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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1981491" data-attributes="member: 537"><p>Back from the Hmas break....</p><p></p><p>The fall of the bloodmages is wrought! First, the two bloodmage lords who took part in the fight mentioned <a href="http://www.enworld.org/showthread.php?t=113475" target="_blank">here</a>.</p><p></p><p></p><p><strong>Irius, dark inquisitor, bloodmage lord:</strong> Male human mag6/bloodmage 10; CR 13; Medium Humanoid (human); HD 6d4+10d8+80 (148 hp); Init +5; Spd 30 ft; AC 25 (touch 19, flat-footed 18); BAB +8; Grap +10; Atk +11/+7 melee (1d6+3, <em>+3 quarterstaff</em>); S/R 5 ft/5 ft; SA Spells; SQ Accursed, bloodpool, blood magic, cold resistance 10; AL NE; SV Fort +18, Ref +14, Will +16; Str 11, Dex 20, Con 20, Int 12, Wis 18, Cha 24.</p><p></p><p><em>Skills and Feats:</em> Concentration +20, Knowledge (arcana) +20, Knowledge (planes and spirits) +20, Spellcraft +20, Dodge, Fortune’s Favour, Greater Spell Focus (Enchantment), Improved Dodge, Heighten Spell, Quicken Spell, Spell Focus (Enchantment), Still Spell.</p><p></p><p><em>SQ — Bloodpool (Su):</em> Irius’s bloodpool can hold up to 160 hit points and 16 Constitution points.</p><p></p><p><em>Equipment:</em> <em>+3 quarterstaff</em>; <em>bracers of armour +6</em>; <em>amulet of resistance +4</em>; <em>ring of protection +2</em>; <em>stone of minor cold resistance</em>.</p><p></p><p><em>Spells Per Day</em> (6/8/8/8/7/7/7/6/3, save DC = 17 + spell level, or 19 + spell level for Enchantment spells): 0 — <em>arcane mark, daze, detect poison, disrupt undead, flare, ghost sound, mage hand, mending, prestidigitation, read magic</em>; 1st — <em>detect evil, endure elements, magic missile, scales of the serpent, shield, true strike</em>; 2nd — <em>acid arrow, blindsight, hold person, lion’s charge, invisibility, speak to allies</em>; 3rd — <em>displacement, fireball, haste, ray of exhaustion, vampiric touch</em>; 4th — <em>air walk, dimension door, earth reaver, inflict critical wounds, stoneskin</em>; 5th — <em>cone of cold, feeblemind, hold monster, teleport, wall of stone</em>; 6th — <em>greater dispel magic, harm, transfix, wind walk</em>; 7th — <em>limited wish, mass hold person</em>; 8th — <em>power word stun</em>.</p><p></p><p><em>Powerup Results</em> (<em>stoneskin</em>, quickened <em>shield</em>, <em>scales of the serpent</em>, quickened <em>displacement</em>, <em>haste</em>): Spd 60 ft; AC 35 (touch 20, flat-footed 27); Atk +12/+12/+7 melee (1d6+3, <em>+3 quarterstaff</em>); SQ DR 10/blacksteel, 50% miss chance; SV Ref +15.</p><p></p><p></p><p></p><p><strong>Mordecai the battlemage, bloodmage lord:</strong> Male abyssal human battlemage 8/bloodmage 10; CR 16; Medium Humanoid (human); HD 18d8+90 (180 hp); Init +5; Spd 30 ft; AC 32 (touch 20, flat-footed 26); BAB +11; Grap +17; Atk +25/+20/+15 melee (1d8+11/19–20 plus 2d6 unholy, <em>+5 skilful, unholy longsword</em>); S/R 5 ft/5 ft; SA Spells; SQ DR 10/—, SR 23, accursed, blood magic, bloodpool, cold resistance 10; AL LE; SV Fort +19, Ref +14, Will +17; Str 22, Dex 19, Con 20, Int 14, Wis 16, Cha 22.</p><p></p><p><em>Skills and Feats:</em> Concentration +30, Knowledge (arcana) +20, Spellcraft +20, Arcane Disciple (Hero), Arcane Strike, Combat Reflexes, Dodge, Fortune’s Favour, Improved Dodge, Power Attack, Weapon Focus (longsword), Quicken Spell.