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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1570028" data-attributes="member: 537"><p><strong>Bump redux!</strong></p><p></p><p>A Britannian vampire. By "vampire", I mean an undead, daylight-shunning monster that drains blood and possesses a bunch of supernatural powers, not necessarily the stereotypical gothic horror beastie.</p><p></p><p>Vampires often work in conjunction with bloodmages (qv), who share their taste for blood and their link to the dark side. The distinction between bloodmage and vampire can be a rather fuzzy one at times.</p><p></p><p></p><p><strong>Vampire:</strong> CR 11; Large Undead (spirit); HD 12d12 (85 hp); Init +6; Spd 40 ft, fly 80 ft (perfect); AC 26 (touch 11, flat-footed 24); BAB +6; Grap +18; Atk +14/+14 melee (1d8+8 plus energy drain, 2 claws) and +8 melee (1d6+4 plus blood drain, bite); S/R 10 ft/10 ft; SA Blood drain, energy drain, domination, spell-like abilities; SQ Resistances, alternate form, DR 10/Britannian steel and magic, fast healing 5, SR 22, turn resistance +6, undead traits; AL CE; SV Fort +4, Ref +8, Will +13; Str 26, Dex 15, Con —, Int 17, Wis 20, Cha 21.</p><p></p><p><em>Skills and Feats:</em> Concentration +20, Hide +17, Move Silently +17, Search +19, Sense Motive +20, Spot +20, Survival +5, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Weapon Focus (claw).</p><p></p><p><em>SA — Spell-Like Abilities:</em> At will — <em>detect good, detect magic, gaseous form, haste</em>; 3/day — <em>darkness, dimension door</em> (self only), <em>ethereal jaunt, unholy aura</em> (DC 22), <em>unholy blight</em> (DC 19); 1/day — <em>destruction</em> (DC 21). Caster level 18th.</p><p></p><p><em>SA — Blood Drain (Su):</em> 1d4 permanent Con drain.</p><p></p><p><em>SA — Energy Drain (Su):</em> 1 negative level, Fort DC 21 negates.</p><p></p><p><em>SA — Dominate (Su):</em> As <em>dominate person</em>, Will DC 21 negates.</p><p></p><p><em>SQ — Resistances (Ex):</em> Cold and electricity resistance 10.</p><p></p><p><em>Powerup Results</em> (<em>haste, unholy aura</em>): AC 31 (touch 16, flat-footed 28); Grap +19; Atk +15/+15/+15 melee (1d8+8 plus energy drain, 2 claws) and +9 melee (1d6+4 plus blood drain, bite); SV Fort +8, Ref +13, Will +17.</p><p></p><p></p><p>Notes:</p><p>- Based on the blood fiend from the FF, but with the natural armour toned down and the extra pair of arms removed.</p><p>- Some of the spell-like abilities are rejigged, and the ability to turn into a bat, rat or wolf removed. These vampires have no link to the natural world.</p></blockquote><p></p>
[QUOTE="hong, post: 1570028, member: 537"] [b]Bump redux![/b] A Britannian vampire. By "vampire", I mean an undead, daylight-shunning monster that drains blood and possesses a bunch of supernatural powers, not necessarily the stereotypical gothic horror beastie. Vampires often work in conjunction with bloodmages (qv), who share their taste for blood and their link to the dark side. The distinction between bloodmage and vampire can be a rather fuzzy one at times. [b]Vampire:[/b] CR 11; Large Undead (spirit); HD 12d12 (85 hp); Init +6; Spd 40 ft, fly 80 ft (perfect); AC 26 (touch 11, flat-footed 24); BAB +6; Grap +18; Atk +14/+14 melee (1d8+8 plus energy drain, 2 claws) and +8 melee (1d6+4 plus blood drain, bite); S/R 10 ft/10 ft; SA Blood drain, energy drain, domination, spell-like abilities; SQ Resistances, alternate form, DR 10/Britannian steel and magic, fast healing 5, SR 22, turn resistance +6, undead traits; AL CE; SV Fort +4, Ref +8, Will +13; Str 26, Dex 15, Con —, Int 17, Wis 20, Cha 21. [i]Skills and Feats:[/i] Concentration +20, Hide +17, Move Silently +17, Search +19, Sense Motive +20, Spot +20, Survival +5, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Weapon Focus (claw). [i]SA — Spell-Like Abilities:[/i] At will — [i]detect good, detect magic, gaseous form, haste[/i]; 3/day — [i]darkness, dimension door[/i] (self only), [i]ethereal jaunt, unholy aura[/i] (DC 22), [i]unholy blight[/i] (DC 19); 1/day — [i]destruction[/i] (DC 21). Caster level 18th. [i]SA — Blood Drain (Su):[/i] 1d4 permanent Con drain. [i]SA — Energy Drain (Su):[/i] 1 negative level, Fort DC 21 negates. [i]SA — Dominate (Su):[/i] As [i]dominate person[/i], Will DC 21 negates. [i]SQ — Resistances (Ex):[/i] Cold and electricity resistance 10. [i]Powerup Results[/i] ([i]haste, unholy aura[/i]): AC 31 (touch 16, flat-footed 28); Grap +19; Atk +15/+15/+15 melee (1d8+8 plus energy drain, 2 claws) and +9 melee (1d6+4 plus blood drain, bite); SV Fort +8, Ref +13, Will +17. Notes: - Based on the blood fiend from the FF, but with the natural armour toned down and the extra pair of arms removed. - Some of the spell-like abilities are rejigged, and the ability to turn into a bat, rat or wolf removed. These vampires have no link to the natural world. [/QUOTE]
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