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Honestly, if WoTC didn't create it would 4e be D&D?
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<blockquote data-quote="The Little Raven" data-source="post: 4332649" data-attributes="member: 10095"><p>And I've yet to see a "question" that is harder to answer for the Warlord than for any other class, as mentioned above.</p><p></p><p></p><p></p><p></p><p></p><p>So, it's harder to explain why the Warlord can point out a tactical opportunity to someone who wouldn't have otherwise noticed it (because that's what he has trained in doing), and thus gaining an extra move or attack or whatever, than it is to explain why only Fighters can move people around with shields (Tide of Iron), or can move their allies closer to them (Get Over Here)?</p><p></p><p></p><p></p><p></p><p></p><p>This seems to be a contradiction. If they did well with the clarifying/re-envisioning of HP as non-physical damage, then what problem exists with a tactical combat leader inspiring his comrades to overcome fatigue, morale loss, or whatever non-physical ailment HP loss represents?</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4332649, member: 10095"] And I've yet to see a "question" that is harder to answer for the Warlord than for any other class, as mentioned above. So, it's harder to explain why the Warlord can point out a tactical opportunity to someone who wouldn't have otherwise noticed it (because that's what he has trained in doing), and thus gaining an extra move or attack or whatever, than it is to explain why only Fighters can move people around with shields (Tide of Iron), or can move their allies closer to them (Get Over Here)? This seems to be a contradiction. If they did well with the clarifying/re-envisioning of HP as non-physical damage, then what problem exists with a tactical combat leader inspiring his comrades to overcome fatigue, morale loss, or whatever non-physical ailment HP loss represents? [/QUOTE]
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Honestly, if WoTC didn't create it would 4e be D&D?
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