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<blockquote data-quote="hong" data-source="post: 1532000" data-attributes="member: 537"><p>Some monsters. This one was modelled on No-Face from <em>Spirited Away</em>.</p><p> </p><p><span style="font-family: 'Verdana'">Devouring spirits are massive bipedal creatures standing ten feet tall, with grasping hands. They have no facial features to speak of, save a huge, slavering mouth. Their skin is pitch black.</span></p><p> </p><p><span style="font-family: 'Verdana'">Devouring spirits are the undead slaves of a fiend of corruption. They live to eat, and are quite willing to devour any physical object they can cram down their gullets. They extort huge tolls from those they encounter, of which half is eaten and half contributed to the fiend’s hoard.</span></p><p> </p><p><span style="font-family: 'Verdana'">If a devouring spirit is reduced to 0 hit points, it transforms back to the creature it originally was (but remains dead). If a <em>restoration</em>, <em>greater restoration</em> or <em>break enchantment</em> is cast on a devouring spirit and it fails its save, the magic enslaving the creature is broken, and it is restored to its original state.</span></p><p> </p><p><strong><span style="font-family: 'Verdana'">Devouring Spirit:</span></strong><span style="font-family: 'Verdana'"> CR 12; Large Undead (spirit); HD 16d12 (130 hp); Init +5; Spd 40 ft, climb 30 ft; AC 25 (touch 14, flat-footed 20); BAB +8; Grap +22; Atk +17 melee (2d6+15, bite); S/R 10 ft/10 ft; SA Improved grab, swallow whole, pounce, burst of speed; SQ DR 10/Britannian steel, SR 21, fast healing 5, turn resistance +4, resistances, undead traits; AL CE; SV Fort +5, Ref +10, Will +10; Str 30, Dex 20, Con —, Int 9, Wis 11, Cha 20.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">Skills and Feats:</span></em><span style="font-family: 'Verdana'"> Climb +25, Jump +25, Listen +21, Spot +21, Cleave, Improved Natural Attack (bite), Weapon Focus (bite), Power Attack.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Improved Grab (Ex):</span></em><span style="font-family: 'Verdana'"> To use this ability, the devouring spirit must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it succeeds, it establishes a hold and can attempt to swallow the opponent the next round.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Swallow Whole (Ex):</span></em><span style="font-family: 'Verdana'"> A devouring spirit can try to swallow a grabbed opponent by making a successful grapple check. Once inside the devouring spirit, the opponent takes one negative level per round unless a DC 23 Fort save is made. A new save is required each round inside the stomach. The Fort save DC to avoid negative levels becoming permanent level loss is similarly 23.</span></p><p><span style="font-family: 'Verdana'">A swallowed creature can attempt to cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the devouring spirit’s stomach (AC 17). Once the creature exits, the spirit’s regenerative ability closes the hole; another swallowed opponent must cut its own way out.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Pounce (Ex):</span></em><span style="font-family: 'Verdana'"> A devouring spirit can make a full attack at the end of a charge.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Burst of Speed (Su):</span></em><span style="font-family: 'Verdana'"> A devouring spirit can <em>haste</em> itself for up to five rounds per day. Activating and deactivating this ability is a free action, and the use need not be consecutive rounds.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SQ — Resistances (Ex):</span></em><span style="font-family: 'Verdana'"> Cold resistance 10, electricity resistance 10.</span></p></blockquote><p></p>
[QUOTE="hong, post: 1532000, member: 537"] Some monsters. This one was modelled on No-Face from [i]Spirited Away[/i]. [font=Verdana]Devouring spirits are massive bipedal creatures standing ten feet tall, with grasping hands. They have no facial features to speak of, save a huge, slavering mouth. Their skin is pitch black.[/font] [font=Verdana]Devouring spirits are the undead slaves of a fiend of corruption. They live to eat, and are quite willing to devour any physical object they can cram down their gullets. They extort huge tolls from those they encounter, of which half is eaten and half contributed to the fiend’s hoard.[/font] [font=Verdana]If a devouring spirit is reduced to 0 hit points, it transforms back to the creature it originally was (but remains dead). If a [i]restoration[/i], [i]greater restoration[/i] or [i]break enchantment[/i] is cast on a devouring spirit and it fails its save, the magic enslaving the creature is broken, and it is restored to its original state.[/font] [b][font=Verdana]Devouring Spirit:[/font][/b][font=Verdana] CR 12; Large Undead (spirit); HD 16d12 (130 hp); Init +5; Spd 40 ft, climb 30 ft; AC 25 (touch 14, flat-footed 20); BAB +8; Grap +22; Atk +17 melee (2d6+15, bite); S/R 10 ft/10 ft; SA Improved grab, swallow whole, pounce, burst of speed; SQ DR 10/Britannian steel, SR 21, fast healing 5, turn resistance +4, resistances, undead traits; AL CE; SV Fort +5, Ref +10, Will +10; Str 30, Dex 20, Con —, Int 9, Wis 11, Cha 20.[/font] [i][font=Verdana]Skills and Feats:[/font][/i][font=Verdana] Climb +25, Jump +25, Listen +21, Spot +21, Cleave, Improved Natural Attack (bite), Weapon Focus (bite), Power Attack.[/font] [i][font=Verdana]SA — Improved Grab (Ex):[/font][/i][font=Verdana] To use this ability, the devouring spirit must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it succeeds, it establishes a hold and can attempt to swallow the opponent the next round.[/font] [i][font=Verdana]SA — Swallow Whole (Ex):[/font][/i][font=Verdana] A devouring spirit can try to swallow a grabbed opponent by making a successful grapple check. Once inside the devouring spirit, the opponent takes one negative level per round unless a DC 23 Fort save is made. A new save is required each round inside the stomach. The Fort save DC to avoid negative levels becoming permanent level loss is similarly 23.[/font] [font=Verdana]A swallowed creature can attempt to cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the devouring spirit’s stomach (AC 17). Once the creature exits, the spirit’s regenerative ability closes the hole; another swallowed opponent must cut its own way out.[/font] [i][font=Verdana]SA — Pounce (Ex):[/font][/i][font=Verdana] A devouring spirit can make a full attack at the end of a charge.[/font] [i][font=Verdana]SA — Burst of Speed (Su):[/font][/i][font=Verdana] A devouring spirit can [i]haste[/i] itself for up to five rounds per day. Activating and deactivating this ability is a free action, and the use need not be consecutive rounds.[/font] [i][font=Verdana]SQ — Resistances (Ex):[/font][/i][font=Verdana] Cold resistance 10, electricity resistance 10.[/font] [/QUOTE]
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