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<blockquote data-quote="hong" data-source="post: 1465837" data-attributes="member: 537"><p><span style="font-family: 'Verdana'">And here's a tree fiend that wants to eat you. A more malevolent version of Old Man Willow from FotR.</span></p><p> </p><p><span style="font-family: 'Verdana'">This monster and the previous three were encountered in the same session as Faerinel the ghaele. None of them actually presented that much of a threat, but they did drain the PCs' resources, making the ghaele fight that much harder.</span></p><p> </p><p><span style="font-family: 'Verdana'">A highlight of the fight against Kas'lik was the mage using telekinesis to throw the knight at the tree. The tree was about to eat a hapless NPC, but the knight got there just in time to stop it.</span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'">Kas’lik:</span></strong><span style="font-family: 'Verdana'"> fiendish ironmaw; CR 13; Huge Plant (spirit); HD 18d8+108 (190 hp); Init –1; Spd 10 ft; AC 25 (touch 7, flat-footed 25); BAB +13; Grap +51; Atk +21 (x4) melee (2d6+10/19–20, 4 tendrils) and +16 melee (1d8+5, bite); S/R 15 ft/5 ft (60 ft with tendril); SA Swallow whole, lifedrain, constrict 2d6+10, improved grab; SQ Resistances, cold and electricity immunity, DR 10/magic and slashing, SR 17, plant traits, SR 30; AL NE; SV Fort +20, Ref +6, Will +7; Str 30, Dex 9, Con 23, Int 14, Wis 13, Cha 14.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">Skills and Feats:</span></em><span style="font-family: 'Verdana'"> Hide +6 (+21 in wooded areas), Listen +14, Spot +13, Alertness, Cleave, Great Cleave, Improved Critical (tendril), Improved Natural Attack (tendril), Power Attack.</span></p><p></p><p><em><span style="font-family: 'Verdana'">SA — Improved Grab (Ex):</span></em><span style="font-family: 'Verdana'"> If Kas’lik hits a Large or smaller opponent with its tendril attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple check +51). If it gains a hold, it can constrict. Kas’lik gains a +20 racial bonus to grapple checks, but it normally uses this to negate the –20 penalty to be considered not grappled. Each round, the fiendish ironmaw can make another grapple check to draw a held opponent 10 feet closer, in addition to dealing damage.</span></p><p></p><p><span style="font-family: 'Verdana'">A tendril can be severed by a single attack with a slashing weapon that deals at least 20 points of damage.</span></p><p></p><p><em><span style="font-family: 'Verdana'">SA — Lifedrain (Su):</span></em><span style="font-family: 'Verdana'"> Kas’lik can drain the life force of its victims as they are held in its grasp. Anyone grappled by a tendril must make a Fort save (DC 22) or take 1d6 points of Constitution damage.</span></p><p></p><p><em><span style="font-family: 'Verdana'">SA — Constrict (Ex):</span></em><span style="font-family: 'Verdana'"> With a successful grapple check, Kas’lik can crush an opponent for 2d6+10 points of damage.</span></p><p></p><p><em><span style="font-family: 'Verdana'">SA — Swallow Whole (Ex):</span></em><span style="font-family: 'Verdana'"> As a standard action, Kas’lik can attempt to swallow whole a Large or smaller creature that is adjacent to its space. It makes a new grapple check, and if it suceeds, it swallows its prey, dealing bite damage in the process. A swallowed creature takes 2d6 points of damage and 1d6 points of Constitution damage each round it remains in the ironmaw’s digestive chamber. A DC 22 Fort save negates the Constitution damage. A swallowed creature can attempt to cut its way free by dealing 30 points of damage to the ironmaw with a light slashing or piercing weapon.</span></p><p></p><p><em><span style="font-family: 'Verdana'">SQ — Resistances (Ex):</span></em><span style="font-family: 'Verdana'"> Acid, cold and fire resistance 10.</span></p><p></p><p></p><p></p><p>Notes:</p><p>- The ironmaw is from the Fiend Folio. I changed its attach ability to improved grab, because IMO the grapple mechanic is better for this sort of thing. Similarly, engulf was switched to swallow whole.</p><p>- Wounding got changed to lifedrain, dealing Con damage on a failed save. Much more sinister.</p></blockquote><p></p>
