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<blockquote data-quote="hong" data-source="post: 1684954" data-attributes="member: 537"><p>Okay, after 3 sessions, my guys have FINALLY completed Dungeon Shame. Whew!</p><p></p><p>Here's a race of evil spirit creatures that dwelled in the depths of the dungeon, and the Underworld beyond. This came about because G3, which I used as the basis for the dungeon, contains drow (in fact it was the module that introduced them to AD&D in the first place), but I didn't want something as stereotypically D&D as drow in my game. I already don't have elves, dwarves, gnomes and halflings, why drow?</p><p></p><p></p><p><strong>Shadow spirits</strong></p><p></p><p>Shadow spirits are nature spirits who have become corrupted by generations of life in close proximity to the Underworld. They are tall and thin, almost emaciated. They have skin that is almost milky white, with occasional splotches of dark grey. Their eyes are blood red or purple, with large irises that almost fill their eye sockets, and their faces seem almost feral. Some shadow spirits are massive, towering up to 14 feet tall, while others have strange magical powers.</p><p></p><p>Shadow spirit characters possess the following racial traits:</p><p>— Type is Monstrous Humanoid. A shadow spirit has been so twisted by evil that it is no longer affected by spells that target humanoids, such as charm person.</p><p>— Spirit subtype: deep spirit folk can be affected by spells that specifically target spirits, such as protection from spirits and invisibility to spirits.</p><p>— Darkvision out to 90 ft.</p><p>— Light sensitivity: deep spirit folk are dazzled in bright sunlight or within the radius of a daylight spell.</p><p>— +2 racial bonus to saving throws against death effects, energy drain and other negative energy effects.</p><p>— +4 racial bonus to Hide and Move Silently checks in an underground environment.</p><p>— +2 racial bonus to Survival checks in an underground environment, and to Knowledge (dungeoneering) checks.</p><p>— +4 Strength, +2 Constitution.</p><p>— Spell resistance equal to the shadow spirit’s HD + 5 (maximum 25).</p><p>— Resistance to acid, cold, fire and electricity (see table).</p><p>— Damage reduction (see table).</p><p>— The shadow spirit’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p>— Favoured class: Any.</p><p>— Alignment: always evil (any).</p><p></p><p></p><p>[code]HD/levels Acid/cold/fire/electricity resistance DR</p><p>1-3 5 —</p><p>4-7 5 5/magic</p><p>8-11 10 5/magic</p><p>12 or more 10 10/magic</p><p>[/code]</p><p></p><p>Special Attacks: The shadow spirit gains the smite good ability, plus one other of the following special attacks:</p><p>— Spell-Like Abilities: 3/day — A specific arcane spell of 1st level, cast as a sorcerer of the shadow spirit’s HD.</p><p>— Smite Good (Su): Once per day the shadow spirit can make a normal melee attack to deal extra damage equal to its HD (maximum +20) against a good foe.</p><p>— Monstrous Form (Ex): The shadow spirit increases to Large size. The Strength and Constitution changes from this size increase overlap (do not stack) with the shadow spirit’s racial modifiers.</p><p></p><p>Special Qualities: The shadow spirit gains one of the following special qualities:</p><p>— Arcane Defense (Su): The shadow spirit’s spell resistance increases to its HD + 10 (maximum 35).</p><p>— Unnatural Fury (Ex): Anger rules the shadow spirit’s heart. Attempts to use Diplomacy or Intimidation to influence its attitude take a –5 circumstance penalty , and it gains a +1 morale bonus to saves against fear and charm effects.</p><p>— Damage Reduction (Ex): The shadow spirit’s damage reduction, if any, can only be overcome by Britannian steel weapons of good alignment.</p><p>— Blindsight (Ex): The shadow spirit has demonic awareness of the physical world, giving it blindsight out to 60 feet.</p><p>— Immunities (Ex): The shadow spirit is immune to fire and poison.</p><p>— Additional Movement (Ex): The shadow spirit gains either a flight speed (average maneuverability), swim speed, climb speed, or burrow speed equal to its land speed.</p><p></p><p>Notes:</p><p>- the shadow spirit is based on a custom subrace of spirit folk, with the fiendish and tainted templates thrown in.</p><p></p><p></p><p><strong>Example shadow spirit warrior:</strong> shadow spirit ftr6; CR 6; Medium Monstrous Humanoid (spirit); HD 6d10+18 (54 hp); Init +3; Spd 30 ft; AC 20 (touch 14, flat-footed 17); BAB +6; Grap +10; Atk +12/+7 melee (1d8+7/19–20, <em>+1 longsword</em>); SA Spell-like abilities, smite good (+6 damage); SQ DR 5/magic, SR 11, unnatural fury, resistances, shadow spirit traits; AL CE; SV Fort +9, Ref +6, Will +6; Str 18, Dex 16, Con 16, Int 10, Wis 12, Cha 10.</p><p></p><p><em>Skills and Feats:</em> Balance +10, Jump +13, Tumble +12, Dodge, Iron Will, Mobility, Spring Attack, Versatile (Balance, Tumble), Weapon Focus (longsword), Weapon Specialisation (longsword).</p><p></p><p><em>SA — Spell-Like Abilities (Ex):</em> 3/day — <em>scales of the serpent</em>.</p><p></p><p><em>SQ — Unnatural Fury (Ex):</em> –5 circumstance penalty to Diplomacy and Intimidate checks to influence the shadow spirit warrior’s attitude, +1 morale bonus to saves against fear and charm effects.</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, cold, electricity and fire resistance 5.</p><p></p><p><em>Equipment:</em> <em>+1 longsword</em>; masterwork breastplate; heavy shield; <em>ring of resistance +1</em>.</p><p></p><p><em>Powerup Results</em> (<em>scales of the serpent</em>): AC 24 (touch 14, flat-footed 21).</p></blockquote><p></p>
