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Honeymarsh Academy (planar D&D)(closed..!)
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<blockquote data-quote="UniversalMonster" data-source="post: 2593309" data-attributes="member: 1034"><p>The game is going pretty well. I feel like we are on track and progressing along. We seem to have lost Alek (Kohbiel) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thats ok, whenever he gets back, he gets back. If anyone really wants to drop out or anything, that's fine. I know I don't run things the same as a lot of other people. </p><p></p><p>We're about to get to the 'meat' part of the adventure- the dungeon.</p><p></p><p>I want to propose a couple of guidelines: </p><p></p><p>Once we're in battle, I'll try and resolve the round by 9PM EST of the following day, or by Sunday if it's a weekend. This gives everyone a chance to post. There have been a couple of times when I waited for people to post, but most people had already posted. If you miss it for whatever reason, you'll just take full defense that round. (If you only miss it by a couple of hours, I can just go back and edit the turn if I catch it. This isn't a strict guideline- it's kinda what I am already doing)</p><p></p><p>To help me, post your relevant roll stats OOC. Bahuman (Krug) does this already. Just post an OOC or spoiler or whatever with "I attack the demon." and then <em>(OOC: +12 greataxe, 2d6/x3)</em>. Otherwise I have to look your guy up and reference him. In certain cases, like with spells, I'll need to know a few more details. I had to actually look up Hammer of Righteousness online because I wasn't sure if spell resistance applied, for example. I realize we're talking about more game than roleplaying here, but I beleive that it will keep this game going, and plus, I think players should get to take full advantage of all their cool abilities. When it comes to adversaries and monsters, I'm going to take advantage of cool abilities too. ha!</p><p></p><p>Another thought: I'm giving out XP, treasure and items in encounters as is the tradition. I don't foresee you will have a chance to spend/use much once you are in the dungeon, and I have no encounters planned beyond the dungeon. So - in order to get you some benefit from treasure and experience (you are keeping track of that, right?) I plan to run a sequel adventure. If you guys are still interested, you will have priority slots. I don't have any expectations, though. </p><p> </p><p>Also, someone could die. You've already been made aware of this, I imagine. Resurrection/raise dead norms are going to be according to standard D&D rules. So if it comes down to getting a raise dead scroll or carrying the body back to the temple or whatever else, you can do that. If you'd rather drop out at that point, or make a new character, that would be fine too!</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 2593309, member: 1034"] The game is going pretty well. I feel like we are on track and progressing along. We seem to have lost Alek (Kohbiel) :) Thats ok, whenever he gets back, he gets back. If anyone really wants to drop out or anything, that's fine. I know I don't run things the same as a lot of other people. We're about to get to the 'meat' part of the adventure- the dungeon. I want to propose a couple of guidelines: Once we're in battle, I'll try and resolve the round by 9PM EST of the following day, or by Sunday if it's a weekend. This gives everyone a chance to post. There have been a couple of times when I waited for people to post, but most people had already posted. If you miss it for whatever reason, you'll just take full defense that round. (If you only miss it by a couple of hours, I can just go back and edit the turn if I catch it. This isn't a strict guideline- it's kinda what I am already doing) To help me, post your relevant roll stats OOC. Bahuman (Krug) does this already. Just post an OOC or spoiler or whatever with "I attack the demon." and then [I](OOC: +12 greataxe, 2d6/x3)[/I]. Otherwise I have to look your guy up and reference him. In certain cases, like with spells, I'll need to know a few more details. I had to actually look up Hammer of Righteousness online because I wasn't sure if spell resistance applied, for example. I realize we're talking about more game than roleplaying here, but I beleive that it will keep this game going, and plus, I think players should get to take full advantage of all their cool abilities. When it comes to adversaries and monsters, I'm going to take advantage of cool abilities too. ha! Another thought: I'm giving out XP, treasure and items in encounters as is the tradition. I don't foresee you will have a chance to spend/use much once you are in the dungeon, and I have no encounters planned beyond the dungeon. So - in order to get you some benefit from treasure and experience (you are keeping track of that, right?) I plan to run a sequel adventure. If you guys are still interested, you will have priority slots. I don't have any expectations, though. Also, someone could die. You've already been made aware of this, I imagine. Resurrection/raise dead norms are going to be according to standard D&D rules. So if it comes down to getting a raise dead scroll or carrying the body back to the temple or whatever else, you can do that. If you'd rather drop out at that point, or make a new character, that would be fine too! [/QUOTE]
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