</p><p></p><p><em>SQ — Bloodpool (Su):</em> Mordecai’s bloodpool can hold up to 180 hit points and 18 Constitution points.</p><p></p><p><em>Equipment:</em> <em>+5 skilful, unholy longsword</em>; <em>+4 medium fortification chain shirt</em>; <em>scabbard of defense +4</em>; <em>ring of protection +4</em>; <em>ring of evasion</em>; <em>headband of resistance +5</em>; <em>stone of minor cold resistance</em>; <em>amulet of speed</em>.</p><p></p><p><em>Spells Per Day</em> (5/7/7/6/6/6/6/5/4/2, save DC = 16 + spell level): 0 — <em>arcane mark, daze, detect poison, disrupt undead, ghost sound, mage hand, mending, prestidigitation, read magic</em>; 1st — <em>divine favor*, magic missile, scales of the serpent, shield, true strike</em>; 2nd — <em>blindsight, ice darts, invisibility, lion’s charge, whirling blade</em>; 3rd — <em>displacement, earthbolt, haste, protection from energy</em>; 4th — <em>air walk, dimension door, divine power*, stoneskin</em>; 5th — <em>cacophonic burst, metal skin, teleport, wall of force</em>; 6th — <em>greater dispel magic, greater heroism, harm</em>; 7th — <em>giant size, limited wish, withering palm</em>; 8th — <em>horrid wilting</em>.</p><p>* denotes domain spell. Domains: Hero.</p><p></p><p><em>Powerup Results</em> (<em>divine power</em>, quickened <em>displacement</em>, <em>greater heroism</em>, quickened <em>scales of the serpent</em>, <em>giant size</em>, quickened <em>divine favor</em>, <em>speed</em>): Gargantuan Humanoid (human); 288 hp; Spd 60 ft; AC 40 (touch 16, flat-footed 34); BAB +18; Grap +53; Atk +46/+46/+41/+36/+31 melee (3d8+26/19–20 plus 2d6 unholy, <em>+5 skilful, unholy longsword</em>); S/R 20 ft/20ft; SQ 50% miss chance; SV Fort +27, Ref +18, Will +21; Str 46, Dex 17, Con 28.</p><p></p><p>Notes:</p><p>- Lots of stuff from Complete Arcane and Divine, including the Arcane Disciple feat and the skilful enchantment</p></blockquote><p></p>
[QUOTE="hong, post: 1981491, member: 537"] Back from the Hmas break.... The fall of the bloodmages is wrought! First, the two bloodmage lords who took part in the fight mentioned [url=http://www.enworld.org/showthread.php?t=113475]here[/url]. [b]Irius, dark inquisitor, bloodmage lord:[/b] Male human mag6/bloodmage 10; CR 13; Medium Humanoid (human); HD 6d4+10d8+80 (148 hp); Init +5; Spd 30 ft; AC 25 (touch 19, flat-footed 18); BAB +8; Grap +10; Atk +11/+7 melee (1d6+3, [i]+3 quarterstaff[/i]); S/R 5 ft/5 ft; SA Spells; SQ Accursed, bloodpool, blood magic, cold resistance 10; AL NE; SV Fort +18, Ref +14, Will +16; Str 11, Dex 20, Con 20, Int 12, Wis 18, Cha 24. [i]Skills and Feats:[/i] Concentration +20, Knowledge (arcana) +20, Knowledge (planes and spirits) +20, Spellcraft +20, Dodge, Fortune’s Favour, Greater Spell Focus (Enchantment), Improved Dodge, Heighten Spell, Quicken Spell, Spell Focus (Enchantment), Still Spell. [i]SQ — Bloodpool (Su):[/i] Irius’s bloodpool can hold up to 160 hit points and 16 Constitution points. [i]Equipment:[/i] [i]+3 quarterstaff[/i]; [i]bracers of armour +6[/i]; [i]amulet of resistance +4[/i]; [i]ring of protection +2[/i]; [i]stone of minor cold resistance[/i]. [i]Spells Per Day[/i] (6/8/8/8/7/7/7/6/3, save DC = 17 + spell level, or 19 + spell level for Enchantment spells): 0 — [i]arcane mark, daze, detect poison, disrupt undead, flare, ghost sound, mage hand, mending, prestidigitation, read magic[/i]; 1st — [i]detect evil, endure