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Honestly - What is Eragon?
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<blockquote data-quote="Merlion" data-source="post: 3115780" data-attributes="member: 10397"><p>I know I said I wasnt going to post anymore, but Berandor has started to begin to actually aproach what I am trying to get at. </p><p></p><p></p><p> </p><p></p><p></p><p>Ok...thats all well and good. But my questions then are: Who decides what the "correct" use of those things is? What makes them correct? And does deviating from that make a work "bad" or simply mean that its breaking that particular set of rules or guidlines, automatically?</p><p></p><p></p><p> </p><p></p><p></p><p>I specifically disagree with this one, as both a reader and a writer. Some times you *have* to tell, and some times telling is better than showing. In other cases, that saying is true. </p><p></p><p></p><p></p><p> </p><p></p><p></p><p>But what if your story is primarily about a setting and its mood and feel, and the characters goals dont really enter much into it, they are just there to explore said setting?</p><p></p><p>What if they are sterotypes intentionally, because you are exploring or exploiting those sterotypes for some reason?</p><p></p><p></p><p> </p><p></p><p></p><p>Again, what about stories primarily about theme, mood and setting, that may not really even have a plot to speak of, or not much of one, because they exist mostly just to evoke certain feelings? I see a lot of Lovecraft as being like that, but it suceeds very well at what its intended for. </p><p></p><p></p><p></p><p>Even these qualities you speak of arent really objective...or leastways, there <em>relevance </em> to the merit or quality of a work is not. </p><p></p><p>I understand that there are certain sets of rules that have been put down by groups of "experts" to define how a story should or shouldnt be written, and the same for other artforms. However, I do not believe that deviating from those rules automatically makes a work "bad". It simply means it didnt follow those particular rules.</p><p></p><p></p><p>Now I dont neccesarily think all works are equal in terms of quality. Chances are, Eragon isnt as a good a book as A Wizard of Earthsea, The Fellowship of the Ring or Dune. And chances are its author would be the first to agree with that. But that doesnt make it bad...it makes it not as good. </p><p></p><p>Likewise the question can be applies to all these things you mention, characterization, plot, use of metaphors, setting, voice etc. Who decides what is the "right" or "wrong" way to use these things, or what constitutes a "good" or "bad" plot? What gives those people the right to decide that? Why exactly is the "bad" "bad"? What if these "experts" with equal credintials disagree on something?</p><p></p><p></p><p> </p><p></p><p></p><p>To me, that means not that its bad, but that it simply isnt as good as some.</p><p></p><p> </p><p></p><p></p><p>As far as I am concerned all the qualities you mentioned at top are in this catagory as well, or at least wether or not they actually matter is. </p><p></p><p></p><p> </p><p></p><p></p><p>Well as near as I can tell, you and takyris and probably others as well say "good" and "bad" but apparently actually mean "following this set of rules" or "deviating from this set of rules."</p><p></p><p>To me, wether a work follows a certain set of rules or not does not automatically mean anything. As far as I am concerned, any work that someone puts effort and thought into has <em>value or worth</em> automatically. Its quality may vary, and some people will enoy it, and some will not. To me saying something is "bad" means it is without value or merit, but I disagree with the notion that a creative work that effort and thought was put into can be without value or merit. You may not enjoy it...its quality may be lesser than that of other works, and it may or may not follow accepted rules, but none of those things make it "bad" as in valueless. </p><p></p><p></p><p> </p><p></p><p></p><p>Which is why one of my whole points is people shouldnt simply say about a work "Its bad", or "it sucks". One, because they are stating as a fact something that is merely their opinion, and two because they arent even providing any reasons. Myself, personally, if I am going to give my opinion (which is all someone can give, no one has the ability or right to decide something is "bad" or worthless across the board), I say something akin to, I didnt care for it, and then mention some of the things I feel could have been better.</p><p></p><p></p><p></p><p></p><p></p><p>Lastly, and again I havent read Eragon specfically, although I plan to eventually, and I have been arguing an overall stance on creative works in general, I notice the main criticism leveled against Eragon by those who have read it, is to call it derivative.</p><p> I dont consider this an especially valid criticism (although it is a valid *opinion* and reason to personally dislike or not enjoy someting) because most fiction is derivative to varying degrees (I think this may be especially true of fantasy). In fact many well loved/respected works are quite derivative of other things, especially if you go back far enough. </p><p> There are only so many plots. The young boy who discovers a special hertiage/ability etc and goes on an adventure with archtypal companions is very old, and has been used a great deal. Primarily because people enjoy those kinds of stories. Using a basic archtypal story framework is nothing to be ashamed of, or for people to deride an author for.