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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1714936" data-attributes="member: 537"><p>And here's <s>Hattori Hanzo</s> Wulf the smith, and <s>Bill</s> Malachias the retired assassin.</p><p></p><p>Wulf is the premier weaponsmith in Minoc, a man whose skill is known throughout the empire, and whose mark can be found on the best Britannian steel swords in existence. He finds his fame rather disconcerting; he’s completely devoted to his craft, and hates being disturbed by strangers. In person, he’s inscrutable, gruff, and speaks in an almost impenetrable accent.</p><p></p><p>Wulf these days is a well-off individual (at least by Minoc standards), and does little day-to-day smithing. He only does commissioned work, and then only if it either pays well, or offers him a real challenge.</p><p></p><p>Malachias is an ex-senior member of the Brotherhood of Knives, the man who spotted Varimer as an urchin in the streets of Minoc, and recognised her potential. He’s been out of the game for many years now, having retired after an incident which he doesn’t talk about, but left him cynical and burnt out.</p><p></p><p>Malachias is a shrewd man with a morbidly dry sense of humour. Like most people from Minoc, he’s direct and to the point, and doesn’t have much time for fancy etiquette. Such matters are a source of constant amusement for him; as far as he’s concerned, it doesn’t matter if you’re a noble or a commoner, you bleed just the same.</p><p></p><p></p><p><strong>Wulf:</strong> male half-orc ber4/ftr4/rog4; CR 10; Medium Humanoid (orc); HD 4d12+4d10+4d6+36 (105 hp); Init +1; Spd 40 ft; AC 17 (touch 11, flat-footed 16); BAB +11; Grap +15; Atk +19/+14/+9 melee (1d10+11/19–20, <em>+3 Britannian steel greatsword</em>); SA Sneak attack +2d6, rage 2/day; SQ Evasion, uncanny dodge, improved uncanny dodge, partial avatar (Sacrifice); AL N; SV Fort +15, Ref +10, Will +10; Str 18, Dex 13, Con 16, Int 18, Wis 15, Cha 13.</p><p></p><p><em>Skills and Feats:</em> Craft (weaponsmithing) +23, Craft (armoursmithing) +23, Intimidate +15, Knowledge (war) +7, Craft Mystic Arms and Armour, Endurance, Leadership, Iron Will, Righteous Wrath, Skill Focus (armoursmithing), Skill Focus (weaponsmithing), Weapon Focus (greatsword), Weapon Specialisation (greatsword).</p><p></p><p><em>Equipment:</em> <em>+3 Britannian steel greatsword</em>; excellent quality Britannian steel chain shirt; <em>ring of resistance +2</em>; <em>luckstone</em>.</p><p></p><p></p><p></p><p><strong>Malachias:</strong> male human rog4/MA1/shadow stalker 9/shadow sniper 4; CR 14; Medium Humanoid (human); HD 17d6+1d8 (73 hp); Init +11; Spd 30 ft; AC 22 (touch 22, flat-footed 14); BAB +13; Grap +15; Atk +26/+21/+16 melee (1d10+8/17–20, <em>+5 Britannian steel bastard sword</em>); SA Sneak attack +7d6, enhanced sneak attack +4d6, ranged sneak attack +2d6, safe poison use; SQ Evasion, uncanny dodge, improved uncanny dodge, trap sense +1, hide in plain sight, <em>chameleon</em>, poison resistance, shadow jump (80 ft), darkvision 60 ft, <em>invisibility</em> 3/day; AL N; SV Fort +12, Ref +28, Will +13; Str 14, Dex 24, Con 11, Int 15, Wis 16, Cha 15.</p><p></p><p><em>Skills and Feats:</em> Bluff +20, Disguise +20, Hide +30, Listen +25, Move Silently +30, Sense Motive +15, Spot +25, Tumble +25, Dodge, Far Shot, Improved Initiative, Improved Precise Shot, Martial Finesse (bastard sword), Power Attack, Point Blank Shot, Weapon Focus (bastard sword), Weapon Focus (shortbow).</p><p></p><p><em>Equipment:</em> <em>+5 Britannian steel bastard sword</em>; <em>amulet of resistance +5</em>; <em>ring of protection +1</em>.</p><p></p><p></p><p>Notes:</p><p>- Poor Malachias. 11 Con just doesn't cut it, even if you are an 18th level badass with a katana. Yes, it says "bastard sword", but we all know it's a (Hanzo) katana.</p></blockquote><p></p>
