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General Tabletop Discussion
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Homogenized Races?
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<blockquote data-quote="Desdichado" data-source="post: 7639898" data-attributes="member: 2205"><p>It's already too complicated that we have all of these humanbutnothuman races in D&D as it is to be practically playable. These simplifications may or may not be realistic (who knows what a supposedly alien demihuman thinks, believes or behaves like anyway) but making it "realistic" doesn't make the game any more fun or playable; in fact, it quickly crosses the Rubicon into making it considerably less fun and less playable to get caught up in some esoteric "realism" fetish that probably only you care about.</p><p></p><p>I had to face this after having my own crisis of linguistics with regards to gaming years ago—since linguistics is a hobby of mine, I wanted to overly complicate it to highlight stuff that I personally thought was interesting. I had to let it go; nobody else cared, and in fact, found the focus kind of irritating at best, and extremely stupid and crippling to play at worst.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 7639898, member: 2205"] It's already too complicated that we have all of these humanbutnothuman races in D&D as it is to be practically playable. These simplifications may or may not be realistic (who knows what a supposedly alien demihuman thinks, believes or behaves like anyway) but making it "realistic" doesn't make the game any more fun or playable; in fact, it quickly crosses the Rubicon into making it considerably less fun and less playable to get caught up in some esoteric "realism" fetish that probably only you care about. I had to face this after having my own crisis of linguistics with regards to gaming years ago—since linguistics is a hobby of mine, I wanted to overly complicate it to highlight stuff that I personally thought was interesting. I had to let it go; nobody else cared, and in fact, found the focus kind of irritating at best, and extremely stupid and crippling to play at worst. [/QUOTE]
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