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Honeymarsh Academy - Class of Korin
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<blockquote data-quote="Lobo Lurker" data-source="post: 2552089" data-attributes="member: 25172"><p><strong>Seeks-the-Darkness, Celestial Human, Marshal 2/Fighter 2</strong></p><p></p><p><strong>Current XP</strong>: X +385 <em>(Y for next)</em></p><p><strong>Current Hit Points</strong>: 34 <em>(34 max; 2d8+2d10+4)</em></p><p><strong>Armor Class</strong>: 23 <em>(flat-footed: 20, touch: 13)</em></p><p></p><p>[CODE]VITAL STATISTICS</p><p> [b]Name[/b]: Seeks-the-Darkness [b]Race[/b]: Human ([i]celestial; Ysgard[/i])</p><p> [b]Align[/b]: CG [b]Class[/b]: Fighter/Marshal [b]Level[/b]: (ECL 2) 2/2</p><p> [b]Description[/b]: Tall but stocky with chestnut colored skin, golden eyes, </p><p> & a long mane of violet hair. The occasional braid is interwoven in</p><p> his hair with silver jewelry.</p><p> [b]Secret[/b]: Seeker is not, in fact, a human. He is the sentient,</p><p> physical representation of the fractured soul of a fallen archon. </p><p> Specifically, he is the portion of the archon that wanted to encourage</p><p> and uplift humankind. His attraction and facination with the darkness </p><p> is a side effect of the corruption of said archon.</p><p> His caretakers at the orphanage were well aware of who and what he was.</p><p> [b]Background[/b]: Named for his rather unsettling habits when he was</p><p> a foundling, Seeks-the-Darkness (or Seeker) showed an early aptitude </p><p> for the way of the sword and children of the orphanage that raised </p><p> him naturally deferred to him.</p><p> Of his natural parents, nothing was known. Seeker occasionally has </p><p> dreams about what life was like before the orphanage, he rarely </p><p> remembers much of it when he wakes. </p><p> For some reason, unknown to even himself, he tends to gravitate </p><p> towards the shadows. He feels safe and protected in the spectral embrace</p><p> of the half-light... as if he belongs there. He can't really explain it</p><p> any other way.</p><p> When he was grown, his minders always seemed uncomfortable when he </p><p> asked how old he was, he set out on his own, occasionally fighting on</p><p> Ysgard's eternal battlefields. He never got used to dying though and </p><p> he has since developed an irrational fear of death and dead things, </p><p> which isn't to say that he isn't courageous, he just won't throw his </p><p> life away if he can help it.</p><p> After hearing about the odd academy in the Outlands, he set out from </p><p> the gatetown where he was staying and made his way to the Honeymarsh </p><p> via a debt owed to him by a Giant Owl. Upon arriving, he enrolled</p><p> himself with what little funds he had left to him.[/code]</p><p></p><p>[code]ATTRIBUTES</p><p> Str: 17 +3 Int: 16 +3 Fort +7 HP: 34 AC: 23</p><p> Dex: 10 +0 Wis: 11 +0 Refl +1 Init +0 -flat: 20 (sheild?)</p><p> Con: 12 +1 Cha: 16 +3 Will +4 Spd: 15' -touch: 13</p><p></p><p>COMBAT (BAB +3 | Strength mod. +3 | Dexterity mod. +0)</p><p> +1 Longsword +8 attack 1d8+4 damage 19+/x2 n/a range S</p><p> +1 Comp. Longbow +5 attack 1d8+4 damage 20-/x3 00' range P</p><p> Club +6 attack 1d6+3 damage 20-/x2 n/a range B[/code]</p><p></p><p>[code]ABILITIES</p><p> +4 skill points at level 1/+1 skill point per level; Bonus Feat (any), </p><p> [COLOR=White]Smite Evil[/COLOR] (+4 damage) 1/day; [COLOR=White]Darkvision[/COLOR] 60 ft.; [COLOR=White]Damage Reduction[/COLOR] 5/magic; </p><p> Acid/Cold/Electricity [COLOR=White]Resistance[/COLOR]: 5; [COLOR=White]Spell Resistance[/COLOR]: 9; natural attacks</p><p> count as [color=white]magic[/color] for overcoming damage reduction</p><p> Skil Focus: diplomacy, Minor Aura, Major Aura +1, Bonus Feat (fighter) x2</p><p> Auras: 60' radius; affects all allies including marshal</p><p> [i]Minor Auras (add CHA modifier to...); Major Auras (add value to...)