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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1714917" data-attributes="member: 537"><p>The notable NPCs from the ball, as detailed here:</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?t=91679&page=2#post1708579" target="_blank">http://www.enworld.org/forums/showthread.php?t=91679&page=2#post1708579</a></p><p></p><p>First, here's Budd and Elle, I mean Aventyr and Freya, the gatecrashing assassins. They, and one other, are the last known survivors of the Brotherhood of Knives, the assassins' guild of Britannia. They were lured out of retirement for one last job: take out the new owners of Castle Destan.</p><p></p><p></p><p><strong>Freya:</strong> female human ftr3/rog3/shadow stalker 10; CR 13; Medium Humanoid (human); HD 3d10+13d6+32 (102 hp); Init +10; Spd 30 ft; AC 23 (touch 19, flat-footed 15); BAB +12; Grap +14; Atk +20/+20/+15/+10 melee (1d6+6/1d6+5/17–20 plus 2d6 vs humans, 2 <em>+2 humanbane, Britannian steel shortswords</em>); SA Sneak attack +7d6, enhanced sneak attack +6d6, safe poison use; SQ Evasion, uncanny dodge, improved uncanny dodge, shadow jump 80 ft, hide in plain sight, <em>chameleon</em>, darkvision 60 ft, <em>invisibility</em> 3/day; AL CE; SV Fort +10, Ref +18, Will +8; Str 15, Dex 22, Con 15, Int 15, Wis 14, Cha 16.</p><p></p><p><em>Skills and Feats:</em> Disguise +35 (with <em>chameleon</em>), Bluff +30, Diplomacy +20, Forgery +10, Hide +25, Listen +15, Move Silently +25, Spot +15, Tumble +25, Deceitful, Dodge, Fortune’s Favour, Improved Dodge, Improved Initiative, Persuasive, Quick Draw, Two-Weapon Fighting, Weapon Finesse.</p><p></p><p><em>SA — Enhanced Sneak Attack (Ex):</em> If Freya studies her victim for one round and then makes a sneak attack with a melee weapon, she gains a +2 bonus to the attack roll and deals an extra +6d6 points of damage if she hits. The attack bonus and extra damage (over and above her normal sneak attack damage) applies only to the first sneak attack she makes after studying the target, and the attack must be made within 3 rounds or the benefit is lost.</p><p></p><p>Studying the victim is a full-round action that provokes attacks of opportunity. While Freya is studying her victim, she takes a –4 penalty to AC for that round. The target must be unable to detect her, or fail to recognise the shadow stalker as an enemy.</p><p></p><p><em>SA — Safe Poison Use (Ex):</em> Freya can use poison without any risk of poisoning herself.</p><p></p><p><em>SQ — Hide in Plain Sight (Su):</em> Freya can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, she can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.</p><p></p><p><em>SQ — Chameleon (Su):</em> Freya has the supernatural ability to change her appearance at will, as if via the spell <em>disguise self</em>.</p><p></p><p><em>SQ — Shadow Jump (Su):</em> Freya has the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. She can jump up to a total of 80 feet each day in this way.</p><p></p><p><em>SQ — Poison Resistance (Ex):</em> Freya gains a +5 bonus to saving throws against poison.</p><p></p><p><em>SQ — Invisibility (Sp):</em> Freya can fade from view exactly as if via the spell <em>invisibility</em>. She can use this ability 3 times per day.</p><p></p><p><em>Equipment:</em> 2 <em>+2 humanbane, Britannian steel shortswords</em>; <em>bracers of armour +3</em>; <em>ring of protection +1</em>; <em>amulet of natural armour +1</em>; <em>ring of resistance +1</em>; <em>boots of speed</em>; 3 doses deathblade poison (injury DC 20, initial 1d6 Con, secondary 2d6 Con).</p><p></p><p><em>Powerup Results</em> (<em>boots of speed</em>): Spd 60 ft; AC 24 (touch 20, flat-footed 15); Grap +15; Atk +21/+21/+21/+16/+11 melee (1d6+6/17–20, 2 <em>+2 humanbane, Britannian steel shortswords</em>); SV Ref +18.