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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1685003" data-attributes="member: 537"><p>More shadow spirits. It's interesting how I powered down divine spellcasters, (or so I thought) by switching over to the OA shaman, but they still end up being the toughest class to take down. The shaman has fewer hit points, a bad Fort save and no heavy armour, but makes up for it with more feats and some very nice custom buff spells (substitution).</p><p></p><p></p><p><strong>Shadow spirit archer:</strong> shadow spirit ftr6; CR 6; Medium Monstrous Humanoid (spirit); HD 6d10+12 (48 hp); Init +5; Spd 30 ft; AC 18 (touch 14, flat-footed 14); BAB +6; Grap +9; Atk +12/+7 ranged (1d6+6/x3, <em>+1 composite shortbow</em>), or +10/+5 melee (1d8+3/19–20, m’work longsword); SA Spell-like abilities, smite good (+6 damage); SQ DR 5/magic, SR 11, unnatural fury, resistances, shadow spirit traits; AL NE; SV Fort +7, Ref +7, Will +3; Str 16, Dex 18, Con 15, Int 10, Wis 12, Cha 10.</p><p></p><p><em>Skills and Feats:</em> Listen +12, Spot +12, Alertness, Point Blank Shot, Precise Shot, Rapid Shot, Versatile (Listen, Spot), Weapon Focus (shortbow), Weapon Specialisation (shortbow).</p><p></p><p><em>SA — Spell-Like Abilities:</em> 3/day — <em>true strike</em>.</p><p></p><p><em>SQ — Unnatural Fury (Ex):</em> –5 circumstance penalty to Diplomacy and Intimidate checks to influence the shadow spirit warrior’s attitude, +1 morale bonus to saves against fear and charm effects.</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, cold, fire and electricity resistance 5.</p><p></p><p><em>Equipment:</em> <em>+1 composite shortbow</em> (+3 damage); masterwork longsword; <em>+1 studded leather armour</em>.</p><p></p><p></p><p></p><p><strong>Shadow spirit priest:</strong> shadow spirit drd11; CR 11; Medium Monstrous Humanoid (spirit); HD 11d6+44 (88 hp); Init +4; Spd 30 ft; AC 24 (touch 16, flat-footed 18); BAB +8; Grap +11; Atk +14/+9 melee (1d8+5/19–20, <em>+2 longsword</em>); SA Spells, spell-like abilities, smite good (+11 damage); SQ Rebuke undead, spirits’ favour, spirit sight, DR 5/magic, SR 16, resistances, immunities, shadow spirit traits; AL NE; SV Fort +12, Ref +10, Will +15; Str 16, Dex 18, Con 18, Int 10, Wis 20, Cha 17.</p><p></p><p><em>Skills and Feats:</em> Concentration +18, Knowledge (religion and philosophy) +15, Spellcraft +15, Dodge, Great Fortitude, Improved Dodge, Mobility, Quicken Spell, Spring Attack, Still Spell, Weapon Focus (longsword).</p><p></p><p><em>SA — Spell-Like Abilities (Ex):</em> 3/day — <em>shield</em>.</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, cold and electricity resistance 10.</p><p></p><p><em>SQ — Immunities (Ex):</em> Fire and poison immunity.</p><p></p><p><em>Equipment:</em> <em>+2 longsword</em>; <em>+3 chain shirt</em>; <em>amulet of natural armour +1</em>; <em>boots of the cloudwalker</em>.</p><p></p><p><em>Spells Prepared</em> (6/8/6/6/5/4/2, save DC = 15 + spell level): 0 — <em>cure minor wounds</em> (x2), <em>detect magic, read magic</em> (x2), <em>touch of fatigue</em>; 1st — <em>bane, cure light wounds</em> (x2), <em>divine favor*, magic weapon*, protection from good, shield of faith</em> (x2); 2nd — <em>bull’s strength*, cure moderate wounds</em> (x2), <em>rebuke</em> (x2), <em>remove paralysis</em>; 3rd — <em>castigate</em> (x2), <em>cure serious wounds</em>, quickened <em>divine favor*, locate object, substitution</em>; 4th — <em>death ward, dismissal, divine power*, unholy blight</em> (x2); 5th — <em>advice, ethereal jaunt, greater heroism*, mass cure light wounds</em>; 6th — quickened <em>divine power*, harm</em>.</p><p>* denotes domain spell. Domains: Death, Hero, War.</p><p></p><p><em>Powerup Results</em> (<em>substitution</em>, quickened <em>divine favor</em>, <em>greater heroism</em>, quickened <em>divine power</em>, <em>shield</em>, <em>shield of faith</em>): 110 hp; AC 31 (touch 19, flat-footed 25); BAB +11; Grap +24; Atk +27/+22/+17 melee (1d8+11/19–20, <em>+2 longsword</em>); SQ Half damage from all attacks; SV Fort +16, Ref +14, Will +19; Str 22.