[QUOTE="hong, post: 1714936, member: 537"] And here's [s]Hattori Hanzo[/s] Wulf the smith, and [s]Bill[/s] Malachias the retired assassin. Wulf is the premier weaponsmith in Minoc, a man whose skill is known throughout the empire, and whose mark can be found on the best Britannian steel swords in existence. He finds his fame rather disconcerting; he’s completely devoted to his craft, and hates being disturbed by strangers. In person, he’s inscrutable, gruff, and speaks in an almost impenetrable accent. Wulf these days is a well-off individual (at least by Minoc standards), and does little day-to-day smithing. He only does commissioned work, and then only if it either pays well, or offers him a real challenge. Malachias is an ex-senior member of the Brotherhood of Knives, the man who spotted Varimer as an urchin in the streets of Minoc, and recognised her potential. He’s been out of the game for many years now, having retired after an incident which he doesn’t talk about, but left him cynical and burnt out. Malachias is a shrewd man with a morbidly dry sense of humour. Like most people from Minoc, he’s direct and to the point, and doesn’t have much time for fancy etiquette. Such matters are a source of constant amusement for him; as far as he’s concerned, it doesn’t matter if you’re a noble or a commoner, you bleed just the same. [b]Wulf:[/b] male half-orc ber4/ftr4/rog4; CR 10; Medium Humanoid (orc); HD 4d12+4d10+4d6+36 (105 hp); Init +1; Spd 40 ft; AC 17 (touch 11, flat-footed 16); BAB +11; Grap +15; Atk +19/+14/+9 melee (1d10+11/19–20, [i]+3 Britannian steel greatsword[/i]); SA Sneak attack +2d6, rage 2/day; SQ Evasion, uncanny dodge, improved uncanny dodge, partial avatar (Sacrifice); AL N; SV Fort +15, Ref +10, Will +10; Str 18, Dex 13, Con 16, Int 18, Wis 15, Cha 13. [i]Skills and Feats:[/i] Craft (weaponsmithing) +23, Craft (armoursmithing) +23, Intimidate +15, Knowledge (war) +7, Craft Mystic Arms and Armour, Endurance, Leadership, Iron Will, Righteous Wrath, Skill Focus (armoursmithing), Skill Focus (weaponsmithing), Weapon Focus (greatsword), Weapon Specialisation (greatsword). [i]Equipment:[/i] [i]+3 Britannian steel greatsword[/i]; excellent quality Britannian steel chain shirt; [i]ring of resistance +2[/i]; [i]luckstone[/i]. [b]Malachias:[/b] male human rog4/MA1/shadow stalker 9/shadow sniper 4; CR 14; Medium Humanoid (human); HD 17d6+1d8 (73 hp); Init +11; Spd 30 ft; AC 22 (touch 22, flat-footed 14); BAB +13; Grap +15; Atk +26/+21/+16 melee (1d10+8/17–20, [i]+5 Britannian steel bastard sword[/i]); SA Sneak attack +7d6, enhanced sneak attack +4d6, ranged sneak attack +2d6, safe poison use; SQ Evasion, uncanny dodge, improved uncanny dodge, trap sense +1, hide in plain sight, [i]chameleon[/i], poison resistance, shadow jump (80 ft), darkvision 60 ft, [i]invisibility[/i] 3/day; AL N; SV Fort +12, Ref +28, Will +13; Str 14, Dex 24, Con 11, Int 15, Wis 16, Cha 15. [i]Skills and Feats:[/i] Bluff +20, Disguise +20, Hide +30, Listen +25, Move Silently +30, Sense Motive +15, Spot +25, Tumble +25, Dodge, Far Shot, Improved Initiative, Improved Precise Shot, Martial Finesse (bastard sword), Power Attack, Point Blank Shot, Weapon Focus (bastard sword), Weapon Focus (shortbow). [i]Equipment:[/i] [i]+5 Britannian steel bastard sword[/i]; [i]amulet of resistance +5[/i]; [i]ring of protection +1[/i]. Notes: - Poor Malachias. 11 Con just doesn't cut it, even if you are an 18th level badass with a katana. Yes, it says "bastard sword", but we all know it's a (Hanzo) katana. [/QUOTE]
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