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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1532116" data-attributes="member: 537"><p>A horror from the sewers: a poo elemental, basically. Based on the ooze paraelemental from MotP, with frills thrown in.</p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'">Stink Spirit:</span></strong><span style="font-family: 'Verdana'"> Huge fiendish ooze paraelemental; CR 9; Huge Elemental (earth, water, spirit); HD 16d8+80 (170 hp); Init +4; Spd 20 ft, swim 50 ft; AC 21 (touch 12, flat-footed 17); BAB +12; Grap +25; Atk +17/+12/+7 melee (2d10+10 plus 1d6 acid, slam); S/R 10 ft/15 ft; SA Acid, smite good (+16 damage), stench; SQ DR 10/magic, SR 21, resistances, elemental traits; AL NE; SV Fort +15, Ref +9, Will +5; Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">Skills and Feats:</span></em><span style="font-family: 'Verdana'"> Listen +18, Spot +18, Cleave, Great Cleave, Power Attack, Sunder.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SA — Stench (Ex):</span></em><span style="font-family: 'Verdana'"> Stink spirits are constantly surrounded by a 20-ft-radius spread cloud of noxious gas that affects creatures (except stink spirits) as by <em>stinking cloud</em>. The Fort save DC to negate the effect is 23. Unlike an actual stinking cloud, the gas surrounding the stink spirit does not block line of sight; a DC 20 Spot check reveals its presence to those who aren’t already aware of it.</span></p><p> </p><p><em><span style="font-family: 'Verdana'">SQ — Resistances (Ex):</span></em><span style="font-family: 'Verdana'"> Cold resistance 10, fire immunity.</span></p></blockquote><p></p>
[QUOTE="hong, post: 1532116, member: 537"] A horror from the sewers: a poo elemental, basically. Based on the ooze paraelemental from MotP, with frills thrown in. [b][font=Verdana]Stink Spirit:[/font][/b][font=Verdana] Huge fiendish ooze paraelemental; CR 9; Huge Elemental (earth, water, spirit); HD 16d8+80 (170 hp); Init +4; Spd 20 ft, swim 50 ft; AC 21 (touch 12, flat-footed 17); BAB +12; Grap +25; Atk +17/+12/+7 melee (2d10+10 plus 1d6 acid, slam); S/R 10 ft/15 ft; SA Acid, smite good (+16 damage), stench; SQ DR 10/magic, SR 21, resistances, elemental traits; AL NE; SV Fort +15, Ref +9, Will +5; Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11.[/font] [i][font=Verdana]Skills and Feats:[/font][/i][font=Verdana] Listen +18, Spot +18, Cleave, Great Cleave, Power Attack, Sunder.[/font] [i][font=Verdana]SA — Stench (Ex):[/font][/i][font=Verdana] Stink spirits are constantly surrounded by a 20-ft-radius spread cloud of noxious gas that affects creatures (except stink spirits) as by [i]stinking cloud[/i]. The Fort save DC to negate the effect is 23. Unlike an actual stinking cloud, the gas surrounding the stink spirit does not block line of sight; a DC 20 Spot check reveals its presence to those who aren’t already aware of it.[/font] [i][font=Verdana]SQ — Resistances (Ex):[/font][/i][font=Verdana] Cold resistance 10, fire immunity.[/font] [/QUOTE]
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