[QUOTE="hong, post: 1684954, member: 537"] Okay, after 3 sessions, my guys have FINALLY completed Dungeon Shame. Whew! Here's a race of evil spirit creatures that dwelled in the depths of the dungeon, and the Underworld beyond. This came about because G3, which I used as the basis for the dungeon, contains drow (in fact it was the module that introduced them to AD&D in the first place), but I didn't want something as stereotypically D&D as drow in my game. I already don't have elves, dwarves, gnomes and halflings, why drow? [b]Shadow spirits[/b] Shadow spirits are nature spirits who have become corrupted by generations of life in close proximity to the Underworld. They are tall and thin, almost emaciated. They have skin that is almost milky white, with occasional splotches of dark grey. Their eyes are blood red or purple, with large irises that almost fill their eye sockets, and their faces seem almost feral. Some shadow spirits are massive, towering up to 14 feet tall, while others have strange magical powers. Shadow spirit characters possess the following racial traits: — Type is Monstrous Humanoid. A shadow spirit has been so twisted by evil that it is no longer affected by spells that target humanoids, such as charm person. — Spirit subtype: deep spirit folk can be affected by spells that specifically target spirits, such as protection from spirits and invisibility to spirits. — Darkvision out to 90 ft. — Light sensitivity: deep spirit folk are dazzled in bright sunlight or within the radius of a daylight spell. — +2 racial bonus to saving throws against death effects, energy drain and other negative energy effects. — +4 racial bonus to Hide and Move Silently checks in an underground environment. — +2 racial bonus to Survival checks in an underground environment, and to Knowledge (dungeoneering) checks. — +4 Strength, +2 Constitution. — Spell resistance equal to the shadow spirit’s HD + 5 (maximum 25). — Resistance to acid, cold, fire and electricity (see table). — Damage reduction (see table). — The shadow spirit’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. — Favoured class: Any. — Alignment: always evil (any). [code]HD/levels Acid/cold/fire/electricity resistance DR 1-3 5 — 4-7 5 5/magic 8-11 10 5/magic 12 or more 10 10/magic [/code] Special Attacks: The shadow spirit gains the smite good ability, plus one other of the following special attacks: — Spell-Like Abilities: 3/day — A specific arcane spell of 1st level, cast as a sorcerer of the shadow spirit’s HD. — Smite Good (Su): Once per day the shadow spirit can make a normal melee attack to deal extra damage equal to its HD (maximum +20) against a good foe. — Monstrous Form (Ex): The shadow spirit increases to Large size. The Strength and Constitution changes from this size increase overlap (do not stack) with the shadow spirit’s racial modifiers. Special Qualities: The shadow spirit gains one of the following special qualities: — Arcane Defense (Su): The shadow spirit’s spell resistance increases to its HD + 10 (maximum 35). — Unnatural Fury (Ex): Anger rules the shadow spirit’s heart. Attempts to use Diplomacy or Intimidation to influence its attitude take a –5 circumstance penalty , and it gains a +1 morale bonus to saves against fear and charm effects. — Damage Reduction (Ex): The shadow spirit’s damage reduction, if any, can only be overcome by Britannian steel weapons of good alignment. — Blindsight (Ex): The shadow spirit has demonic awareness of the physical world, giving it blindsight out to 60 feet. — Immunities (Ex): The shadow spirit is immune to fire and poison. — Additional Movement (Ex): The shadow spirit gains either a flight speed (average maneuverability), swim speed, climb speed, or burrow speed equal to its land speed. Notes: - the shadow spirit is based on a custom subrace of spirit folk, with the fiendish and tainted templates thrown in. [b]Example shadow spirit warrior:[/b] shadow spirit ftr6; CR 6; Medium Monstrous Humanoid (spirit); HD 6d10+18 (54 hp); Init +3; Spd 30 ft; AC 20 (touch 14, flat-footed 17); BAB +6; Grap +10; Atk +12/+7 melee (1d8+7/19–20, [i]+1 longsword[/i]); SA Spell-like abilities, smite good (+6 damage); SQ DR 5/magic, SR 11, unnatural fury, resistances, shadow spirit traits; AL CE; SV Fort +9, Ref +6, Will +6; Str 18, Dex 16, Con 16, Int 10, Wis 12, Cha 10. [i]Skills and Feats:[/i] Balance +10, Jump +13, Tumble +12, Dodge, Iron Will, Mobility, Spring Attack, Versatile (Balance, Tumble), Weapon Focus (longsword), Weapon Specialisation (longsword). [i]SA — Spell-Like Abilities (Ex):[/i] 3/day — [i]scales of the serpent[/i]. [i]SQ — Unnatural Fury (Ex):[/i] –5 circumstance penalty to Diplomacy and Intimidate checks to influence the shadow spirit warrior’s attitude, +1 morale bonus to saves against fear and charm effects. [i]SQ — Resistances (Ex):[/i] Acid, cold, electricity and fire resistance 5. [i]Equipment:[/i] [i]+1 longsword[/i]; masterwork breastplate; heavy shield; [i]ring of resistance +1[/i]. [i]Powerup Results[/i] ([i]scales of the serpent[/i]): AC 24 (touch 14, flat-footed 21). [/QUOTE]
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