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Homosexuality among eladrin
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<blockquote data-quote="Morrus" data-source="post: 5630964" data-attributes="member: 1"><p>I personally feel it would be a mistake to bring in real-world gender/race*/sexuality politics into D&D. We play this game as an escapist fantasy, and any ugly real world issues that a player (the human player, not the character) might have a chance of encountering or, worse, be a victim of, just doesn't fit that bill for me. D&D has always been fairly good about being gender-blind - at least in terms of mechanics, NPCs, societal roles, etc. if not necessarily in terms of artwork and chainmail bikinis - and that's a positive thing, IMO. To that end, I'd hope that other forms of real-world bigotry wouldn't appear in the game. I know that these things may have been prevalent in our world during the analogous time period (and still are) but this ain't our world - it's a fantasy game world.</p><p> </p><p>I definitely see a difference between a fantasy-based clash of cultures (orcs vs. elves; paladins vs. evil necromancers; in our case, magic vs. technology) and those in the real world, even if sometimes they are analogous. No real person is ever going to be cursed by an evil necromancer, for example. But a real person might be victim of discrimination in terms of gender or sexuality.</p><p> </p><p>For that reason, in my game I'd hope that things like gender and sexual preference are complete non-issues; a character can be of a (real-world) different skin colour, gender, or sexual preference and the world simply doesn't care one way or the other. I would rather keep the tensions to being between non-real groups, such as tieflings and necromancers - tensions which <em>aren't</em> represented in our own world.</p><p> </p><p>Of course, only you know your players, and whether such a thing could be handled in a mature, appropriate manner. </p><p> </p><p>*As in human skin colour, not as in orc, etc.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5630964, member: 1"] I personally feel it would be a mistake to bring in real-world gender/race*/sexuality politics into D&D. We play this game as an escapist fantasy, and any ugly real world issues that a player (the human player, not the character) might have a chance of encountering or, worse, be a victim of, just doesn't fit that bill for me. D&D has always been fairly good about being gender-blind - at least in terms of mechanics, NPCs, societal roles, etc. if not necessarily in terms of artwork and chainmail bikinis - and that's a positive thing, IMO. To that end, I'd hope that other forms of real-world bigotry wouldn't appear in the game. I know that these things may have been prevalent in our world during the analogous time period (and still are) but this ain't our world - it's a fantasy game world. I definitely see a difference between a fantasy-based clash of cultures (orcs vs. elves; paladins vs. evil necromancers; in our case, magic vs. technology) and those in the real world, even if sometimes they are analogous. No real person is ever going to be cursed by an evil necromancer, for example. But a real person might be victim of discrimination in terms of gender or sexuality. For that reason, in my game I'd hope that things like gender and sexual preference are complete non-issues; a character can be of a (real-world) different skin colour, gender, or sexual preference and the world simply doesn't care one way or the other. I would rather keep the tensions to being between non-real groups, such as tieflings and necromancers - tensions which [I]aren't[/I] represented in our own world. Of course, only you know your players, and whether such a thing could be handled in a mature, appropriate manner. *As in human skin colour, not as in orc, etc. [/QUOTE]
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