</p><p></p><p></p><p></p><p><strong>Shadow spirit sorcerer:</strong> shadow spirit mag11; CR 11; Medium Monstrous Humanoid (spirit); HD 11d4+44 (77 hp); Init +5; Spd 30 ft, fly 30 ft (average); AC 19 (touch 16, flat-footed 14); BAB +5; Grap +7; Atk +8 (1d6+3, m’work quarterstaff); SA Spells, spell-like abilities, smite good (+11 damage); SQ DR 5/magic, SR 16, resistances, additional movement, shadow spirit traits; AL NE; SV Fort +12, Ref +11, Will +12; Str 14, Dex 20, Con 19, Int 12, Wis 14, Cha 20.</p><p></p><p><em>Skills and Feats:</em> Concentration +18, Knowledge (arcana) +15, Spellcraft +15, Empower Spell, Great Fortitude, Quicken Spell, Quicken Spell-Like Ability (<em>scales of the serpent</em>), Spell Penetration, Still Spell.</p><p></p><p><em>SA — Spell-Like Abilities:</em> 3/day — <em>scales of the serpent</em>.</p><p></p><p><em>SQ — Additional Movement (Ex):</em> Fly 30 ft (average).</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, cold, electricity and fire resistance 10.</p><p></p><p><em>Equipment:</em> Masterwork quarterstaff; <em>bracers of armour +3</em>; <em>ring of protection +1</em>; <em>amulet of resistance +3</em>.</p><p></p><p><em>Spells Per Day</em> (6/8/7/7/7/7/4, save DC = 15 + spell level): 0 — <em>arcane mark, daze, detect magic, detect poison, flare, mage hand, mending, open/close, read magic</em>; 1st — <em>charm person, comprehend languages, detect good, magic missile, shield, true strike</em>; 2nd — <em>arcane lock, hold person, lion’s charge, resist energy, scorching ray, see invisibility</em>; 3rd — <em>dispel magic, displacement, fireball, haste, sound lance</em>; 4th — <em>air walk, dimension door, stoneskin</em>; 5th — <em>cone of cold, wall of force</em>.</p><p></p><p><em>Powerup Results</em> (<em>haste</em>, quickened <em>shield</em>, quickened <em>scales of the serpent</em>, <em>stoneskin</em>, quickened <em>displacement</em>): AC 29 (touch 17, flat-footed 23); Grap +8; Atk +9/+9 melee (1d6+3, m’work quarterstaff); SQ DR 10/blacksteel, 50% miss chance; SV Ref +12.</p></blockquote><p></p>
[QUOTE="hong, post: 1685003, member: 537"] More shadow spirits. It's interesting how I powered down divine spellcasters, (or so I thought) by switching over to the OA shaman, but they still end up being the toughest class to take down. The shaman has fewer hit points, a bad Fort save and no heavy armour, but makes up for it with more feats and some very nice custom buff spells (substitution). [b]Shadow spirit archer:[/b] shadow spirit ftr6; CR 6; Medium Monstrous Humanoid (spirit); HD 6d10+12 (48 hp); Init +5; Spd 30 ft; AC 18 (touch 14, flat-footed 14); BAB +6; Grap +9; Atk +12/+7 ranged (1d6+6/x3, [i]+1 composite shortbow[/i]), or +10/+5 melee (1d8+3/19–20, m’work longsword); SA Spell-like abilities, smite good (+6 damage); SQ DR 5/magic, SR 11, unnatural fury, resistances, shadow spirit traits; AL NE; SV Fort +7, Ref +7, Will +3; Str 16, Dex 18, Con 15, Int 10, Wis 12, Cha 10. [i]Skills and Feats:[/i] Listen +12, Spot +12, Alertness, Point Blank Shot, Precise Shot, Rapid Shot, Versatile (Listen, Spot), Weapon Focus (shortbow), Weapon Specialisation (shortbow). [i]SA — Spell-Like Abilities:[/i] 3/day — [i]true strike[/i]. [i]SQ — Unnatural Fury (Ex):[/i] –5 circumstance penalty to Diplomacy and Intimidate checks to influence the shadow spirit warrior’s attitude, +1 morale bonus to saves against fear and charm effects. [i]SQ — Resistances (Ex):[/i] Acid, cold, fire and electricity resistance 5. [i]Equipment:[/i] [i]+1 composite shortbow[/i] (+3 damage); masterwork longsword; [i]+1 studded leather armour[/i]. [b]Shadow spirit priest:[/b] shadow spirit drd11; CR 11; Medium Monstrous Humanoid (spirit); HD 11d6+44 (88 hp); Init +4; Spd 30 ft; AC 24 (touch 