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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1860321" data-attributes="member: 537"><p>Some assorted demons, by which I mean (almost) any horrible fiend from Hell. One thing I've found with combining fiends from different sources is that you end up with lots of little inconsistencies. Why should a 13HD ice demon get aura of fear, when a 16HD doomguard (Warcraft MM) doesn't? Why should the doomguard have a lower CR than a 15HD cornugon? Beats me, so I fixed it.</p><p></p><p></p><p></p><p><strong>Ice demon:</strong> CR 13; Large Outsider (evil, extraplanar, spirit); HD 14d8+84 (154 hp); Init +5; Spd 40 ft, fly 70 ft (good); AC 32 (touch 14, flat-footed 27); BAB +14; Grap +24; Atk +20/+15/+10 melee (2d6+9/x3 plus slow, spear) and +14 melee (2d6+3, bite), or +19/+19 melee (1d10+6, 2 claws) and +14 melee (2d6+3, bite) and +14 melee (3d+3 plus slow, tail); S/R 10 ft/10 ft; SA Spell-like abilities, slow, fear aura, <em>summon demon</em>; SQ DR 10/good, SR 25, darkvision 60 ft, see in darkness, resistances, telepathy; AL LE; SV Fort +15, Ref +14, Will +15; Str 23, Dex 21, Con 23, Int 22, Wis 22, Cha 20.</p><p></p><p><em>Skills and Feats:</em> Bluff +22, Concentration +23, Listen +25, Spellcraft +23, Spot +25, Alertness, Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear).</p><p></p><p><em>SA — Spell-Like Abilities:</em> At will — <em>cone of cold</em> (DC 20), <em>ice storm</em> (DC 19), <em>dimension door</em> (self only), <em>unholy aura</em> (DC 23), <em>ice darts</em>. Caster level 13th.</p><p></p><p><em>SA — Fear Aura (Su):</em> 30 ft radius, enemies with 4 or fewer HD panicked for 2d6 rounds, those with 5 to 13 HD shaken for 2d6 rounds. Will negates DC 22. This is a mind-affecting, fear effect.</p><p></p><p><em>SA — Slow (Su):</em> On a hit from the ice demon’s tail or spear; as slow spell for 1d6 rounds. Fort negates DC 23.</p><p></p><p><em>SA — Summon Demon (Sp):</em> 1/day — 1d6 barbazu warriors; or 50% chance for 2d4 babau warriors; or 20% chance for another ice demon.</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, fire and electricity resistance 10, cold and poison immunity.</p><p></p><p><em>Powerup Results</em> (<em>unholy aura</em>): AC 36 (touch 18, flat-footed 31); SV Fort +19, Ref +18, Will +19.</p><p></p><p></p><p></p><p><strong>Horned demon:</strong> CR 16; Large Outsider (evil, extraplanar, spirit); HD 15d8+105 (180 hp); Init +7; Spd 20 ft, fly 50 ft (average); AC 35 (touch 16, flat-footed 28); BAB +15; Grap +29; Atk +25/+20/+15 melee (2d6+15 plus stun, spiked chain) and +22 melee (2d8+5, bite) and +22 melee (2d8+5 plus wounding, tail), or +24/+24 melee (2d6+10, 2 claws) and +22 melee (2d8+5, bite) and +22 melee (2d8+5 plus wounding, tail); S/R 10 ft/10 ft (20 ft with spiked chain); SA Spell-like abilities, stun, wounding, fear aura, <em>summon demon</em>; SQ DR 10/good and Britannian steel, SR 28, darkvision 60 ft, see in darkness, resistances, telepathy; AL NE; SV Fort +16, Ref +16, Will +15; Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 22.