</p><p></p><p></p><p></p><p><strong>Aventyr:</strong> male human rog2/battlemage 13; CR 11; Medium Humanoid (human); HD 2d6+13d8+60 (133 hp); Init +4; Spd 30 ft; AC 23 (touch 16, flat-footed 19); BAB +10; Grap +12; Atk +20/+15 melee (1d6+6/18–20 plus 2d6 vs humans, <em>+4 humanbane rapier</em>); SA Spells, sneak attack +1d6; SQ Evasion; AL LE; SV Fort +13, Ref +14, Will +13; Str 14, Dex 19, Con 18, Int 10, Wis 15, Cha 20.</p><p></p><p><em>Skills and Feats:</em> Bluff +15, Concentration +21, Disguise +10, Move Silently +10, Spellcraft +15, Arcane Strike, Dodge, Great Fortitude, Mobility, Martial Weapon Proficiency (rapier), Quicken Spell, Skill Focus (Concentration), Spring Attack, Still Spell, Weapon Finesse.</p><p></p><p><em>Equipment:</em> <em>+4 humanbane rapier</em>; <em>+2 humanbane composite shortbow</em> (+2 damage); <em>+3 chain shirt</em>; <em>ring of protection +2</em>; <em>cloak of resistance +3</em>; <em>luckstone</em>; <em>boots of speed</em>.</p><p></p><p><em>Spells Per Day</em> (5/6/6/6/6/6/3, save DC = 15 + spell level): 0 — <em>arcane mark, dancing lights, daze, detect magic, detect poison, ghost sound, read magic, touch of fatigue</em>; 1st — <em>disguise self, magic missile, scales of the serpent, shield, true strike</em>; 2nd — <em>hold person, invisibility, knock, lion’s charge, scorching ray</em>; 3rd — <em>dispel magic, fireball, greater magic weapon, sound lance</em>; 4th — <em>air walk, stoneskin, dimension door, polymorph</em>; 5th — <em>metal skin, passwall</em>; 6th — <em>summon monster VI</em>.</p><p></p><p><em>Powerup Results</em> (quickened <em>shield</em>, <em>metal skin</em>, quickened <em>scales of the serpent</em>, <em>boots of speed</em>): Spells/day 5/6/6/4/6/5/3; Init +3; AC 40 (!) (touch 16, flat-footed 36); Atk +20/+20/+15 melee (1d6+6/18–20 plus 2d6 vs humans, <em>+4 humanbane rapier</em>); Dex 17.</p><p></p><p></p><p>Notes:</p><p>- <a href="http://www.zipworld.com.au/~hong/dnd/shadow_stalker.htm" target="_blank">Shadow stalker</a></p><p>- Freya can dish it out (60+ points of damage with a super sneak attack) but can't really take it, relatively speaking (14 Con). Which is the point, really.</p></blockquote><p></p>
[QUOTE="hong, post: 1714917, member: 537"] The notable NPCs from the ball, as detailed here: [url]http://www.enworld.org/forums/showthread.php?t=91679&page=2#post1708579[/url] First, here's Budd and Elle, I mean Aventyr and Freya, the gatecrashing assassins. They, and one other, are the last known survivors of the Brotherhood of Knives, the assassins' guild of Britannia. They were lured out of retirement for one last job: take out the new owners of Castle Destan. [b]Freya:[/b] female human ftr3/rog3/shadow stalker 10; CR 13; Medium Humanoid (human); HD 3d10+13d6+32 (102 hp); Init +10; Spd 30 ft; AC 23 (touch 19, flat-footed 15); BAB +12; Grap +14; Atk +20/+20/+15/+10 melee (1d6+6/1d6+5/17–20 plus 2d6 vs humans, 2 [i]+2 humanbane, Britannian steel shortswords[/i]); SA Sneak attack +7d6, enhanced sneak attack +6d6, safe poison use; SQ Evasion, uncanny dodge, improved uncanny dodge, shadow jump 80 ft, hide in plain sight, [i]chameleon[/i], darkvision 60 ft, [i]invisibility[/i] 3/day; AL CE; SV Fort +10, Ref +18, Will +8; Str 15, Dex 22, Con 15, Int 15, Wis 14, Cha 16. [i]Skills and Feats:[/i] Disguise +35 (with [i]chameleon[/i]), Bluff +30, Diplomacy +20, Forgery +10, Hide +25, Listen +15, Move Silently +25, Spot +15, Tumble +25, Deceitful, Dodge, Fortune’s Favour, Improved Dodge, Improved Initiative, Persuasive, Quick Draw, Two-Weapon Fighting, Weapon Finesse. [i]SA — Enhanced Sneak Attack (Ex):[/i] If Freya studies her victim for one round and then makes a sneak attack with a melee weapon, she gains a +2 bonus to the attack roll and deals an extra +6d6 points of damage if she hits. The attack