16, flat-footed 18); BAB +8; Grap +11; Atk +14/+9 melee (1d8+5/19–20, [i]+2 longsword[/i]); SA Spells, spell-like abilities, smite good (+11 damage); SQ Rebuke undead, spirits’ favour, spirit sight, DR 5/magic, SR 16, resistances, immunities, shadow spirit traits; AL NE; SV Fort +12, Ref +10, Will +15; Str 16, Dex 18, Con 18, Int 10, Wis 20, Cha 17. [i]Skills and Feats:[/i] Concentration +18, Knowledge (religion and philosophy) +15, Spellcraft +15, Dodge, Great Fortitude, Improved Dodge, Mobility, Quicken Spell, Spring Attack, Still Spell, Weapon Focus (longsword). [i]SA — Spell-Like Abilities (Ex):[/i] 3/day — [i]shield[/i]. [i]SQ — Resistances (Ex):[/i] Acid, cold and electricity resistance 10. [i]SQ — Immunities (Ex):[/i] Fire and poison immunity. [i]Equipment:[/i] [i]+2 longsword[/i]; [i]+3 chain shirt[/i]; [i]amulet of natural armour +1[/i]; [i]boots of the cloudwalker[/i]. [i]Spells Prepared[/i] (6/8/6/6/5/4/2, save DC = 15 + spell level): 0 — [i]cure minor wounds[/i] (x2), [i]detect magic, read magic[/i] (x2), [i]touch of fatigue[/i]; 1st — [i]bane, cure light wounds[/i] (x2), [i]divine favor*, magic weapon*, protection from good, shield of faith[/i] (x2); 2nd — [i]bull’s strength*, cure moderate wounds[/i] (x2), [i]rebuke[/i] (x2), [i]remove paralysis[/i]; 3rd — [i]castigate[/i] (x2), [i]cure serious wounds[/i], quickened [i]divine favor*, locate object, substitution[/i]; 4th — [i]death ward, dismissal, divine power*, unholy blight[/i] (x2); 5th — [i]advice, ethereal jaunt, greater heroism*, mass cure light wounds[/i]; 6th — quickened [i]divine power*, harm[/i]. * denotes domain spell. Domains: Death, Hero, War. [i]Powerup Results[/i] ([i]substitution[/i], quickened [i]divine favor[/i], [i]greater heroism[/i], quickened [i]divine power[/i], [i]shield[/i], [i]shield of faith[/i]): 110 hp; AC 31 (touch 19, flat-footed 25); BAB +11; Grap +24; Atk +27/+22/+17 melee (1d8+11/19–20, [i]+2 longsword[/i]); SQ Half damage from all attacks; SV Fort +16, Ref +14, Will +19; Str 22. [b]Shadow spirit sorcerer:[/b] shadow spirit mag11; CR 11; Medium Monstrous Humanoid (spirit); HD 11d4+44 (77 hp); Init +5; Spd 30 ft, fly 30 ft (average); AC 19 (touch 16, flat-footed 14); BAB +5; Grap +7; Atk +8 (1d6+3, m’work quarterstaff); SA Spells, spell-like abilities, smite good (+11 damage); SQ DR 5/magic, SR 16, resistances, additional movement, shadow spirit traits; AL NE; SV Fort +12, Ref +11, Will +12; Str 14, Dex 20, Con 19, Int 12, Wis 14, Cha 20. [i]Skills and Feats:[/i] Concentration +18, Knowledge (arcana) +15, Spellcraft +15, Empower Spell, Great Fortitude, Quicken Spell, Quicken Spell-Like Ability ([i]scales of the serpent[/i]), Spell Penetration, Still Spell. [i]SA — Spell-Like Abilities:[/i] 3/day — [i]scales of the serpent[/i]. [i]SQ — Additional Movement (Ex):[/i] Fly 30 ft (average). [i]SQ — Resistances (Ex):[/i] Acid, cold, electricity and fire resistance 10. [i]Equipment:[/i] Masterwork quarterstaff; [i]bracers of armour +3[/i]; [i]ring of protection +1[/i]; [i]amulet of resistance +3[/i]. [i]Spells Per Day[/i] (6/8/7/7/7/7/4, save DC = 15 + spell level): 0 — [i]arcane mark, daze, detect magic, detect poison, flare, mage hand, mending, open/close, read magic[/i]; 1st — [i]charm person, comprehend languages, detect good, magic missile, shield, true strike[/i]; 2nd — [i]arcane lock, hold person, lion’s charge, resist energy, scorching ray, see invisibility[/i]; 3rd — [i]dispel magic, displacement, fireball, haste, sound lance[/i]; 4th — [i]air walk, dimension door, stoneskin[/i]; 5th — [i]cone of cold, wall of force[/i]. [i]Powerup Results[/i] ([i]haste[/i], quickened [i]shield[/i], quickened [i]scales of the serpent[/i], [i]stoneskin[/i], quickened [i]displacement[/i]): AC 29 (touch 17, flat-footed 23); Grap +8; Atk +9/+9 melee (1d6+3, m’work quarterstaff); SQ DR 10/blacksteel, 50% miss chance; SV Ref +12. [/QUOTE]
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