</p><p></p><p><em>Skills and Feats:</em> Bluff +24, Concentration +24, Intimidate +26, Listen +22, Sense Motive +22, Spot +22, Cleave, Combat Expertise, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain).</p><p></p><p><em>SA — Spell-Like Abilities:</em> At will — <em>detect good, dimension door</em> (self only), <em>dispel good</em> (DC 21), <em>magic circle against good, persistent image</em> (DC 21); 3/day — <em>fireball</em> (DC 19), <em>lightning bolt</em> (DC 19). Caster level 15th.</p><p></p><p><em>SA — Stun (Su):</em> On a hit with spiked chain, stunned for 1d4 rounds, Fort negates DC 27.</p><p></p><p><em>SA — Wounding (Su):</em> On a hit with tail, 1 point temp Con.</p><p></p><p><em>SA — Fear Aura (Su):</em> 30 ft radius, enemies with 4 or fewer HD panicked for 2d6 rounds, those with 5 to 14 HD shaken for 2d6 rounds. Will negates DC 23. This is a mind-affecting, fear effect.</p><p></p><p><em>SA — Summon Demon (Sp):</em> 1/day — 50% chance of 1d6 barbazu warriors, or 20% chance of another cornugon.</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, cold and electricity resistance 10, fire and poison immunity.</p><p></p><p><em>Powerup Results</em> (<em>magic circle against good</em>): AC 37 (touch 18, flat-footed 30); SV Fort +18, Ref +18, Will +17.</p><p></p><p></p><p></p><p><strong>Doomguard:</strong> CR 18; Large Outsider (evil, extraplanar, spirit); HD 18d8+126 (216 hp); Init +5; Spd 40 ft, fly 70 ft (average); AC 35 (touch 15, flat-footed 29); BAB +18; Grap +32; Atk +31/+26/+21/+16 melee (2d6+18/15–20 plus 2d6 unholy, <em>+3 unholy falchion</em>), or +27/+27 melee (1d6+10, 2 slams); S/R 10 ft/10 ft; SA Spell-like abilities, pounce, doom stomp, fear aura, <em>summon demon</em>; SQ DR 10/good and Britannian steel, SR 28, darkvision 60 ft, see in darkness, resistances, telepathy; AL LE; SV Fort +18, Ref +17, Will +16; Str 30, Dex 22, Con 25, Int 18, Wis 20, Cha 22.</p><p></p><p><em>Skills and Feats:</em> Bluff +23, Concentration +25, Listen +26, Sense Motive +26, Spellcraft +23, Spot +24, Survival +24, Cleave, Combat Expertise, Great Cleave, Improved Critical (falchion), Improved Initiative, Power Attack, Weapon Focus (falchion).</p><p></p><p><em>SA — Spell-Like Abilities:</em> At will — <em>cloudkill</em> (DC 21), <em>detect good, detect magic, dimension door</em> (self only), <em>fear</em> (DC 20), <em>greater dispel magic, flame strike</em> (DC 21), <em>telekinesis</em> (DC 21), <em>unholy aura</em> (DC 24), <em>unholy blight</em> (DC 20); 3/day — <em>destruction</em> (DC 23), <em>greater shout</em> (DC 24); 1/day — <em>fire storm</em> (DC 24), <em>wall of fire, power word stun</em>. Caster level 18th.</p><p></p><p><em>SA — Doom Stomp (Su):</em> As <em>earth reaver</em> spell, centered on the doomguard, every 1d4 rounds. Reflex partial DC 29. The doomguard is immune to the effects of its doom stomp and those of other doomguards.</p><p></p><p><em>SA — Fear Aura (Su):</em> 30 ft radius, enemies with 4 or fewer HD panicked for 2d6 rounds, those with 5 to 17 HD shaken for 2d6 rounds. Will negates DC 25. This is a mind-affecting, fear effect.</p><p></p><p><em>SA — Summon Demon (Sp):</em> 1/day — 50% chance of 1d6 barbazu warriors, or 20% chance of another doomguard.</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, cold and electricity resistance 10, fire and poison immunity.</p><p></p><p><em>Equipment:</em> <em>+3 unholy falchion</em>.</p><p></p><p><em>Powerup Results</em> (<em>unholy aura</em>): AC 39 (touch 19, flat-footed 33); SV Fort +22, Ref +21, Will +20.</p></blockquote><p></p>
