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Honestly, how often have you used gnomes?
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<blockquote data-quote="Jackelope King" data-source="post: 3913427" data-attributes="member: 31454"><p>In my first campaign settings, gnomish tinkerers had a small desert kingdom. They also invented an airship near the end of the game, and offered it to the PCs as a reward for their (much earlier) adventure that saved the city from a drow invasion. The name of the ship? The <em>Misgnomer</em>.</p><p></p><p>A friend of mine also played a pretty darn cool gnomish bard (3.0... take THAT, Gimble!). She and my elven fighter/rogue made a fantastic team, including the time that we managed to liberate and entire stock of slaves from a group of slavers and steal their own boat right out from under their noses in their fortress. The gnome pretended to be a demonic summoner, conjuring up an impressive major image of a balor (giving my elf and the other player's pseudodragon a chance to sneak away and free the slaves... if not for the bard, we would've been toast).</p><p></p><p>The same friend also came up with a very interesting setting where the metaplot dealt primarily with a war between the two great powers: a gnomish empire and the goblin empire. I think the gnomish cavalry had riding dogs (<a href="http://www.giantitp.com/comics/oots0140.html" target="_blank">quoth the Belkster</a>, "<em>A fierce canine, barely domesticated, more wolf than dog. Imagine me riding on the back of such a powerful beast, its sharp teeth bared in a predatory snarl. The smell of blood will drive it into a frenzy as it attacks foes in a whirlwind of fangs and claws!</em>")</p><p></p><p>And it doesn't help that I consider <a href="http://www.wizards.com/dnd/images/ros_gallery/83271.jpg" target="_blank">this picture</a> to be one of my favorite pieces of art from 3.5e.</p><p></p><p>So yeah, gnomes will be missed, even if I can understand why they got dropped.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3913427, member: 31454"] In my first campaign settings, gnomish tinkerers had a small desert kingdom. They also invented an airship near the end of the game, and offered it to the PCs as a reward for their (much earlier) adventure that saved the city from a drow invasion. The name of the ship? The [i]Misgnomer[/i]. A friend of mine also played a pretty darn cool gnomish bard (3.0... take THAT, Gimble!). She and my elven fighter/rogue made a fantastic team, including the time that we managed to liberate and entire stock of slaves from a group of slavers and steal their own boat right out from under their noses in their fortress. The gnome pretended to be a demonic summoner, conjuring up an impressive major image of a balor (giving my elf and the other player's pseudodragon a chance to sneak away and free the slaves... if not for the bard, we would've been toast). The same friend also came up with a very interesting setting where the metaplot dealt primarily with a war between the two great powers: a gnomish empire and the goblin empire. I think the gnomish cavalry had riding dogs ([url=http://www.giantitp.com/comics/oots0140.html]quoth the Belkster[/url], "[i]A fierce canine, barely domesticated, more wolf than dog. Imagine me riding on the back of such a powerful beast, its sharp teeth bared in a predatory snarl. The smell of blood will drive it into a frenzy as it attacks foes in a whirlwind of fangs and claws![/i]") And it doesn't help that I consider [url=http://www.wizards.com/dnd/images/ros_gallery/83271.jpg]this picture[/url] to be one of my favorite pieces of art from 3.5e. So yeah, gnomes will be missed, even if I can understand why they got dropped. [/QUOTE]
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Honestly, how often have you used gnomes?
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