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<blockquote data-quote="hong" data-source="post: 1596662" data-attributes="member: 537"><p>A huge, nasty spider-demon, and its young. Based loosely on these things, but with poison and webs as well:</p><p></p><p><a href="http://www.tarantulaspiders.com/pages/solifugid.htm" target="_blank">Solifugids</a></p><p></p><p>Druziel is a surviving fiend from the Third Age of Darkness, who has taken refuge in the Fens of the Dead. She has spent several years sleeping, but her hunger has recently caused her to wake. Her offspring have been attacking the traffic on the King’s Road between Trinsic and Britain, which is causing consternation.</p><p></p><p></p><p><strong>Druziel:</strong> advanced fiendish dokufu (modified); CR 15; Huge Magical Beast (shapechanger, spirit); HD 20d10+140 (280 hp); Init +8; Spd 50 ft, climb 40 ft; AC 22 (touch 12, flat-footed 18); BAB +20; Grap +38; Atk +28 melee (3d6+10 plus poison, bite) and +23/+23 melee (2d6+10, 2 claws); S/R 15 ft/10 ft; SA Vomit spawn, web, poison, spit venom, frightful presence, pounce, smite good 3/day (+20 damage); SQ Alternate form, DR 10/magic, cold resistance 10, fire resistance 10, SR 25, tremorsense 60 ft; AL CE; SV Fort +19, Ref +16, Will +16; Str 30, Dex 19, Con 24, Int 15, Wis 18, Cha 15.</p><p></p><p><em>Skills and Feats:</em> Bluff +22, Climb +14, Disguise +20, Hide +14, Intimidate +12, Spot +26, Alertness, Combat Reflexes, Extra Smiting, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Initiative, Power Attack.</p><p></p><p><em>SA — Vomit Spawn (Ex):</em> Druziel can spit out her developing spawn from her digestive system, either spewing them on the the ground or hurling them directly at opponents up to 50 feet away (a successful ranged touch attack at +18 puts up to four spawn in the opponent’s space without provoking an attack of opportunity). Druziel’s spawn is a swarm of Tiny spider demons (see below). She can use this ability three times per day.</p><p></p><p><em>SA — Poison (Ex):</em> Initial and secondary 2d6 Str, Fort negates DC 27.</p><p></p><p><em>SA — Spit Venom (Ex):</em> As a normal ranged attack, Druziel can spit her venom at a target up to 100 feet away. This is a standard action, and can only be used once every 1d4 rounds.</p><p></p><p><em>SA — Web (Ex):</em> Druziel can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 30) or burst the web with a Strength check (DC 35). Both are standard actions. Alternatively, an entangled creature can cut its way out of the web with a light slashing weapon. The web has 20 hit points and DR 5/—, but is particularly susceptible to fire; such attacks deal 50% extra damage.</p><p></p><p><em>SA — Frightful Presence (Ex):</em> In her normal form, Druziel can unsettle foes with her mere presence. This ability takes effect automatically whenever she attacks, charges, or changes into her normal form. Creatures within a radius of 50 feet are subject to the effect if they have fewer HD than her.</p><p>A potentially affected creature that succeeds at a DC 22 Will save remains immune to Druziel’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.</p><p></p><p><em>SA — Pounce (Ex):</em> Druziel can make a full attack at the end of a charge.</p><p></p><p><em>SQ — Alternate Form (Su):</em> As a standard action, Druziel can assume the form of an aged human female. Changing back to her normal (spider) form is a free action, that takes place automatically when she desires to use her powers.</p><p></p><p>Druziel’s hoard: 10,000 gp worth of assorted items dating back several generations, plus 5,000 gp worth of mandrake root.</p><p></p><p></p><p><strong>Druziel’s spawn:</strong> spider demon swarm; CR 5; Tiny Magical Beast (swarm, spirit); HD 10d8 (50 hp); Init +3; Spd 30 ft, climb 20 ft; AC 15 (touch 15, flat-footed 12); BAB +5; Grap —; Atk Swarm (2d6 plus poison, bite); S/R 10 ft/0 ft; SA Poison, distraction; SQ DR 5/magic, SR 15, resistances, darkvision 60 ft, tremorsense 60 ft, vermin traits, swarm traits; AL CE; SV Fort +7, Ref +6, Will +3; Str 3, Dex 17, Con 10, Int 3, Wis 10, Cha 2.</p><p></p><p><em>Skills and Feats:</em> Climb +21, Hide +15, Jump –4, Spot +4, Weapon Finesse.</p><p></p><p><em>SA — Poison (Ex):</em> Initial and secondary 1d4 Str, Fort negates DC 15.</p><p></p><p><em>SA — Distraction (Ex):</em> Any living creature that begins its turn with a swarm of spawn in its space is nauseated for 1 round, unless it succeeds at a DC 15 Fortitude save.</p><p></p><p><em>SQ — Swarm Traits (Ex):</em> Half damage from slashing and piercing attacks, 50% extra damage from spells and effects that affect an area, immune to targeted spells and effects.</p><p></p><p><em>SQ — Resistances (Ex):</em> Cold and fire resistance 10.</p></blockquote><p></p>