[QUOTE="hong, post: 1465837, member: 537"] [font=Verdana]And here's a tree fiend that wants to eat you. A more malevolent version of Old Man Willow from FotR.[/font] [font=Verdana]This monster and the previous three were encountered in the same session as Faerinel the ghaele. None of them actually presented that much of a threat, but they did drain the PCs' resources, making the ghaele fight that much harder.[/font] [font=Verdana]A highlight of the fight against Kas'lik was the mage using telekinesis to throw the knight at the tree. The tree was about to eat a hapless NPC, but the knight got there just in time to stop it.[/font] [b][font=Verdana]Kas’lik:[/font][/b][font=Verdana] fiendish ironmaw; CR 13; Huge Plant (spirit); HD 18d8+108 (190 hp); Init –1; Spd 10 ft; AC 25 (touch 7, flat-footed 25); BAB +13; Grap +51; Atk +21 (x4) melee (2d6+10/19–20, 4 tendrils) and +16 melee (1d8+5, bite); S/R 15 ft/5 ft (60 ft with tendril); SA Swallow whole, lifedrain, constrict 2d6+10, improved grab; SQ Resistances, cold and electricity immunity, DR 10/magic and slashing, SR 17, plant traits, SR 30; AL NE; SV Fort +20, Ref +6, Will +7; Str 30, Dex 9, Con 23, Int 14, Wis 13, Cha 14.[/font] [i][font=Verdana]Skills and Feats:[/font][/i][font=Verdana] Hide +6 (+21 in wooded areas), Listen +14, Spot +13, Alertness, Cleave, Great Cleave, Improved Critical (tendril), Improved Natural Attack (tendril), Power Attack.[/font] [i][font=Verdana]SA — Improved Grab (Ex):[/font][/i][font=Verdana] If Kas’lik hits a Large or smaller opponent with its tendril attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple check +51). If it gains a hold, it can constrict. Kas’lik gains a +20 racial bonus to grapple checks, but it normally uses this to negate the –20 penalty to be considered not grappled. Each round, the fiendish ironmaw can make another grapple check to draw a held opponent 10 feet closer, in addition to dealing damage.[/font] [font=Verdana]A tendril can be severed by a single attack with a slashing weapon that deals at least 20 points of damage.[/font] [i][font=Verdana]SA — Lifedrain (Su):[/font][/i][font=Verdana] Kas’lik can drain the life force of its victims as they are held in its grasp. Anyone grappled by a tendril must make a Fort save (DC 22) or take 1d6 points of Constitution damage.[/font] [i][font=Verdana]SA — Constrict (Ex):[/font][/i][font=Verdana] With a successful grapple check, Kas’lik can crush an opponent for 2d6+10 points of damage.[/font] [i][font=Verdana]SA — Swallow Whole (Ex):[/font][/i][font=Verdana] As a standard action, Kas’lik can attempt to swallow whole a Large or smaller creature that is adjacent to its space. It makes a new grapple check, and if it suceeds, it swallows its prey, dealing bite damage in the process. A swallowed creature takes 2d6 points of damage and 1d6 points of Constitution damage each round it remains in the ironmaw’s digestive chamber. A DC 22 Fort save negates the Constitution damage. A swallowed creature can attempt to cut its way free by dealing 30 points of damage to the ironmaw with a light slashing or piercing weapon.[/font] [i][font=Verdana]SQ — Resistances (Ex):[/font][/i][font=Verdana] Acid, cold and fire resistance 10.[/font] Notes: - The ironmaw is from the Fiend Folio. I changed its attach ability to improved grab, because IMO the grapple mechanic is better for this sort of thing. Similarly, engulf was switched to swallow whole. - Wounding got changed to lifedrain, dealing Con damage on a failed save. Much more sinister. [/QUOTE]
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