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Homeworld: Revelations RPG For Pre-order
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<blockquote data-quote="Grendel_Khan" data-source="post: 8350217" data-attributes="member: 7028554"><p>They've been iterating on and mostly streamlining the 2d20 system for years, so in a lot of ways each 2d20 game is its own version of the engine. And those changes between versions can be really significant. Achtung! Cthulhu pulls out a lot of the crunch that's in Conan and Infinity, while Dune is some the smoothest, crunch-free peanut butter around. So your take might really depend on which game you pick up.</p><p></p><p>Personally I think 2d20 is fantastic, and the game I'm playing in right now leans more way more Conan than Dune. My guess is that Homeworlds will be similar to Achtung! Cthulhu--medium-crunchy. All 2d20 tends to always be pretty pulpy, though, so think more swashbuckling than down-and-dirty tactical.</p><p></p><p>I'd recommend checking out some of Modiphius's quickstarts. They tend to be well done and give enough of a sense of system.</p><p></p><p>One other thing re: Conan--the magic system is very dark and brutal, which fits the Conan setting incredibly, but in my opinion makes it very hard for players to be sorcerers in any satisfying way. With enough XP they'll start to be effective, but it's not the same sort of curve as in other games. Other people will be downright amazing right away, while you're still waiting for your character to kick in. But even without magic there's enough variety in terms of talents to keep the game plenty interesting. Meanwhile, Acthung! Cthulhu's magic system is a lot more accessible right away, and has a lot of variety. If you like Conan then down the line you could always try to adapt some of A!C's magic over to it.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8350217, member: 7028554"] They've been iterating on and mostly streamlining the 2d20 system for years, so in a lot of ways each 2d20 game is its own version of the engine. And those changes between versions can be really significant. Achtung! Cthulhu pulls out a lot of the crunch that's in Conan and Infinity, while Dune is some the smoothest, crunch-free peanut butter around. So your take might really depend on which game you pick up. Personally I think 2d20 is fantastic, and the game I'm playing in right now leans more way more Conan than Dune. My guess is that Homeworlds will be similar to Achtung! Cthulhu--medium-crunchy. All 2d20 tends to always be pretty pulpy, though, so think more swashbuckling than down-and-dirty tactical. I'd recommend checking out some of Modiphius's quickstarts. They tend to be well done and give enough of a sense of system. One other thing re: Conan--the magic system is very dark and brutal, which fits the Conan setting incredibly, but in my opinion makes it very hard for players to be sorcerers in any satisfying way. With enough XP they'll start to be effective, but it's not the same sort of curve as in other games. Other people will be downright amazing right away, while you're still waiting for your character to kick in. But even without magic there's enough variety in terms of talents to keep the game plenty interesting. Meanwhile, Acthung! Cthulhu's magic system is a lot more accessible right away, and has a lot of variety. If you like Conan then down the line you could always try to adapt some of A!C's magic over to it. [/QUOTE]
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