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Honestly, if WoTC didn't create it would 4e be D&D?
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<blockquote data-quote="Gothmog" data-source="post: 4330558" data-attributes="member: 317"><p>Honestly, I fail to see the problem. I'm not crazy about dragonborn either- they have no place in my homebrew world, and I find them rather bland as presented. So you know what? They are not available as PCs, or even NPCs or monsters. Easily solved. Same thing with elves, gnomes, and half-elves. Heck, the only PC races in my homebrew are humans and dwarves, and the humans come in 15 flavors (cultures) which pretty much work like different races. I don't use wizards as written either- I have 8 different magical traditions each with a certain focus on the types of magic they perform- is that bad?</p><p></p><p>To me, and most of the folks I've gamed with, D&D is about taking a set of rules, and building YOUR world around it based on what you and your group likes, not what is explicitly stated in the core books. YOU decide your game's campaign setting, theme, and flavor, not the core rules, or some game designer you'll probably never meet, let alone game with. Just because you don't like something doesn't make it horrible game design or an affront to the gaming gods. I think the Lolth-worshipping drow are tired and silly, so I don't use them- no drow in my worlds, period. Pick and choose what works for you, and forget the rest.</p><p></p><p></p><p></p><p>I guess what I don't get is why implied setting is so important to you? I know ever since I started playing 1e AD&D, we omitted things we didn't like, and added things we did. Is it a desire to play by D&D canon? Is it righteous indignation that WotC dared to change some of the core classes and races? Why is it too much of a bother to ban or omit stuff that doesn't fit your world? Honestly, I'm at a loss as to why this is a big deal? I'm not trying to pick on you or ridicule you, I'm just not getting where you are coming from. Maybe you can explain this further?</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4330558, member: 317"] Honestly, I fail to see the problem. I'm not crazy about dragonborn either- they have no place in my homebrew world, and I find them rather bland as presented. So you know what? They are not available as PCs, or even NPCs or monsters. Easily solved. Same thing with elves, gnomes, and half-elves. Heck, the only PC races in my homebrew are humans and dwarves, and the humans come in 15 flavors (cultures) which pretty much work like different races. I don't use wizards as written either- I have 8 different magical traditions each with a certain focus on the types of magic they perform- is that bad? To me, and most of the folks I've gamed with, D&D is about taking a set of rules, and building YOUR world around it based on what you and your group likes, not what is explicitly stated in the core books. YOU decide your game's campaign setting, theme, and flavor, not the core rules, or some game designer you'll probably never meet, let alone game with. Just because you don't like something doesn't make it horrible game design or an affront to the gaming gods. I think the Lolth-worshipping drow are tired and silly, so I don't use them- no drow in my worlds, period. Pick and choose what works for you, and forget the rest. I guess what I don't get is why implied setting is so important to you? I know ever since I started playing 1e AD&D, we omitted things we didn't like, and added things we did. Is it a desire to play by D&D canon? Is it righteous indignation that WotC dared to change some of the core classes and races? Why is it too much of a bother to ban or omit stuff that doesn't fit your world? Honestly, I'm at a loss as to why this is a big deal? I'm not trying to pick on you or ridicule you, I'm just not getting where you are coming from. Maybe you can explain this further? [/QUOTE]
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Honestly, if WoTC didn't create it would 4e be D&D?
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