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Honeymarsh Academy (planar D&D)(closed..!)
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<blockquote data-quote="UniversalMonster" data-source="post: 2576785" data-attributes="member: 1034"><p>They are my own application, kinda. I use Paint Shop Pro to make a document with 4 transparent layers. (<a href="http://jasc.com" target="_blank">http://jasc.com</a>)</p><p></p><p> The bottom layer is background color/texture</p><p> The second layer is terrain (anything destructible or movable)- like the trees or furniture. </p><p> The third layer is the grid. (this is the only thing that required any skill to make, but I can teach anyone how to do it in PSP)</p><p> The top layer is 'miniatures'. Just little button blobs with text. When I need to move them around, I just lasso the botton (or erase it) and put the miniature where it is supposed to be. It doesn't pick up the data from the other layers. If I need to move terrain or whatever, I just jump to that layer and edit there. </p><p></p><p>To make the 'terrain elevations' on the overland map, I just draw an outline and then use a 3/d 'bevel' effect. To do several elevations, you just keep making them. </p><p></p><p>The trees and shelves and so on are just custom brushes. Theyre like stampers. </p><p></p><p>The only scripty part could easily be done by hand: Basically it does this: </p><p></p><p>It saves the baseline (blank map) document off as a layered document, with the name of the battlefield scene. When I'm done editing, it converts the whole graphic to a *.gif, merges all the layers, and lowers the color density. Each consecutive save adds an iterative number. So like on round 1, the map is called 'jungleambush1.gif' and on round 2 it is 'jungleambush2.gif', and so on. And it sticks them in a custom folder for me. </p><p></p><p>I came up with this system last year in a play-by-post game. The players all gave me input such as "add letters and numbers to the grid", etc My original version you had to call it like chess "I move one up and two horizontal.."</p><p></p><p>You could easily do this in photoshop, though.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 2576785, member: 1034"] They are my own application, kinda. I use Paint Shop Pro to make a document with 4 transparent layers. ([url]http://jasc.com[/url]) The bottom layer is background color/texture The second layer is terrain (anything destructible or movable)- like the trees or furniture. The third layer is the grid. (this is the only thing that required any skill to make, but I can teach anyone how to do it in PSP) The top layer is 'miniatures'. Just little button blobs with text. When I need to move them around, I just lasso the botton (or erase it) and put the miniature where it is supposed to be. It doesn't pick up the data from the other layers. If I need to move terrain or whatever, I just jump to that layer and edit there. To make the 'terrain elevations' on the overland map, I just draw an outline and then use a 3/d 'bevel' effect. To do several elevations, you just keep making them. The trees and shelves and so on are just custom brushes. Theyre like stampers. The only scripty part could easily be done by hand: Basically it does this: It saves the baseline (blank map) document off as a layered document, with the name of the battlefield scene. When I'm done editing, it converts the whole graphic to a *.gif, merges all the layers, and lowers the color density. Each consecutive save adds an iterative number. So like on round 1, the map is called 'jungleambush1.gif' and on round 2 it is 'jungleambush2.gif', and so on. And it sticks them in a custom folder for me. I came up with this system last year in a play-by-post game. The players all gave me input such as "add letters and numbers to the grid", etc My original version you had to call it like chess "I move one up and two horizontal.." You could easily do this in photoshop, though. [/QUOTE]
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