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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1714954" data-attributes="member: 537"><p>And Mariah, the ex-PC who went over to the dark side, and came back to fight the party. Unfortunately I didn't quite achieve my aim of having her fight the player who used to have her, but them's the breaks.</p><p></p><p></p><p><strong>Mariah:</strong> female human ftr4/rog4/mag1/tainted berserker 6; CR 12; Medium Humanoid (human); HD 4d10+4d6+1d4+6d12+60 (164 hp); Init +6; Spd 30 ft; AC 25 (touch 17, flat-footed 19); BAB +13; Grap +17; Atk +20/+15/+10 melee (1d8+8/19–20 plus 2d6 unholy, <em>ashen harbinger</em>), or +18/+13/+8 melee (1d8+6/19–20 plus 2d6 unholy, <em>ashen harbinger</em>) and +18 melee (1d8+4/19–20 plus 2d6 unholy, <em>ashen harbinger</em>), or +26/+21/+16 ranged (1d8+9/x3 plus 2d6 unholy, <em>ashen harbinger</em>), or +24/+24/+19/+14 ranged (1d8+9/x3 plus 2d6 unholy, <em>ashen harbinger</em>); SA Spells, sneak attack +2d6, whirling frenzy 3/day, strike of corruption 1/day, aura of fear; SQ DR 3/good, evasion, uncanny dodge, trap sense +1, accursed, unholy strike; AL CE; SV Fort +18, Ref +16, Will +12; Str 19, Dex 22, Con 18, Int 14, Wis 13, Cha 13.</p><p></p><p><em>Skills and Feats:</em> Balance +8, Climb +8, Concentration +5, Craft (Weaponsmithing) +4, Intimidate +18, Jump +15, Knowledge (arcana) +4, Knowledge (war) +8, Listen +2, Ride +9, Search +3, Spot +3, Survival +2, Swim +12, Tumble +15, Use Magic Device +7, Combat Reflexes, Exotic Weapon Proficiency (two-bladed sword), Iron Will, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Two-Weapon Fighting, Weapon Focus (two-bladed sword), Weapon Focus (longbow).</p><p></p><p><em>Equipment:</em> <em>Ashen harbinger</em>, <em>+4 Britannian steel chain shirt</em>, <em>cloak of resistance +3</em>, <em>ring of protection +1</em>, <em>greater bracers of archery</em>.</p><p></p><p><em>Spells Per Day</em> (4/3, save DC = 11 + spell level): 0 — <em>arcane mark, detect magic, light, resistance</em>; 1st — <em>shield, true strike</em>.</p><p></p><p><em>Powerup Results</em> (<em>shield</em>, frenzy): AC 31 (touch 19, flat-footed 23); Grap +19; Atk +22/+17/+12 melee (1d80+11/19–20 plus 2d6 unholy, <em>ashen harbinger</em>), or +20/+15/+10 melee (1d8+8/19–20 plus 2d6 unholy, <em>ashen harbinger</em>) and +20 melee (1d8+5/19–20 plus 2d6 unholy, <em>ashen harbinger</em>), or +26/+26/+21/+16 ranged (1d8+9/x3 plus 2d6 unholy, <em>ashen harbinger</em>), or +24/+24/+24/+19/+14 ranged (1d8+9/x3 plus 2d6 unholy, <em>ashen harbinger</em>); SV Ref +19; Str 23.</p><p></p><p><em>Ashen harbinger:</em> This <em>+4 unholy composite longbow</em> (+4 Strength bonus to damage) is fashioned from darkwood carved with eldritch runes of death, and its ends are capped with steel. When wielded by one of the accursed (tainted berserker or bloodmage), it appears wreathed in translucent, dark fire. In addition, its wielder can command the bow to assume an alternate form. Its limbs straighten and stiffen, and its steel caps lengthen into wicked, razor-sharp blades: in this form, it is a <em>+2/+2 unholy two-bladed sword</em> (the <em>unholy</em> enchantment applies to both ends). Transforming from bow to sword form or vice-versa is a free action, but only one transformation is possible per round, and only up to four times per day.</p><p>The <em>ashen harbinger’s</em> enchantments, including its ability to change form, function only for the accursed. In other creatures’ hands, it is but a masterwork bow.</p><p></p><p></p><p>Notes:</p><p>- Amping her up from her original build was a challenge, I can tell you. Talk about anti-munchkin.</p></blockquote><p></p>