[/i]</p><p> [b]Minor Auras Known[/b] (1): Watchful Eye ([I]bonus on Reflex saves[/I])</p><p> [b]Major Auras Known[/b] (1): Motivate Care ([I]bonus to Armor Class[/I])</p><p></p><p>SKILLS & FEATS</p><p> [color=white]Bluff [b]+9[/b][/color] ([i]6 ranks, +3 mod., +0 misc[/i])</p><p> [color=white]Diplomacy [b]+14[/b][/color] ([i]6 ranks, +3 mod., +3 feat, +2 syn[/i])</p><p> [color=white]Survival [b]+5[/b][/color] ([i]3 ranks, +0 mod., +2 syn[/i])</p><p> [color=white]Spot [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i])</p><p> [color=white]Sense Motive [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i])</p><p> [color=white]Use Magic Device [b]+12[/b][/color] ([i]4 ranks, +3 mod., +5 misc[/i])</p><p> [color=white]Knowledge (the planes) [b]+8[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i])</p><p> [color=white]Handle Animal [b]+7[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i])</p><p> [color=white]Ride [b]+3[/b][/color] ([i]1 ranks, +0 mod., +2 syn[/i])</p><p> [color=white]Intimidate [b]+10[/b][/color] ([i]5 ranks, +3 mod., +2 syn[/i])</p><p> Speak Languages (4 ranks)</p><p> Languages: Common, Planar Common, Celestial, Auran, Infernal, Sylvan, </p><p> Ignan, Draconic</p><p> FEATS: Simple weapons, Martial weapons, Light-Medium-Heavy armor,</p><p> Shields (all), Skill Focus: diplomacy, Cosmopolitan (Use Magic </p><p> Device), Skill Focus: Use Magic Device, Dodge, Combat Expertise,</p><p> Weapon Focus: Longsword[/code]</p><p></p><p>[code]EQUIPMENT</p><p> flint & steel, small mirror, rations & water for 1 day, small knife, </p><p> 7 feet of string, chalk, backpack, (2) belt pouches, hooded cloak, </p><p> winter blanket, +1 Full plate armor, +1 Heavy wooden shield, </p><p> +1 Comp. Longbow (+4 str), +1 Longsword, +1 Ring of Protection, </p><p> +1 cloak of Resistance, Quiver, 50 MW Arrows, Simple wooden club (walking stick),</p><p> traveler's clothes, simple tunic + boots</p><p> MONEY: 2 Gold Coins, 11 Silvers [I](guessimate, 100% sure I didn't go over 13k)</p><p>[/I][/code]</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2552089, member: 25172"] [b]Seeks-the-Darkness, Celestial Human, Marshal 2/Fighter 2[/b] [B]Current XP[/B]: X +385 [I](Y for next)[/I] [B]Current Hit Points[/B]: 34 [I](34 max; 2d8+2d10+4)[/I] [B]Armor Class[/B]: 23 [I](flat-footed: 20, touch: 13)[/I] [CODE]VITAL STATISTICS [b]Name[/b]: Seeks-the-Darkness [b]Race[/b]: Human ([i]celestial; Ysgard[/i]) [b]Align[/b]: CG [b]Class[/b]: Fighter/Marshal [b]Level[/b]: (ECL 2) 2/2 [b]Description[/b]: Tall but stocky with chestnut colored skin, golden eyes, & a long mane of violet hair. The occasional braid is interwoven in his hair with silver jewelry. [b]Secret[/b]: Seeker is not, in fact, a human. He is the sentient, physical representation of the fractured soul of a fallen archon. Specifically, he is the portion of the archon that wanted to encourage and uplift humankind. His attraction and facination with the darkness is a side effect of the corruption of said archon. His caretakers at the orphanage were well aware of who and what he was. [b]Background[/b]: Named for his rather unsettling habits when he was a foundling, Seeks-the-Darkness (or Seeker) showed an early aptitude for the way of the sword and children of the orphanage that raised him naturally deferred to him. Of his natural parents, nothing was known. Seeker occasionally has dreams about what life was like before the orphanage, he rarely remembers much of it when he wakes. For some