[QUOTE="hong, post: 1596662, member: 537"] A huge, nasty spider-demon, and its young. Based loosely on these things, but with poison and webs as well: [url=http://www.tarantulaspiders.com/pages/solifugid.htm]Solifugids[/url] Druziel is a surviving fiend from the Third Age of Darkness, who has taken refuge in the Fens of the Dead. She has spent several years sleeping, but her hunger has recently caused her to wake. Her offspring have been attacking the traffic on the King’s Road between Trinsic and Britain, which is causing consternation. [b]Druziel:[/b] advanced fiendish dokufu (modified); CR 15; Huge Magical Beast (shapechanger, spirit); HD 20d10+140 (280 hp); Init +8; Spd 50 ft, climb 40 ft; AC 22 (touch 12, flat-footed 18); BAB +20; Grap +38; Atk +28 melee (3d6+10 plus poison, bite) and +23/+23 melee (2d6+10, 2 claws); S/R 15 ft/10 ft; SA Vomit spawn, web, poison, spit venom, frightful presence, pounce, smite good 3/day (+20 damage); SQ Alternate form, DR 10/magic, cold resistance 10, fire resistance 10, SR 25, tremorsense 60 ft; AL CE; SV Fort +19, Ref +16, Will +16; Str 30, Dex 19, Con 24, Int 15, Wis 18, Cha 15. [i]Skills and Feats:[/i] Bluff +22, Climb +14, Disguise +20, Hide +14, Intimidate +12, Spot +26, Alertness, Combat Reflexes, Extra Smiting, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Initiative, Power Attack. [i]SA — Vomit Spawn (Ex):[/i] Druziel can spit out her developing spawn from her digestive system, either spewing them on the the ground or hurling them directly at opponents up to 50 feet away (a successful ranged touch attack at +18 puts up to four spawn in the opponent’s space without provoking an attack of opportunity). Druziel’s spawn is a swarm of Tiny spider demons (see below). She can use this ability three times per day. [i]SA — Poison (Ex):[/i] Initial and secondary 2d6 Str, Fort negates DC 27. [i]SA — Spit Venom (Ex):[/i] As a normal ranged attack, Druziel can spit her venom at a target up to 100 feet away. This is a standard action, and can only be used once every 1d4 rounds. [i]SA — Web (Ex):[/i] Druziel can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 30) or burst the web with a Strength check (DC 35). Both are standard actions. Alternatively, an entangled creature can cut its way out of the web with a light slashing weapon. The web has 20 hit points and DR 5/—, but is particularly susceptible to fire; such attacks deal 50% extra damage. [i]SA — Frightful Presence (Ex):[/i] In her normal form, Druziel can unsettle foes with her mere presence. This ability takes effect automatically whenever she attacks, charges, or changes into her normal form. Creatures within a radius of 50 feet are subject to the effect if they have fewer HD than her. A potentially affected creature that succeeds at a DC 22 Will save remains immune to Druziel’s frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. [i]SA — Pounce (Ex):[/i] Druziel can make a full attack at the end of a charge. [i]SQ — Alternate Form (Su):[/i] As a standard action, Druziel can assume the form of an aged human female. Changing back to her normal (spider) form is a free action, that takes place automatically when she desires to use her powers. Druziel’s hoard: 10,000 gp worth of assorted items dating back several generations, plus 5,000 gp worth of mandrake root. [b]Druziel’s spawn:[/b] spider demon swarm; CR 5; Tiny Magical Beast (swarm, spirit); HD 10d8 (50 hp); Init +3; Spd 30 ft, climb 20 ft; AC 15 (touch 15, flat-footed 12); BAB +5; Grap —; Atk Swarm (2d6 plus poison, bite); S/R 10 ft/0 ft; SA Poison, distraction; SQ DR 5/magic, SR 15, resistances, darkvision 60 ft, tremorsense 60 ft, vermin traits, swarm traits; AL CE; SV Fort +7, Ref +6, Will +3; Str 3, Dex 17, Con 10, Int 3, Wis 10, Cha 2. [i]Skills and Feats:[/i] Climb +21, Hide +15, Jump –4, Spot +4, Weapon Finesse. [i]SA — Poison (Ex):[/i] Initial and secondary 1d4 Str, Fort negates DC 15. [i]SA — Distraction (Ex):[/i] Any living creature that begins its turn with a swarm of spawn in its space is nauseated for 1 round, unless it succeeds at a DC 15 Fortitude save. [i]SQ — Swarm Traits (Ex):[/i] Half damage from slashing and piercing attacks, 50% extra damage from spells and effects that affect an area, immune to targeted spells and effects. [i]SQ — Resistances (Ex):[/i] Cold and fire resistance 10. [/QUOTE]
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