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Homogenized Races?
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<blockquote data-quote="Tony Vargas" data-source="post: 7636238" data-attributes="member: 996"><p>So they were being dishonest?</p><p>Alignment was a rule - you had to choose one - and it had mechanical effects, including things the character /could/ do, items it could use, etc, as well as restrictions on it. So, I'd think, even from a purely "gamist" (not necessarily in the Forge sense) perspective, you'd want to choose the 'best' alignment for your strategy, rather than try to talk the DM out of using the mechanic, at all, since that would remove benefits, as well, and reduce the available depth of play.</p><p> </p><p>Well, any restrictions on it's legal moves, it sounds like. (I'm still set on 'pedantic' from another thread, so I feel the urge to point out that no imaginary character has /independent/ wants or motivations, but that's silly.)</p><p></p><p>LoL.</p><p></p><p>Certainly happened.</p><p></p><p>One thing I liked about "Unaligned" instead of neutral was just bowing out of the alignment system. Even better might have been to have the 9-alignment system with it's benefits & prescribed behaviors for being of a certain alignment, and an unaligned alternative, that can't access the benefits, but is left to it's own devices as far as imagining motivation. </p><p>Though, again to get a little gamist, and a little narrativist, in genre, there is /often/ a critical test of the hero that is based on morality or integrity - in D&D, that tends to be based on alignment, and the unaligned character'd be looking at a 'loss.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7636238, member: 996"] So they were being dishonest? Alignment was a rule - you had to choose one - and it had mechanical effects, including things the character /could/ do, items it could use, etc, as well as restrictions on it. So, I'd think, even from a purely "gamist" (not necessarily in the Forge sense) perspective, you'd want to choose the 'best' alignment for your strategy, rather than try to talk the DM out of using the mechanic, at all, since that would remove benefits, as well, and reduce the available depth of play. Well, any restrictions on it's legal moves, it sounds like. (I'm still set on 'pedantic' from another thread, so I feel the urge to point out that no imaginary character has /independent/ wants or motivations, but that's silly.) LoL. Certainly happened. One thing I liked about "Unaligned" instead of neutral was just bowing out of the alignment system. Even better might have been to have the 9-alignment system with it's benefits & prescribed behaviors for being of a certain alignment, and an unaligned alternative, that can't access the benefits, but is left to it's own devices as far as imagining motivation. Though, again to get a little gamist, and a little narrativist, in genre, there is /often/ a critical test of the hero that is based on morality or integrity - in D&D, that tends to be based on alignment, and the unaligned character'd be looking at a 'loss.' [/QUOTE]
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