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*Pathfinder & Starfinder
hong-kong movie roleplaying, innovative new rules
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<blockquote data-quote="Jeph" data-source="post: 343636" data-attributes="member: 6738"><p>Here's one badass graduate of Hong Kong U with a bachelor's in Business and a katana. Don't be freaked out when you see a bunch of feats and special abilities you don't recognize, many are homebrewk, and most have been playtested.</p><p></p><p>Hoshiro Yono is the last in a line of great Samurai, but has a msters in business at Hong Kong U. Still, he devotes his spare time to training with the Katana and Kung Fu, to uphold the family tradition.</p><p></p><p>Level: 4</p><p>Name: Hoshiro Yono (yeah, yeah, I know, all chinese words are 1 syllable)</p><p></p><p>Init +8 (4 dex, 4 Improved Initiative)</p><p>AC 26 (12 base, 4 dex)</p><p>HP 56</p><p>Attack +18 / +15 / +12 / +9, 1d10+3, 19-20 / x2, large, slashing, Katana; or</p><p>+17/12/7 or 15/15/10/10/5/5 or 13/13/13/8/8/8/3/3/3, 1d10 +1, 50', 18-20 / x2, small, piercing, Recoil 4, Penetration 5, Accuracy +1, 10mm Semiautomatic Pistol</p><p></p><p>Str 14</p><p>Dex 18</p><p>Con 12</p><p>Int 15</p><p>Wis 16</p><p>Cha 13</p><p>Fort +5 (4 base, 1 Con)</p><p>Ref +9 (5 base, 4 dex)</p><p></p><p>Proficencies: Pistols, Swords, Unarmed Combat</p><p>Weapon Focus (Katana)</p><p>Martial Arts WEapon (Katana) (Disarm, Disable Hand, Disable Leg)</p><p>Ki Focus</p><p>Run on the Walls</p><p>Improved Initiative</p><p>Weapon Finesse (Katana) (I know, I know, It's a katana)</p><p>Expertise</p><p>Fast Attack (Katana)</p><p>Unarmed Damage 1d8</p><p>Faste Movement +30'</p><p>Slow Fall 30'</p><p>Evasion</p><p>Dodge Bullets.</p><p></p><p>Martial Arts +24</p><p>Jump +24</p><p>Tumble +26</p><p>Diplomacy +9</p><p>Sense Motive +9</p><p>Climb +10</p><p>Swim +10</p><p>Hide +10</p><p>Move Silently +10</p><p>Listen +9</p><p>Spot +9</p><p></p><p></p><p>there you go! One hong-kong movie star!</p><p></p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 343636, member: 6738"] Here's one badass graduate of Hong Kong U with a bachelor's in Business and a katana. Don't be freaked out when you see a bunch of feats and special abilities you don't recognize, many are homebrewk, and most have been playtested. Hoshiro Yono is the last in a line of great Samurai, but has a msters in business at Hong Kong U. Still, he devotes his spare time to training with the Katana and Kung Fu, to uphold the family tradition. Level: 4 Name: Hoshiro Yono (yeah, yeah, I know, all chinese words are 1 syllable) Init +8 (4 dex, 4 Improved Initiative) AC 26 (12 base, 4 dex) HP 56 Attack +18 / +15 / +12 / +9, 1d10+3, 19-20 / x2, large, slashing, Katana; or +17/12/7 or 15/15/10/10/5/5 or 13/13/13/8/8/8/3/3/3, 1d10 +1, 50', 18-20 / x2, small, piercing, Recoil 4, Penetration 5, Accuracy +1, 10mm Semiautomatic Pistol Str 14 Dex 18 Con 12 Int 15 Wis 16 Cha 13 Fort +5 (4 base, 1 Con) Ref +9 (5 base, 4 dex) Proficencies: Pistols, Swords, Unarmed Combat Weapon Focus (Katana) Martial Arts WEapon (Katana) (Disarm, Disable Hand, Disable Leg) Ki Focus Run on the Walls Improved Initiative Weapon Finesse (Katana) (I know, I know, It's a katana) Expertise Fast Attack (Katana) Unarmed Damage 1d8 Faste Movement +30' Slow Fall 30' Evasion Dodge Bullets. Martial Arts +24 Jump +24 Tumble +26 Diplomacy +9 Sense Motive +9 Climb +10 Swim +10 Hide +10 Move Silently +10 Listen +9 Spot +9 there you go! One hong-kong movie star! -Jeph [/QUOTE]
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