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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1515429" data-attributes="member: 537"><p>The first outing IMC of the battle sorc class from UA. A very impressive class, if you have the Arcane Strike feat from CW and spells to burn.</p><p> </p><p>In less mechanical terms, Garth was the chief lieutenant of Lord Victor Destan, an evil bloodmage noble. He hated what his master did, but he was trapped by his vow of loyalty. The party persuaded him (opposed Charisma checks) to turn on his master in a court of law, although he still felt obligated to defend his master in the final fight. After Victor was killed, he thought about going out in a blaze of glory as well, but then decided to escape via <em>dim door</em> instead.</p><p> </p><p> </p><p><strong>Garth:</strong> human battlemage 13; CR 10; Medium Humanoid (human); HD 13d8+52 (130 hp); Init +6; Spd 40 ft; AC 25 (touch 18, flat-footed 20); BAB +9; Grap +11; Atk +19/+14 melee (1d6+6/15–20, <em>+4 Britannian steel rapier</em>); SA Spells; SQ Partial avatar (honor); AL LN; SV Fort +11, Ref +13, Will +13 (+15 vs compulsions); Str 15, Dex 22, Con 18, Int 13, Wis 14, Cha 19.</p><p> </p><p><em>Skills and Feats:</em> Concentration +20, Jump +15, Spellcraft +17, Tumble +24, Arcane Strike, Dodge, Mobility, Power Attack, Quicken Spell, Spring Attack, Versatile (Jump, Tumble), Weapon Finesse.</p><p> </p><p><em>SQ — Partial Avatar, Honor (Ex):</em> Garth gains a +2 bonus on Will saves against compulsion and fear effects.</p><p> </p><p><em>Equipment:</em> <em>+4 Britannian steel rapier</em>, <em>+2 Britannian steel chain shirt</em>, <em>amulet of resistance +3</em>, <em>ring of protection +2</em>, <em>vest of natural armour +1</em>, <em>boots of striding and springing</em>.</p><p> </p><p><em>Spells Per Day</em> (5/6/6/6/6/5/3, save DC = 14 + spell level): 0 — <em>arcane mark, dancing lights, daze, detect magic, light, open/close, resistance, read magic</em>; 1st — <em>magic missile, protection from evil, scales of the serpent, shield, true strike</em>; 2nd — <em>bear’s endurance, blindsight, bull’s strength, invisibility, major resistance</em>; 3rd — <em>displacement, fireball, haste, heroism</em>; 4th — <em>air walk, dimension door, stoneskin, creeping darkness</em>; 5th — <em>superior resistance, wall of force</em>; 6th — <em>greater heroism</em>.</p><p> </p><p><em>Powerup Results</em> (quickened <em>shield</em>, <em>stoneskin</em>, quickened <em>scales of the serpent</em>, <em>haste</em>, quickened <em>blindsight</em>, <em>displacement</em>, <em>greater heroism</em>): spells/day 5/6/6/2/4/5/2; 143 hp; Spd 60 ft; AC 34 (touch 19, flat-footed 28, 50% miss chance); Atk +24/+19 melee (1d6+6/15–20, <em>+4 Britannian steel rapier</em>); SQ DR 10/blacksteel, fear immunity, blindsight 30 ft; Fort +15, Ref +18, Will +17 (+19 vs compulsions), Concentration +24, Tumble +28.</p><p> </p><p>Notes:</p><p>- Battle sorc stats: d8 HD; cleric BAB; good Will save; Intimidate as a class skill instead of Bluff; proficient in light armour and one light/one-handed martial weapon; no ASF% in light armour; one less spell known/level and spell slot/level/day.</p><p>- Arcane Strike is from CW, Versatile is from Rokugan (treat two skills as class skills).</p><p>- There are 8 virtues in Britannia, and someone who attains enlightenment in one is called a <em>partial avatar</em> of that virtue. In Garth's case, he was a partial avatar of Honor, for what good it did him.</p></blockquote><p></p>
[QUOTE="hong, post: 1515429, member: 537"] The first outing IMC of the battle sorc class from UA. A very impressive class, if you have the Arcane Strike feat from CW and spells to burn. In less mechanical terms, Garth was the chief lieutenant of Lord Victor Destan, an evil bloodmage noble. He hated what his master did, but he was trapped by his vow of loyalty. The party persuaded him (opposed Charisma checks) to turn on his master in a court of law, although he still felt obligated to defend his master in the final fight. After Victor was killed, he thought about going out in a blaze of glory as well, but then decided to escape via [i]dim door[/i] instead. [b]Garth:[/b] human battlemage 13; CR 10; Medium Humanoid (human); HD 13d8+52 (130 hp); Init +6; Spd 40 ft; AC 25 (touch 18, flat-footed 20); BAB +9; Grap +11; Atk +19/+14 melee (1d6+6/15–20, [i]+4 Britannian steel rapier[/i]); SA Spells; SQ Partial avatar (honor); AL LN; SV Fort +11, Ref +13, Will +13 (+15 vs compulsions); Str 15, Dex 22, Con 18, Int 13, Wis 14, Cha 19. [i]Skills and Feats:[/i] Concentration +20, Jump +15, Spellcraft +17, Tumble +24, Arcane Strike, Dodge, Mobility, Power Attack, Quicken Spell, Spring Attack, Versatile (Jump, Tumble), Weapon Finesse. [i]SQ — Partial Avatar, Honor (Ex):[/i] Garth gains a +2 bonus on Will saves against compulsion and fear effects. [i]Equipment:[/i] [i]+4 Britannian steel rapier[/i], [i]+2 Britannian steel chain shirt[/i], [i]amulet of resistance +3[/i], [i]ring of protection +2[/i], [i]vest of natural armour +1[/i], [i]boots of striding and springing[/i]. [i]Spells Per Day[/i] (5/6/6/6/6/5/3, save DC = 14 + spell level): 0 — [i]arcane mark, dancing lights, daze, detect magic, light, open/close, resistance, read magic[/i]; 1st — [i]magic missile, protection from evil, scales of the serpent, shield, true strike[/i]; 2nd — [i]bear’s endurance, blindsight, bull’s strength, invisibility, major resistance[/i]; 3rd — [i]displacement, fireball, haste, heroism[/i]; 4th — [i]air walk, dimension door, stoneskin, creeping darkness[/i]; 5th — [i]superior resistance, wall of force[/i]; 6th — [i]greater heroism[/i]. [i]Powerup Results[/i] (quickened [i]shield[/i], [i]stoneskin[/i], quickened [i]scales of the serpent[/i], [i]haste[/i], quickened [i]blindsight[/i], [i]displacement[/i], [i]greater heroism[/i]): spells/day 5/6/6/2/4/5/2; 143 hp; Spd 60 ft; AC 34 (touch 19, flat-footed 28, 50% miss chance); Atk +24/+19 melee (1d6+6/15–20, [i]+4 Britannian steel rapier[/i]); SQ DR 10/blacksteel, fear immunity, blindsight 30 ft; Fort +15, Ref +18, Will +17 (+19 vs compulsions), Concentration +24, Tumble +28. Notes: - Battle sorc stats: d8 HD; cleric BAB; good Will save; Intimidate as a class skill instead of Bluff; proficient in light armour and one light/one-handed martial weapon; no ASF% in light armour; one less spell known/level and spell slot/level/day. - Arcane Strike is from CW, Versatile is from Rokugan (treat two skills as class skills). - There are 8 virtues in Britannia, and someone who attains enlightenment in one is called a [i]partial avatar[/i] of that virtue. In Garth's case, he was a partial avatar of Honor, for what good it did him. [/QUOTE]
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