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3115780, member: 10397"] I know I said I wasnt going to post anymore, but Berandor has started to begin to actually aproach what I am trying to get at. Ok...thats all well and good. But my questions then are: Who decides what the "correct" use of those things is? What makes them correct? And does deviating from that make a work "bad" or simply mean that its breaking that particular set of rules or guidlines, automatically? I specifically disagree with this one, as both a reader and a writer. Some times you *have* to tell, and some times telling is better than showing. In other cases, that saying is true. But what if your story is primarily about a setting and its mood and feel, and the characters goals dont really enter much into it, they are just there to explore said setting? What if they are sterotypes intentionally, because you are exploring or exploiting those sterotypes for some reason? Again, what about stories primarily about theme, mood and setting, that may not really even have a plot to speak of, or not much of one, because they exist mostly just to evoke certain feelings? I see a lot of Lovecraft as being like that, but it suceeds very well at what its intended for. Even these qualities you speak of arent really objective...or leastways, there [I]relevance [/I] to the merit or quality of a work is not. I understand that there are certain sets of rules that have been put down by groups of "experts" to define how a story should or shouldnt be written, and the same for other artforms. However, I do not believe that deviating from those rules automatically makes a work "bad". It simply means it didnt follow those particular rules. Now I dont neccesarily think all works are equal in terms of quality. Chances are, Eragon isnt as a good a book as A Wizard of Earthsea, The Fellowship of the Ring or Dune. And chances are its author would be the first to agree with that. But that doesnt make it bad...it makes it not as good. Likewise the question can be applies to all these things you mention, characterization, plot, use of metaphors, setting, voice etc. Who decides what is the "right" or "wrong" way to use these things, or what constitutes a "good" or "bad" plot? What gives those people the right to decide that? Why exactly is the "bad" "bad"? What if these "experts" with equal credintials disagree on something? To me, that means not that its bad, but that it simply isnt as good as some. As far as I am concerned all the qualities you mentioned at top are in this catagory as well, or at least wether or not they actually matter is. Well as near as I can tell, you and takyris and probably others as well say "good" and "bad" but apparently actually mean "following this set of rules" or "deviating from this set of rules." To me, wether a work follows a certain set of rules or not does not automatically mean anything. As far as I am concerned, any work that someone puts effort and thought into has [I]value or worth[/I] automatically. Its quality may vary, and some people will enoy it, and some will not. To me saying something is "bad" means it is without value or merit, but I disagree with the notion that a creative work that effort and thought was put into can be without value or merit. You may not enjoy it...its quality may be lesser than that of other works, and it may or may not follow accepted rules, but none of those things make it "bad" as in valueless. Which is why one of my whole points is people shouldnt simply say about a work "Its bad", or "it sucks". One, because they are stating as a fact something that is merely their opinion, and two because they arent even providing any reasons. Myself, personally, if I am going to give my opinion (which is all someone can give, no one has the ability or right to decide something is "bad" or worthless across the board), I say something akin to, I didnt care for it, and then mention some of the things I feel could have been better. Lastly, and again I havent read Eragon specfically, although I plan to eventually, and I have been arguing an overall stance on creative works in general, I notice the main criticism leveled against Eragon by those who have read it, is to call it derivative. I dont consider this an especially valid criticism (although it is a valid *opinion* and reason to personally dislike or not enjoy someting) because most fiction is derivative to varying degrees (I think this may be especially true of fantasy). In fact many well loved/respected works are quite derivative of other things, especially if you go back far enough. There are only so many plots. The young boy who discovers a special hertiage/ability etc and goes on an adventure with archtypal companions is very old, and has been used a great deal. Primarily because people enjoy those kinds of stories. Using a basic archtypal story framework is nothing to be ashamed of, or for people to deride an author for. [/QUOTE]
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