[QUOTE="hong, post: 1860321, member: 537"] Some assorted demons, by which I mean (almost) any horrible fiend from Hell. One thing I've found with combining fiends from different sources is that you end up with lots of little inconsistencies. Why should a 13HD ice demon get aura of fear, when a 16HD doomguard (Warcraft MM) doesn't? Why should the doomguard have a lower CR than a 15HD cornugon? Beats me, so I fixed it. [b]Ice demon:[/b] CR 13; Large Outsider (evil, extraplanar, spirit); HD 14d8+84 (154 hp); Init +5; Spd 40 ft, fly 70 ft (good); AC 32 (touch 14, flat-footed 27); BAB +14; Grap +24; Atk +20/+15/+10 melee (2d6+9/x3 plus slow, spear) and +14 melee (2d6+3, bite), or +19/+19 melee (1d10+6, 2 claws) and +14 melee (2d6+3, bite) and +14 melee (3d+3 plus slow, tail); S/R 10 ft/10 ft; SA Spell-like abilities, slow, fear aura, [i]summon demon[/i]; SQ DR 10/good, SR 25, darkvision 60 ft, see in darkness, resistances, telepathy; AL LE; SV Fort +15, Ref +14, Will +15; Str 23, Dex 21, Con 23, Int 22, Wis 22, Cha 20. [i]Skills and Feats:[/i] Bluff +22, Concentration +23, Listen +25, Spellcraft +23, Spot +25, Alertness, Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear). [i]SA — Spell-Like Abilities:[/i] At will — [i]cone of cold[/i] (DC 20), [i]ice storm[/i] (DC 19), [i]dimension door[/i] (self only), [i]unholy aura[/i] (DC 23), [i]ice darts[/i]. Caster level 13th. [i]SA — Fear Aura (Su):[/i] 30 ft radius, enemies with 4 or fewer HD panicked for 2d6 rounds, those with 5 to 13 HD shaken for 2d6 rounds. Will negates DC 22. This is a mind-affecting, fear effect. [i]SA — Slow (Su):[/i] On a hit from the ice demon’s tail or spear; as slow spell for 1d6 rounds. Fort negates DC 23. [i]SA — Summon Demon (Sp):[/i] 1/day — 1d6 barbazu warriors; or 50% chance for 2d4 babau warriors; or 20% chance for another ice demon. [i]SQ — Resistances (Ex):[/i] Acid, fire and electricity resistance 10, cold and poison immunity. [i]Powerup Results[/i] ([i]unholy aura[/i]): AC 36 (touch 18, flat-footed 31); SV Fort +19, Ref +18, Will +19. [b]Horned demon:[/b] CR 16; Large Outsider (evil, extraplanar, spirit); HD 15d8+105 (180 hp); Init +7; Spd 20 ft, fly 50 ft (average); AC 35 (touch 16, flat-footed 28); BAB +15; Grap +29; Atk +25/+20/+15 melee (2d6+15 plus stun, spiked chain) and +22 melee (2d8+5, bite) and +22 melee (2d8+5 plus wounding, tail), or +24/+24 melee (2d6+10, 2 claws) and +22 melee (2d8+5, bite) and +22 melee (2d8+5 plus wounding, tail); S/R 10 ft/10 ft (20 ft with spiked chain); SA Spell-like abilities, stun, wounding, fear aura, [i]summon demon[/i]; SQ DR 10/good and Britannian steel, SR 28, darkvision 60 ft, see in darkness, resistances, telepathy; AL NE; SV Fort +16, Ref +16, Will +15; Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 22. [i]Skills and Feats:[/i] Bluff +24, Concentration +24, Intimidate +26, Listen +22, Sense Motive +22, Spot +22, Cleave, Combat Expertise, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain). [i]SA — Spell-Like Abilities:[/i] At will — [i]detect good, dimension door[/i] (self only), [i]dispel good[/i] (DC 21), [i]magic circle against good, persistent image[/i] (DC 21); 3/day — [i]fireball[/i] (DC 19), [i]lightning bolt[/i] (DC 19). Caster level 15th. [i]SA — Stun (Su):[/i] On a hit with spiked chain, stunned for 1d4 rounds, Fort negates DC 27. [i]SA — Wounding (Su):[/i] On a hit with tail, 1 point temp Con. [i]SA — Fear Aura (Su):[/i] 30 ft radius, enemies with 4 or fewer HD panicked for 2d6 rounds, those with 5 to 14 HD shaken for 2d6 rounds. Will negates DC 23. This is a mind-affecting, fear effect. [i]SA — Summon Demon (Sp):[/i] 1/day — 50% chance of 1d6 barbazu warriors, or 20% chance of another cornugon. [i]SQ — Resistances (Ex):[/i] Acid, cold and electricity resistance 10, fire and poison immunity. [i]Powerup Results[/i] ([i]magic circle against good[/i]): AC 37 (touch 18, flat-footed 30); SV Fort +18, Ref +18, Will +17. [b]Doomguard:[/b] CR 18; Large Outsider (evil, extraplanar, spirit); HD 18d8+126 (216 hp); Init +5; Spd 40 ft, fly 70 ft (average); AC 35 (touch 15, flat-footed 29); BAB +18; Grap +32; Atk +31/+26/+21/+16 melee (2d6+18/15–20 plus 2d6 unholy, [i]+3 unholy falchion[/i]), or +27/+27 melee (1d6+10, 2 slams); S/R 10 ft/10 ft; SA Spell-like abilities, pounce, doom stomp, fear aura, [i]summon demon[/i]; SQ DR 10/good and Britannian steel, SR 28, darkvision 60 ft, see in darkness, resistances, telepathy; AL LE; SV Fort +18, Ref +17, Will +16; Str 30, Dex 22, Con 25, Int 18, Wis 20, Cha 22. [i]Skills and Feats:[/i] Bluff +23, Concentration +25, Listen +26, Sense Motive +26, Spellcraft +23, Spot +24, Survival +24, Cleave, Combat Expertise, Great Cleave, Improved Critical (falchion), Improved Initiative, Power Attack, Weapon Focus (falchion). [i]SA — Spell-Like Abilities:[/i] At will — [i]cloudkill[/i] (DC 21), [i]detect good, detect magic, dimension door[/i] (self only), [i]fear[/i] (DC 20), [i]greater dispel magic, flame strike[/i] (DC 21), [i]telekinesis[/i] (DC 21), [i]unholy aura[/i] (DC 24), [i]unholy blight[/i] (DC 20); 3/day — [i]destruction[/i] (DC 23), [i]greater shout[/i] (DC 24); 1/day — [i]fire storm[/i] (DC 24), [i]wall of fire, power word stun[/i]. Caster level 18th. [i]SA — Doom Stomp (Su):[/i] As [i]earth reaver[/i] spell, centered on the doomguard, every 1d4 rounds. Reflex partial DC 29. The doomguard is immune to the effects of its doom stomp and those of other doomguards. [i]SA — Fear Aura (Su):[/i] 30 ft radius, enemies with 4 or fewer HD panicked for 2d6 rounds, those with 5 to 17 HD shaken for 2d6 rounds. Will negates DC 25. This is a mind-affecting, fear effect. [i]SA — Summon Demon (Sp):[/i] 1/day — 50% chance of 1d6 barbazu warriors, or 20% chance of another doomguard. [i]SQ — Resistances (Ex):[/i] Acid, cold and electricity resistance 10, fire and poison immunity. [i]Equipment:[/i] [i]+3 unholy falchion[/i]. [i]Powerup Results[/i] ([i]unholy aura[/i]): AC 39 (touch 19, flat-footed 33); SV Fort +22, Ref +21, Will +20. [/QUOTE]
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