bonus and extra damage (over and above her normal sneak attack damage) applies only to the first sneak attack she makes after studying the target, and the attack must be made within 3 rounds or the benefit is lost. Studying the victim is a full-round action that provokes attacks of opportunity. While Freya is studying her victim, she takes a –4 penalty to AC for that round. The target must be unable to detect her, or fail to recognise the shadow stalker as an enemy. [i]SA — Safe Poison Use (Ex):[/i] Freya can use poison without any risk of poisoning herself. [i]SQ — Hide in Plain Sight (Su):[/i] Freya can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, she can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow. [i]SQ — Chameleon (Su):[/i] Freya has the supernatural ability to change her appearance at will, as if via the spell [i]disguise self[/i]. [i]SQ — Shadow Jump (Su):[/i] Freya has the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. She can jump up to a total of 80 feet each day in this way. [i]SQ — Poison Resistance (Ex):[/i] Freya gains a +5 bonus to saving throws against poison. [i]SQ — Invisibility (Sp):[/i] Freya can fade from view exactly as if via the spell [i]invisibility[/i]. She can use this ability 3 times per day. [i]Equipment:[/i] 2 [i]+2 humanbane, Britannian steel shortswords[/i]; [i]bracers of armour +3[/i]; [i]ring of protection +1[/i]; [i]amulet of natural armour +1[/i]; [i]ring of resistance +1[/i]; [i]boots of speed[/i]; 3 doses deathblade poison (injury DC 20, initial 1d6 Con, secondary 2d6 Con). [i]Powerup Results[/i] ([i]boots of speed[/i]): Spd 60 ft; AC 24 (touch 20, flat-footed 15); Grap +15; Atk +21/+21/+21/+16/+11 melee (1d6+6/17–20, 2 [i]+2 humanbane, Britannian steel shortswords[/i]); SV Ref +18. [b]Aventyr:[/b] male human rog2/battlemage 13; CR 11; Medium Humanoid (human); HD 2d6+13d8+60 (133 hp); Init +4; Spd 30 ft; AC 23 (touch 16, flat-footed 19); BAB +10; Grap +12; Atk +20/+15 melee (1d6+6/18–20 plus 2d6 vs humans, [i]+4 humanbane rapier[/i]); SA Spells, sneak attack +1d6; SQ Evasion; AL LE; SV Fort +13, Ref +14, Will +13; Str 14, Dex 19, Con 18, Int 10, Wis 15, Cha 20. [i]Skills and Feats:[/i] Bluff +15, Concentration +21, Disguise +10, Move Silently +10, Spellcraft +15, Arcane Strike, Dodge, Great Fortitude, Mobility, Martial Weapon Proficiency (rapier), Quicken Spell, Skill Focus (Concentration), Spring Attack, Still Spell, Weapon Finesse. [i]Equipment:[/i] [i]+4 humanbane rapier[/i]; [i]+2 humanbane composite shortbow[/i] (+2 damage); [i]+3 chain shirt[/i]; [i]ring of protection +2[/i]; [i]cloak of resistance +3[/i]; [i]luckstone[/i]; [i]boots of speed[/i]. [i]Spells Per Day[/i] (5/6/6/6/6/6/3, save DC = 15 + spell level): 0 — [i]arcane mark, dancing lights, daze, detect magic, detect poison, ghost sound, read magic, touch of fatigue[/i]; 1st — [i]disguise self, magic missile, scales of the serpent, shield, true strike[/i]; 2nd — [i]hold person, invisibility, knock, lion’s charge, scorching ray[/i]; 3rd — [i]dispel magic, fireball, greater magic weapon, sound lance[/i]; 4th — [i]air walk, stoneskin, dimension door, polymorph[/i]; 5th — [i]metal skin, passwall[/i]; 6th — [i]summon monster VI[/i]. [i]Powerup Results[/i] (quickened [i]shield[/i], [i]metal skin[/i], quickened [i]scales of the serpent[/i], [i]boots of speed[/i]): Spells/day 5/6/6/4/6/5/3; Init +3; AC 40 (!) (touch 16, flat-footed 36); Atk +20/+20/+15 melee (1d6+6/18–20 plus 2d6 vs humans, [i]+4 humanbane rapier[/i]); Dex 17. Notes: - [url=http://www.zipworld.com.au/~hong/dnd/shadow_stalker.htm]Shadow stalker[/url] - Freya can dish it out (60+ points of damage with a super sneak attack) but can't really take it, relatively speaking (14 Con). Which is the point, really. [/QUOTE]
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