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Honestly, if WoTC didn't create it would 4e be D&D?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4332053" data-attributes="member: 18"><p>I don't think you're telling him anything he doesn't know, Mourn. You're either missing his point or intentionally ignoring it.</p><p></p><p>The problem is that it doesn't make sense that only this class can do that because the abilities seem to be things that any experienced combatant with a loud voice should be able to do.</p><p></p><p>It's not like a Wizard or Cleric whose supernatural abilities are clearly just that - supernatural. It's not even like a Fighter or Rogue, because their abilties are affect themselves, and thus it's easy to believe that they're specific trained or learned abilities.</p><p></p><p>The Warlord requires a little extra suspension of disbelief for many of his abilities, particularly those that cause others to take action. I dunno if you've played 4E yet, or see your players exposed to it, but already, even though we had a Cleric, I've had people look at the Warlord's powers and go "Er why can he make me attack again? Why I can't I just attack again anyway?". The only answer, of course is "Shut up, it's a game, it doesn't have to make sense!". It's not really surprising that that answer is unsatisfying for a number of people. I do think taking 4E as a "cinematic" kind of game, and realizing that some characters thus have "metagame" abilities is important, and not something the PHB necessarily makes clear. It's especially a difference between 4E and previous version of AD&D (though VERY late 3.5E was heading this way, with Bo9S and some of the late classes/PrCs).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4332053, member: 18"] I don't think you're telling him anything he doesn't know, Mourn. You're either missing his point or intentionally ignoring it. The problem is that it doesn't make sense that only this class can do that because the abilities seem to be things that any experienced combatant with a loud voice should be able to do. It's not like a Wizard or Cleric whose supernatural abilities are clearly just that - supernatural. It's not even like a Fighter or Rogue, because their abilties are affect themselves, and thus it's easy to believe that they're specific trained or learned abilities. The Warlord requires a little extra suspension of disbelief for many of his abilities, particularly those that cause others to take action. I dunno if you've played 4E yet, or see your players exposed to it, but already, even though we had a Cleric, I've had people look at the Warlord's powers and go "Er why can he make me attack again? Why I can't I just attack again anyway?". The only answer, of course is "Shut up, it's a game, it doesn't have to make sense!". It's not really surprising that that answer is unsatisfying for a number of people. I do think taking 4E as a "cinematic" kind of game, and realizing that some characters thus have "metagame" abilities is important, and not something the PHB necessarily makes clear. It's especially a difference between 4E and previous version of AD&D (though VERY late 3.5E was heading this way, with Bo9S and some of the late classes/PrCs). [/QUOTE]
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Honestly, if WoTC didn't create it would 4e be D&D?
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