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Honestly, if WoTC didn't create it would 4e be D&D?
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<blockquote data-quote="Najo" data-source="post: 4322004" data-attributes="member: 9959"><p>I think the OP is partially right. Brand loyalty is what is getting 4e noticed and talked about. But, I don't think it is just the brand loyalty that is making people except it.</p><p></p><p>The current edition is evolved from the previous versions of the game. In each edition, they are streamlining rules by keeping what is working and removing what is getting in the way of how the designers see the player's and DM's experience. The key word here is evolved. The game designers are making decisions that they feel improve the game.</p><p></p><p>4e has many of the previous qualities of 3.5, 3.0, 2nd + skills & powers, 2nd, AD&D, D&D etc. Alot of the official monsters and feel is there. The game uses D20's in the same way previous versions (mostly) did. The classes are there and feel like their previous edition versions. You still have the six attriblutes with a bonus. You still have hit points based on constitution. Saving throws are now defenses, but they work better than they did in any previous version. Alot of the lore of the game is still in there, twisted around and made more acccesible for the DM and players (at least the way I see it). So, all of those elements that make D&D are still very spot on.</p><p></p><p>Then, you take the other elements. WOTC's support of the game with supplements and modules. The quality level of the products. The building onto the official lore. The promised return of the campaign settings each year and supported through the online Dragon and Dungeon magazines. All of these things honestly make this version of D&D closer to 2nd edition then 3.x ever was. </p><p></p><p>I think that brand loyalty is part of the picture. But so is official support and use of D&D's IP, the track recorded of consistent quality and the amount of releases WOTC can produce to support D&D's fan base and marketing network WOTC has to keep player's connected and informed about those products adds up to alot more reasons for sticking with 4e than just it's brand name. All of those things are D&D, and the reason D&D didn't die when TSR messed it up and WOTC ressurected it.</p></blockquote><p></p>
[QUOTE="Najo, post: 4322004, member: 9959"] I think the OP is partially right. Brand loyalty is what is getting 4e noticed and talked about. But, I don't think it is just the brand loyalty that is making people except it. The current edition is evolved from the previous versions of the game. In each edition, they are streamlining rules by keeping what is working and removing what is getting in the way of how the designers see the player's and DM's experience. The key word here is evolved. The game designers are making decisions that they feel improve the game. 4e has many of the previous qualities of 3.5, 3.0, 2nd + skills & powers, 2nd, AD&D, D&D etc. Alot of the official monsters and feel is there. The game uses D20's in the same way previous versions (mostly) did. The classes are there and feel like their previous edition versions. You still have the six attriblutes with a bonus. You still have hit points based on constitution. Saving throws are now defenses, but they work better than they did in any previous version. Alot of the lore of the game is still in there, twisted around and made more acccesible for the DM and players (at least the way I see it). So, all of those elements that make D&D are still very spot on. Then, you take the other elements. WOTC's support of the game with supplements and modules. The quality level of the products. The building onto the official lore. The promised return of the campaign settings each year and supported through the online Dragon and Dungeon magazines. All of these things honestly make this version of D&D closer to 2nd edition then 3.x ever was. I think that brand loyalty is part of the picture. But so is official support and use of D&D's IP, the track recorded of consistent quality and the amount of releases WOTC can produce to support D&D's fan base and marketing network WOTC has to keep player's connected and informed about those products adds up to alot more reasons for sticking with 4e than just it's brand name. All of those things are D&D, and the reason D&D didn't die when TSR messed it up and WOTC ressurected it. [/QUOTE]
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Honestly, if WoTC didn't create it would 4e be D&D?
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