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Honestly, if WoTC didn't create it would 4e be D&D?
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<blockquote data-quote="Kichwas" data-source="post: 4322688" data-attributes="member: 891"><p>I would say that this is essentially what they have done.</p><p></p><p>GURPS has as much in common with 'the traditions of DnD' as 4E does.</p><p></p><p>The same claim cannot be made about 3.xE however. 4E is the first time a game claiming to be DnD dropped a large number of the 'sacred cows' and at the same time introduced a vast array of both completely new genre and system concepts. But its the new genre concepts that are the more important of the two.</p><p></p><p>Partial listing:</p><p></p><p>Dropped sacred cow:</p><p>1/2 Orc</p><p>Gnome (from PHB)</p><p>Druid</p><p>Monk</p><p>multiclassing (4E doesn't let you take a class, just a limited version of one feature each time you take a feat to get something outside your class).</p><p>9 Alignments</p><p>scrolls</p><p>wizards having a spellbook only limited by their time in research</p><p>low level rings</p><p>several classic artifacts</p><p>death of the lowbie (DnD has always had low levels as extremely deadly)</p><p></p><p>Transmogrified cow:</p><p>Elven subraces (high, wood)</p><p>Vancian magic/abilities (expanded from casters onto all classes)</p><p>Skill system no longer individualizable in ranks</p><p>Tactical combat more strongly enforced (near impossible to play without using minis).</p><p>Saving throws (something still exists by that name, but its use is very different)</p><p></p><p>Dropped semi-divine cow:</p><p>Barbarian</p><p></p><p>New genre concepts:</p><p>MMO-roles enforced in game mechanics</p><p>Dragonborn</p><p>Warlord</p><p>Warlock</p><p>Everything being a power</p><p>Rituals</p><p></p><p></p><p></p><p>Lets look at the 3.x list:</p><p></p><p>Dropped cows:</p><p>Proficiencies</p><p></p><p>Transmogrified:</p><p>Multiclassing</p><p>Level limits (same for all races)</p><p></p><p>New:</p><p>Skill system</p><p>Sorcerer</p><p>Feats</p><p>Prestige Classes</p><p>Barbarian (been there since 1E, but never before core)</p><p>Tactical combat</p><p>PC crafted magic items</p><p></p><p>Return of the sacred Cow:</p><p>Monk</p><p>1/2 Orc</p><p></p><p></p><p>4E -removed- much of what has been 'DnDisms' for the past 30 years. 3E made a number of changes, but they were almost all additions rather than subtractions.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 4322688, member: 891"] I would say that this is essentially what they have done. GURPS has as much in common with 'the traditions of DnD' as 4E does. The same claim cannot be made about 3.xE however. 4E is the first time a game claiming to be DnD dropped a large number of the 'sacred cows' and at the same time introduced a vast array of both completely new genre and system concepts. But its the new genre concepts that are the more important of the two. Partial listing: Dropped sacred cow: 1/2 Orc Gnome (from PHB) Druid Monk multiclassing (4E doesn't let you take a class, just a limited version of one feature each time you take a feat to get something outside your class). 9 Alignments scrolls wizards having a spellbook only limited by their time in research low level rings several classic artifacts death of the lowbie (DnD has always had low levels as extremely deadly) Transmogrified cow: Elven subraces (high, wood) Vancian magic/abilities (expanded from casters onto all classes) Skill system no longer individualizable in ranks Tactical combat more strongly enforced (near impossible to play without using minis). Saving throws (something still exists by that name, but its use is very different) Dropped semi-divine cow: Barbarian New genre concepts: MMO-roles enforced in game mechanics Dragonborn Warlord Warlock Everything being a power Rituals Lets look at the 3.x list: Dropped cows: Proficiencies Transmogrified: Multiclassing Level limits (same for all races) New: Skill system Sorcerer Feats Prestige Classes Barbarian (been there since 1E, but never before core) Tactical combat PC crafted magic items Return of the sacred Cow: Monk 1/2 Orc 4E -removed- much of what has been 'DnDisms' for the past 30 years. 3E made a number of changes, but they were almost all additions rather than subtractions. [/QUOTE]
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Honestly, if WoTC didn't create it would 4e be D&D?
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