elements, magic missile, scales of the serpent, shield, true strike[/i]; 2nd — [i]acid arrow, blindsight, hold person, lion’s charge, invisibility, speak to allies[/i]; 3rd — [i]displacement, fireball, haste, ray of exhaustion, vampiric touch[/i]; 4th — [i]air walk, dimension door, earth reaver, inflict critical wounds, stoneskin[/i]; 5th — [i]cone of cold, feeblemind, hold monster, teleport, wall of stone[/i]; 6th — [i]greater dispel magic, harm, transfix, wind walk[/i]; 7th — [i]limited wish, mass hold person[/i]; 8th — [i]power word stun[/i]. [i]Powerup Results[/i] ([i]stoneskin[/i], quickened [i]shield[/i], [i]scales of the serpent[/i], quickened [i]displacement[/i], [i]haste[/i]): Spd 60 ft; AC 35 (touch 20, flat-footed 27); Atk +12/+12/+7 melee (1d6+3, [i]+3 quarterstaff[/i]); SQ DR 10/blacksteel, 50% miss chance; SV Ref +15. [b]Mordecai the battlemage, bloodmage lord:[/b] Male abyssal human battlemage 8/bloodmage 10; CR 16; Medium Humanoid (human); HD 18d8+90 (180 hp); Init +5; Spd 30 ft; AC 32 (touch 20, flat-footed 26); BAB +11; Grap +17; Atk +25/+20/+15 melee (1d8+11/19–20 plus 2d6 unholy, [i]+5 skilful, unholy longsword[/i]); S/R 5 ft/5 ft; SA Spells; SQ DR 10/—, SR 23, accursed, blood magic, bloodpool, cold resistance 10; AL LE; SV Fort +19, Ref +14, Will +17; Str 22, Dex 19, Con 20, Int 14, Wis 16, Cha 22. [i]Skills and Feats:[/i] Concentration +30, Knowledge (arcana) +20, Spellcraft +20, Arcane Disciple (Hero), Arcane Strike, Combat Reflexes, Dodge, Fortune’s Favour, Improved Dodge, Power Attack, Weapon Focus (longsword), Quicken Spell. [i]SQ — Bloodpool (Su):[/i] Mordecai’s bloodpool can hold up to 180 hit points and 18 Constitution points. [i]Equipment:[/i] [i]+5 skilful, unholy longsword[/i]; [i]+4 medium fortification chain shirt[/i]; [i]scabbard of defense +4[/i]; [i]ring of protection +4[/i]; [i]ring of evasion[/i]; [i]headband of resistance +5[/i]; [i]stone of minor cold resistance[/i]; [i]amulet of speed[/i]. [i]Spells Per Day[/i] (5/7/7/6/6/6/6/5/4/2, save DC = 16 + spell level): 0 — [i]arcane mark, daze, detect poison, disrupt undead, ghost sound, mage hand, mending, prestidigitation, read magic[/i]; 1st — [i]divine favor*, magic missile, scales of the serpent, shield, true strike[/i]; 2nd — [i]blindsight, ice darts, invisibility, lion’s charge, whirling blade[/i]; 3rd — [i]displacement, earthbolt, haste, protection from energy[/i]; 4th — [i]air walk, dimension door, divine power*, stoneskin[/i]; 5th — [i]cacophonic burst, metal skin, teleport, wall of force[/i]; 6th — [i]greater dispel magic, greater heroism, harm[/i]; 7th — [i]giant size, limited wish, withering palm[/i]; 8th — [i]horrid wilting[/i]. * denotes domain spell. Domains: Hero. [i]Powerup Results[/i] ([i]divine power[/i], quickened [i]displacement[/i], [i]greater heroism[/i], quickened [i]scales of the serpent[/i], [i]giant size[/i], quickened [i]divine favor[/i], [i]speed[/i]): Gargantuan Humanoid (human); 288 hp; Spd 60 ft; AC 40 (touch 16, flat-footed 34); BAB +18; Grap +53; Atk +46/+46/+41/+36/+31 melee (3d8+26/19–20 plus 2d6 unholy, [i]+5 skilful, unholy longsword[/i]); S/R 20 ft/20ft; SQ 50% miss chance; SV Fort +27, Ref +18, Will +21; Str 46, Dex 17, Con 28. Notes: - Lots of stuff from Complete Arcane and Divine, including the Arcane Disciple feat and the skilful enchantment [/QUOTE]
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