripes as well. I'll see. If it is completely borked I have no problem sticking with 3.5e, and I'm sure other gamers will vote with their pocket books as well. Such is the way of things. I don't want to see WotC fail, but it can happen. Editions have come out that have been so ill received they've been canceled (never happened to D&D but there's always a first time).</p><p></p><p>For now I'll just sit back and watch, but presuming the rules are fun and enjoyable my question still stands. If you don't want to move that's fine too, but I think that could be problematic. 1e/2e and OD&D have most of the grognards already - Whether 3.5 and 3 have staying power in the face of a new edition remains to be seen and is largely dependent on the new edition but 3e's players have largely been through at least one edition rollover so they aren't likely to be as resistant to it.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 3755904, member: 87"] I planned on staying with 2.5e back in the day. Believe me, I had written 390 pages of house rules for 2e to fix the problems of the Player's Option rules and make them balanced. 3e came out and smoothed over a lot of stuff. I went from 390 pages of house rules that contradicted or replaced stuff in the 2e core rules to 1 page. Now granted, I have 680 spells and around 100 feats, but all this adds to the game - it doesn't replace anything in the core rules. It certainly doesn't create barriers to entry. It's too early to tell for certain. It's fully possible that 4e will be completely unworkable. Then again, I've taken inspiration from Magic: The Gathering and made it work. In the next Dusk I will need to completely and utterly hide that inspiration or remove it. I'll go with hiding - I've got some tangents that are even more distinct than say the differences between Magic and Legend of the Five Rings - and LotFR didn't get sued out of existence (they did get purchased though - maybe that was cheaper ). 3.5e is a fun game. I know, I play it. But I will at least take a look at 4e and buy the core. Interestingly I haven't seen a lot of these new materials because I've stuck to materials that are open source on the presumption that if I use something from one of those books I don't want to use something I can't later put in a web product should I ever get around to publishing again. So I've stuck to pretty much core rules 3.5. What 4e holds is intriguing in some ways, downright frightening on the others. I do worry more about there being too much change in 4e than there was in 3e. I do NOT like the idea of there being 30 spell levels for 30 character levels. I might warm up to it eventually but to be honest it's hard enough sometimes to decide whether a spell is best suited to 3rd or 2nd level on a scale of 1 to 9, let alone on a scale of 1 to 30. There are other gripes as well. I'll see. If it is completely borked I have no problem sticking with 3.5e, and I'm sure other gamers will vote with their pocket books as well. Such is the way of things. I don't want to see WotC fail, but it can happen. Editions have come out that have been so ill received they've been canceled (never happened to D&D but there's always a first time). For now I'll just sit back and watch, but presuming the rules are fun and enjoyable my question still stands. If you don't want to move that's fine too, but I think that could be problematic. 1e/2e and OD&D have most of the grognards already - Whether 3.5 and 3 have staying power in the face of a new edition remains to be seen and is largely dependent on the new edition but 3e's players have largely been through at least one edition rollover so they aren't likely to be as resistant to it. [/QUOTE]
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