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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1475617" data-attributes="member: 537"><p><span style="font-family: 'Verdana'">A "ghost rider" and his mount, from today's session. It wasn't the most original adventure ever created, but there were plenty of great moments.</span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'">Kell Brennin:</span></strong><span style="font-family: 'Verdana'"> male death knight kgt6/black knight 10; Medium-sized Undead; CR 14; HD 16d12 (140 hp); Init +1; Spd 20 ft (base 30 ft); AC 34 (touch 12, flat-footed 33); BAB +16; Grap +22; Atk +27/+22/+17 melee (1d8+11/19–20 plus 2 Con, <em>+4 wounding longsword</em>); SA Rage 5/day, smite 3/day, abyssal blast, fear aura; SQ Evasion, DR 15/magic and 5/—, SR 25, indomitable will, tireless rage, resistances, undead traits; AL LE; SV Fort +16, Ref +12, Will +17; Str 22, Dex 13, Con —, Int 10, Wis 17, Cha 20.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">Skills and Feats:</span></em><span style="font-family: 'Verdana'"> Diplomacy +10, Intimidate +20, Jump +25, Ride +20, Cleave, Indomitable, Iron Will, Leadership, Lightning Reflexes, Mounted Combat, Power Attack, Soul of Battle, Unyielding Soul.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">Equipment:</span></em><span style="font-family: 'Verdana'"> <em>+4 wounding longsword</em>, <em>+4 Britannian steel large shield</em>, <em>+3 full plate</em>, <em>+4 ring of resistance</em>, <em>ring of minor fire resistance</em>.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Ability Damage (Su):</span></em><span style="font-family: 'Verdana'"> 1 point temporary Con damage per melee hit, Fort negates DC 23.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Abyssal Blast (Su):</span></em><span style="font-family: 'Verdana'"> 20-foot spread, range 1,040 ft, 16d6 damage (half fire, half unholy), 1/day; Reflex half DC 23.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Smite (Ex):</span></em><span style="font-family: 'Verdana'"> +4 attack bonus, +10 damage, 3/day.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Fear Aura (Su):</span></em><span style="font-family: 'Verdana'"> Affects creatures of less than 5 HD within 15 feet, as <em>fear</em> spell, Will negates DC 23.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SQ — Indomitable Will (Ex):</span></em><span style="font-family: 'Verdana'"> While in a rage, Kell gains a +4 bonus on Will saves to resist enchantment spells.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SQ — Tireless Rage (Ex):</span></em><span style="font-family: 'Verdana'"> Kell does not become fatigued at the end of his rage.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SQ — Resistances (Ex):</span></em><span style="font-family: 'Verdana'"> Fire resistance 10, immune to turning, cold, electricity, polymorph.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">Powerup Results</span></em><span style="font-family: 'Verdana'"> (rage): AC 32 (touch 10, flat-footed 31); Atk +29/+24/+19 melee (1d8+13/19–20 plus 2 Con, <em>+4 wounding longsword</em>); Will +23; Str 26.</span></p><p> </p><p> </p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><strong><span style="font-family: 'Verdana'">Kell’s warhorse:</span></strong><span style="font-family: 'Verdana'"> Nightmare ftr6; CR 10; Large Outsider (spirit, evil); HD 6d8+6d10+48 (120 hp); Init +6; Spd 40 ft, fly 90 ft (good); AC 28 (touch 11, flat-footed 26); BAB +12; Grap +23; Atk +20/+20 melee (1d8+9 plus 1d4 fire, 2 hooves) and +14 melee (1d8+3, bite); S/R 10 ft/5 ft; SA Flaming hooves, smoke; SQ Astral projection, darkvision 60 ft, etherealness; AL LE; SV Fort +14, Ref +11, Will +9; Str 24, Dex 15, Con 19, Int 13, Wis 15, Cha 15.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em><span style="font-family: 'Verdana'">Skills and Feats:</span></em><span style="font-family: 'Verdana'"> Concentration +13, Diplomacy +4, Intimidate +17, Jump +13, Knowledge (planes and spirits) +10, Knowledge (war) +8, Listen +13, Move Silently +12, Search +10, Sense Motive +11, Spot +13, Survival +11, Alertness, Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Run, Weapon Focus (hoof), Weapon Specialisation (hoof).</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em><span style="font-family: 'Verdana'">SA — Flaming Hooves (Su):</span></em><span style="font-family: 'Verdana'"> A blow from a nightmare’s hooves sets combustible materials alight.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em><span style="font-family: 'Verdana'">SA — Smoke (Su):</span></em><span style="font-family: 'Verdana'"> 15-foot cone of hot, sulfurous smoke that chokes and blinds opponents, –2 on all attack and damage rolls until 1d6 minutes after leaving the cone, Fort DC 21 negates. The cone lasts 1 round, and the nightmare can use it once as a free action each round. A nightmare gains concealment against creatures in the smoke 5 feet away, and total concealment against creatures 10 feet or farther away. A nightmare’s smoke does not affect its own vision.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><em><span style="font-family: 'Verdana'">SA — Astral Projection and Etherealness (Su):</span></em><span style="font-family: 'Verdana'"> At will, as the spells of the same names (caster level 20th).</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></p><p> </p><p>Notes:</p><p>- The death knight template used is the one from Dragon, which deals Con damage on every successful melee attack, whether with a weapon or otherwise.</p><p> </p><p>Links:</p><p>- <a href="http://www.zipworld.com.au/~hong/dnd/knight.htm" target="_blank">Knight</a></p><p>- <a href="http://www.zipworld.com.au/~hong/dnd/blackknight.htm" target="_blank">Black knight</a></p></blockquote><p></p>
