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Homunculus Servant, Conjure Constructs, Deryan's Helpful Homunculi have class restrictions that make no sense
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9810043" data-attributes="member: 6802951"><p>I think the thing to bear in mind is that Artificers can be regarded as <em>low-magic</em>.</p><p>Wizards are capable of far more powerful effects, and creating far more powerful items than artificers for example.</p><p>They don't have to always use items as props or crutches: they can generate far more powerful effects than an artificer can just with words, gestures and occasionally a minimal amount of components.</p><p></p><p>The alchemist hedge-wizard is a common archetype in low-magic settings where most of the rest of D&D's full casters would stand out. </p><p>Remember too that most of the artificer's magic items are not true items like might be unearthed from ancient civilisations. They run off the artificer's own power and lose enchantment if the artificer stops maintaining them. This might be because they are kludged together from barely understood arcane tech that requires constant maintenance, or because the magic is so basic that it is relying mostly on the natural magical properties of the materials the items are constructed of as much as the artificer's own power.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9810043, member: 6802951"] I think the thing to bear in mind is that Artificers can be regarded as [I]low-magic[/I]. Wizards are capable of far more powerful effects, and creating far more powerful items than artificers for example. They don't have to always use items as props or crutches: they can generate far more powerful effects than an artificer can just with words, gestures and occasionally a minimal amount of components. The alchemist hedge-wizard is a common archetype in low-magic settings where most of the rest of D&D's full casters would stand out. Remember too that most of the artificer's magic items are not true items like might be unearthed from ancient civilisations. They run off the artificer's own power and lose enchantment if the artificer stops maintaining them. This might be because they are kludged together from barely understood arcane tech that requires constant maintenance, or because the magic is so basic that it is relying mostly on the natural magical properties of the materials the items are constructed of as much as the artificer's own power. [/QUOTE]
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Homunculus Servant, Conjure Constructs, Deryan's Helpful Homunculi have class restrictions that make no sense
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