[QUOTE="hong, post: 1714954, member: 537"] And Mariah, the ex-PC who went over to the dark side, and came back to fight the party. Unfortunately I didn't quite achieve my aim of having her fight the player who used to have her, but them's the breaks. [b]Mariah:[/b] female human ftr4/rog4/mag1/tainted berserker 6; CR 12; Medium Humanoid (human); HD 4d10+4d6+1d4+6d12+60 (164 hp); Init +6; Spd 30 ft; AC 25 (touch 17, flat-footed 19); BAB +13; Grap +17; Atk +20/+15/+10 melee (1d8+8/19–20 plus 2d6 unholy, [i]ashen harbinger[/i]), or +18/+13/+8 melee (1d8+6/19–20 plus 2d6 unholy, [i]ashen harbinger[/i]) and +18 melee (1d8+4/19–20 plus 2d6 unholy, [i]ashen harbinger[/i]), or +26/+21/+16 ranged (1d8+9/x3 plus 2d6 unholy, [i]ashen harbinger[/i]), or +24/+24/+19/+14 ranged (1d8+9/x3 plus 2d6 unholy, [i]ashen harbinger[/i]); SA Spells, sneak attack +2d6, whirling frenzy 3/day, strike of corruption 1/day, aura of fear; SQ DR 3/good, evasion, uncanny dodge, trap sense +1, accursed, unholy strike; AL CE; SV Fort +18, Ref +16, Will +12; Str 19, Dex 22, Con 18, Int 14, Wis 13, Cha 13. [i]Skills and Feats:[/i] Balance +8, Climb +8, Concentration +5, Craft (Weaponsmithing) +4, Intimidate +18, Jump +15, Knowledge (arcana) +4, Knowledge (war) +8, Listen +2, Ride +9, Search +3, Spot +3, Survival +2, Swim +12, Tumble +15, Use Magic Device +7, Combat Reflexes, Exotic Weapon Proficiency (two-bladed sword), Iron Will, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Two-Weapon Fighting, Weapon Focus (two-bladed sword), Weapon Focus (longbow). [i]Equipment:[/i] [i]Ashen harbinger[/i], [i]+4 Britannian steel chain shirt[/i], [i]cloak of resistance +3[/i], [i]ring of protection +1[/i], [i]greater bracers of archery[/i]. [i]Spells Per Day[/i] (4/3, save DC = 11 + spell level): 0 — [i]arcane mark, detect magic, light, resistance[/i]; 1st — [i]shield, true strike[/i]. [i]Powerup Results[/i] ([i]shield[/i], frenzy): AC 31 (touch 19, flat-footed 23); Grap +19; Atk +22/+17/+12 melee (1d80+11/19–20 plus 2d6 unholy, [i]ashen harbinger[/i]), or +20/+15/+10 melee (1d8+8/19–20 plus 2d6 unholy, [i]ashen harbinger[/i]) and +20 melee (1d8+5/19–20 plus 2d6 unholy, [i]ashen harbinger[/i]), or +26/+26/+21/+16 ranged (1d8+9/x3 plus 2d6 unholy, [i]ashen harbinger[/i]), or +24/+24/+24/+19/+14 ranged (1d8+9/x3 plus 2d6 unholy, [i]ashen harbinger[/i]); SV Ref +19; Str 23. [i]Ashen harbinger:[/i] This [i]+4 unholy composite longbow[/i] (+4 Strength bonus to damage) is fashioned from darkwood carved with eldritch runes of death, and its ends are capped with steel. When wielded by one of the accursed (tainted berserker or bloodmage), it appears wreathed in translucent, dark fire. In addition, its wielder can command the bow to assume an alternate form. Its limbs straighten and stiffen, and its steel caps lengthen into wicked, razor-sharp blades: in this form, it is a [i]+2/+2 unholy two-bladed sword[/i] (the [i]unholy[/i] enchantment applies to both ends). Transforming from bow to sword form or vice-versa is a free action, but only one transformation is possible per round, and only up to four times per day. The [i]ashen harbinger’s[/i] enchantments, including its ability to change form, function only for the accursed. In other creatures’ hands, it is but a masterwork bow. Notes: - Amping her up from her original build was a challenge, I can tell you. Talk about anti-munchkin. [/QUOTE]
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