reason, unknown to even himself, he tends to gravitate towards the shadows. He feels safe and protected in the spectral embrace of the half-light... as if he belongs there. He can't really explain it any other way. When he was grown, his minders always seemed uncomfortable when he asked how old he was, he set out on his own, occasionally fighting on Ysgard's eternal battlefields. He never got used to dying though and he has since developed an irrational fear of death and dead things, which isn't to say that he isn't courageous, he just won't throw his life away if he can help it. After hearing about the odd academy in the Outlands, he set out from the gatetown where he was staying and made his way to the Honeymarsh via a debt owed to him by a Giant Owl. Upon arriving, he enrolled himself with what little funds he had left to him.[/code] [code]ATTRIBUTES Str: 17 +3 Int: 16 +3 Fort +7 HP: 34 AC: 23 Dex: 10 +0 Wis: 11 +0 Refl +1 Init +0 -flat: 20 (sheild?) Con: 12 +1 Cha: 16 +3 Will +4 Spd: 15' -touch: 13 COMBAT (BAB +3 | Strength mod. +3 | Dexterity mod. +0) +1 Longsword +8 attack 1d8+4 damage 19+/x2 n/a range S +1 Comp. Longbow +5 attack 1d8+4 damage 20-/x3 00' range P Club +6 attack 1d6+3 damage 20-/x2 n/a range B[/code] [code]ABILITIES +4 skill points at level 1/+1 skill point per level; Bonus Feat (any), [COLOR=White]Smite Evil[/COLOR] (+4 damage) 1/day; [COLOR=White]Darkvision[/COLOR] 60 ft.; [COLOR=White]Damage Reduction[/COLOR] 5/magic; Acid/Cold/Electricity [COLOR=White]Resistance[/COLOR]: 5; [COLOR=White]Spell Resistance[/COLOR]: 9; natural attacks count as [color=white]magic[/color] for overcoming damage reduction Skil Focus: diplomacy, Minor Aura, Major Aura +1, Bonus Feat (fighter) x2 Auras: 60' radius; affects all allies including marshal [i]Minor Auras (add CHA modifier to...); Major Auras (add value to...)[/i] [b]Minor Auras Known[/b] (1): Watchful Eye ([I]bonus on Reflex saves[/I]) [b]Major Auras Known[/b] (1): Motivate Care ([I]bonus to Armor Class[/I]) SKILLS & FEATS [color=white]Bluff [b]+9[/b][/color] ([i]6 ranks, +3 mod., +0 misc[/i]) [color=white]Diplomacy [b]+14[/b][/color] ([i]6 ranks, +3 mod., +3 feat, +2 syn[/i]) [color=white]Survival [b]+5[/b][/color] ([i]3 ranks, +0 mod., +2 syn[/i]) [color=white]Spot [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i]) [color=white]Sense Motive [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i]) [color=white]Use Magic Device [b]+12[/b][/color] ([i]4 ranks, +3 mod., +5 misc[/i]) [color=white]Knowledge (the planes) [b]+8[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i]) [color=white]Handle Animal [b]+7[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i]) [color=white]Ride [b]+3[/b][/color] ([i]1 ranks, +0 mod., +2 syn[/i]) [color=white]Intimidate [b]+10[/b][/color] ([i]5 ranks, +3 mod., +2 syn[/i]) Speak Languages (4 ranks) Languages: Common, Planar Common, Celestial, Auran, Infernal, Sylvan, Ignan, Draconic FEATS: Simple weapons, Martial weapons, Light-Medium-Heavy armor, Shields (all), Skill Focus: diplomacy, Cosmopolitan (Use Magic Device), Skill Focus: Use Magic Device, Dodge, Combat Expertise, Weapon Focus: Longsword[/code] [code]EQUIPMENT flint & steel, small mirror, rations & water for 1 day, small knife, 7 feet of string, chalk, backpack, (2) belt pouches, hooded cloak, winter blanket, +1 Full plate armor, +1 Heavy wooden shield, +1 Comp. Longbow (+4 str), +1 Longsword, +1 Ring of Protection, +1 cloak of Resistance, Quiver, 50 MW Arrows, Simple wooden club (walking stick), traveler's clothes, simple tunic + boots MONEY: 2 Gold Coins, 11 Silvers [I](guessimate, 100% sure I didn't go over 13k) [/I][/code] [/QUOTE]
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