[QUOTE="hong, post: 1475617, member: 537"] [font=Verdana]A "ghost rider" and his mount, from today's session. It wasn't the most original adventure ever created, but there were plenty of great moments.[/font] [b][font=Verdana]Kell Brennin:[/font][/b][font=Verdana] male death knight kgt6/black knight 10; Medium-sized Undead; CR 14; HD 16d12 (140 hp); Init +1; Spd 20 ft (base 30 ft); AC 34 (touch 12, flat-footed 33); BAB +16; Grap +22; Atk +27/+22/+17 melee (1d8+11/19–20 plus 2 Con, [i]+4 wounding longsword[/i]); SA Rage 5/day, smite 3/day, abyssal blast, fear aura; SQ Evasion, DR 15/magic and 5/—, SR 25, indomitable will, tireless rage, resistances, undead traits; AL LE; SV Fort +16, Ref +12, Will +17; Str 22, Dex 13, Con —, Int 10, Wis 17, Cha 20.[/font] [i][font=Verdana]Skills and Feats:[/font][/i][font=Verdana] Diplomacy +10, Intimidate +20, Jump +25, Ride +20, Cleave, Indomitable, Iron Will, Leadership, Lightning Reflexes, Mounted Combat, Power Attack, Soul of Battle, Unyielding Soul.[/font] [i][font=Verdana]Equipment:[/font][/i][font=Verdana] [i]+4 wounding longsword[/i], [i]+4 Britannian steel large shield[/i], [i]+3 full plate[/i], [i]+4 ring of resistance[/i], [i]ring of minor fire resistance[/i].[/font] [i][font=Verdana]SA — Ability Damage (Su):[/font][/i][font=Verdana] 1 point temporary Con damage per melee hit, Fort negates DC 23.[/font] [i][font=Verdana]SA — Abyssal Blast (Su):[/font][/i][font=Verdana] 20-foot spread, range 1,040 ft, 16d6 damage (half fire, half unholy), 1/day; Reflex half DC 23.[/font] [i][font=Verdana]SA — Smite (Ex):[/font][/i][font=Verdana] +4 attack bonus, +10 damage, 3/day.[/font] [i][font=Verdana]SA — Fear Aura (Su):[/font][/i][font=Verdana] Affects creatures of less than 5 HD within 15 feet, as [i]fear[/i] spell, Will negates DC 23.[/font] [i][font=Verdana]SQ — Indomitable Will (Ex):[/font][/i][font=Verdana] While in a rage, Kell gains a +4 bonus on Will saves to resist enchantment spells.[/font] [i][font=Verdana]SQ — Tireless Rage (Ex):[/font][/i][font=Verdana] Kell does not become fatigued at the end of his rage.[/font] [i][font=Verdana]SQ — Resistances (Ex):[/font][/i][font=Verdana] Fire resistance 10, immune to turning, cold, electricity, polymorph.[/font] [i][font=Verdana]Powerup Results[/font][/i][font=Verdana] (rage): AC 32 (touch 10, flat-footed 31); Atk +29/+24/+19 melee (1d8+13/19–20 plus 2 Con, [i]+4 wounding longsword[/i]); Will +23; Str 26.[/font] [font=Verdana][b][font=Verdana]Kell’s warhorse:[/font][/b][font=Verdana] Nightmare ftr6; CR 10; Large Outsider (spirit, evil); HD 6d8+6d10+48 (120 hp); Init +6; Spd 40 ft, fly 90 ft (good); AC 28 (touch 11, flat-footed 26); BAB +12; Grap +23; Atk +20/+20 melee (1d8+9 plus 1d4 fire, 2 hooves) and +14 melee (1d8+3, bite); S/R 10 ft/5 ft; SA Flaming hooves, smoke; SQ Astral projection, darkvision 60 ft, etherealness; AL LE; SV Fort +14, Ref +11, Will +9; Str 24, Dex 15, Con 19, Int 13, Wis 15, Cha 15.[/font] [i][font=Verdana]Skills and Feats:[/font][/i][font=Verdana] Concentration +13, Diplomacy +4, Intimidate +17, Jump +13, Knowledge (planes and spirits) +10, Knowledge (war) +8, Listen +13, Move Silently +12, Search +10, Sense Motive +11, Spot +13, Survival +11, Alertness, Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Run, Weapon Focus (hoof), Weapon Specialisation (hoof).[/font] [i][font=Verdana]SA — Flaming Hooves (Su):[/font][/i][font=Verdana] A blow from a nightmare’s hooves sets combustible materials alight.[/font] [i][font=Verdana]SA — Smoke (Su):[/font][/i][font=Verdana] 15-foot cone of hot, sulfurous smoke that chokes and blinds opponents, –2 on all attack and damage rolls until 1d6 minutes after leaving the cone, Fort DC 21 negates. The cone lasts 1 round, and the nightmare can use it once as a free action each round. A nightmare gains concealment against creatures in the smoke 5 feet away, and total concealment against creatures 10 feet or farther away. A nightmare’s smoke does not affect its own vision.[/font] [font=Verdana][i][font=Verdana]SA — Astral Projection and Etherealness (Su):[/font][/i][font=Verdana] At will, as the spells of the same names (caster level 20th).[/font] [/font][/font] Notes: - The death knight template used is the one from Dragon, which deals Con damage on every successful melee attack, whether with a weapon or otherwise. Links: - [url="http://www.zipworld.com.au/~hong/dnd/knight.htm"]Knight[/url] - [url="http://www.zipworld.com.au/~hong/dnd/blackknight.htm"]Black knight[/url] [/QUOTE]
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