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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 1986350" data-attributes="member: 537"><p>Elistaria is the leader of the Oppression in Ultima 5, during the rule of Blackthorn. She got an early start in my campaign, as leader of the bloodmages.</p><p></p><p></p><p><strong>Elistaria the Dark Lady, Scion of Mondain:</strong> Female tainted abyssal human mag10/bloodmage 10; CR 17; Medium Monstrous Humanoid (human); HD 10d4+10d8+140 (220 hp); Init +11; Spd 30 ft; AC 31 (touch 23, flat-footed 24); BAB +10; Grap +12; Atk +14/+9 melee (1d6+5, <em>darkfire staff</em>); S/R 5 ft/5 ft; SA Spells, smite good (+20 damage), spell-like abilities; SQ Accursed, bloodpool, DR 10/—, SR 25, blindsight 60 ft, resistances; AL LE; SV Fort +22, Ref +19, Will +21; Str 14, Dex 25, Con 23, Int 16, Wis 20, Cha 28.</p><p></p><p><em>Skills and Feats:</em> Bluff +20, Concentration +28, Knowledge (arcana) +25, Knowledge (planes and spirits) +25, Spellcraft +25, Arcane Strike, Fortune’s Favour, Improved Initiative, Improved Toughness, Indomitable, Power Attack, Quicken Spell, Silent Spell, Spell Focus (Necromancy), Still Spell.</p><p></p><p><em>SA — Spell-Like Abilities:</em> 3/day: <em>detect good</em>.</p><p></p><p><em>SQ — Resistances (Ex):</em> Acid, cold, fire and electricity resistance 10.</p><p></p><p><em>SQ — Bloodpool (Su):</em> Elistaria’s bloodpool can hold up to 200 hit points and 20 Constitution points.</p><p></p><p><em>Equipment:</em> <em>Darkfire staff</em>; <em>bracers of armour +6</em>; <em>amulet of natural armour +2</em>; <em>ring of protection +5</em>; <em>cloak of resistance +5</em>; <em>luckstone</em>; <em>robes of greater displacement</em>; <em>boots of speed</em>.</p><p></p><p><em>Spells Per Day</em> (6/9/8/8/8/8/7/7/7/7, save DC = 19 + spell level, or 20 + spell level for Necromancy spells): 0 — <em>arcane mark, daze, detect poison, disrupt undead, ghost sound, mage hand, mending, prestidigitation, read magic</em>; 1st — <em>disguise self, endure elements, magic missile, scales of the serpent, shield, true strike</em>; 2nd — <em>acid arrow, blindsight, hold person, scorching ray, see invisibility, speak to allies</em>; 3rd — <em>displacement, fireball, haste, magic circle against good, vampiric touch</em>; 4th — <em>air walk, dimension door, enervation, inflict critical wounds, stoneskin</em>; 5th — <em>cacophonic burst, metal skin, passwall, teleport, wall of force</em>; 6th — <em>greater dispel magic, harm, mass inflict moderate wounds, wind walk</em>; 7th — <em>limited wish, spell turning, summon monster VII, sword of darkness</em>; 8th — <em>blackfire, horrid wilting, summon monster VIII</em>.</p><p></p><p><em>Powerup Results</em> (<em>spell turning</em>, <em>divine power</em> via <em>limited wish</em>, quickened <em>shield</em>, <em>metal skin</em>, quickened <em>scales of the serpent</em>, <em>greater displacement</em>, <em>speed</em>): 240 hp; Spd 60 ft; AC 46 (touch 23, flat-footed 39); BAB +20; Grap +25; Atk +28/+28/+23/+18/+13 melee (1d6+9, <em>darkfire staff</em>); SQ 50% miss chance; Str 20, Dex 23.</p><p></p><p><em>Darkfire staff:</em> This witchwood staff is inscribed with eldritch runes of death. It functions as a <em>+2 quarterstaff</em> in battle, and its wielder can cast the following spells: <ul> <li data-xf-list-type="ul"><em>Ray of enfeeblement</em> (1 charge)</li> <li data-xf-list-type="ul"><em>Heart ripper</em> (2 charges)</li> <li data-xf-list-type="ul"><em>Waves of fatigue</em> (2 charges)</li> <li data-xf-list-type="ul"><em>Waves of exhaustion</em> (3 charges)</li> <li data-xf-list-type="ul"><em>Harm</em> (5 charges)</li> <li data-xf-list-type="ul"><em>Power word kill</em> (5 charges)</li> </ul><p>The <em>darkfire staff</em> is a creation of blood magic, and any non-bloodmage who attempts to use it gains three negative levels. These negative levels do not result in actual level loss, but cannot be overcome in any way (including <em>restoration</em> spells) while the staff is wielded.</p><p></p><p></p><p></p><p>And here's her pet, a (heavily modded) nightwalker:</p><p></p><p><strong>Vampiric guardian:</strong> CR 16; Huge Undead (spirit); HD 21d12+42 (189 hp); Init +6; Spd 40 ft, fly 20 ft (poor); AC 32 (touch 10, flat-footed 30); BAB +10; Grap +34; Atk +25/+25 melee (2d6+16 plus energy drain, 2 slams); S/R 15 ft/15 ft; SA Desecrating aura, energy drain, gaze of destruction, summon undead, spell-like abilities; SQ Aversion to daylight, DR 15/Britannian steel and magic, SR 29, fast healing 10, cold immunity, electricity resistance 10, telepathy, undead traits; AL NE; SV Fort +11, Ref +11, Will +19; Str 38, Dex 14, Con —, Int 20, Wis 20, Cha 26.</p><p></p><p><em>Skills and Feats:</em> Concentration +28, Hide +18, Knowledge (arcana) +29, Listen +29, Move Silently +26, Search +29, Sense Motive +29, Spellcraft +31, Spot +29, Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell-Like Ability (<em>unholy blight</em>), Weapon Focus (slam).</p><p></p><p><em>SA — Spell-Like Abilities:</em> At will: <em>contagion</em> (DC 22), <em>deeper darkness, detect good, detect magic, greater dispel magic, haste, see invisibility, unholy blight</em> (DC 22); 3/day — <em>confusion</em> (DC 22), <em>dimension door</em> (self only), <em>divine power, dominate person</em> (DC 23), <em>invisibility</em>; 1/day — <em>cone of cold</em> (DC 23), <em>finger of death</em> (DC 26), <em>ethereal jaunt</em>. Caster level 21st.</p><p></p><p><em>SA — Energy Drain (Su):</em> 2 negative levels, Fort negates DC 28.</p><p></p><p><em>SA — Mindfire Gaze (Su):</em> 1d4 permanent Wis drain, Will negates DC 28.</p><p></p><p><em>SA — Summon Undead (Su):</em> 1/night — 2d6 shadows, 2d4 greater shadows, 1d2 dread wraiths or 1 vampire.</p><p></p><p><em>Powerup Results</em> (<em>haste, divine power</em>): 210 hp; Spd 60 ft, fly 50 ft (poor); AC 33 (touch 11, flat-footed 30); BAB +21; Grap +48; Atk +40/+40/+40 melee (2d6+19 plus energy drain, 2 slams); SV Ref +12; Str 44.</p></blockquote><p></p>
[QUOTE="hong, post: 1986350, member: 537"] Elistaria is the leader of the Oppression in Ultima 5, during the rule of Blackthorn. She got an early start in my campaign, as leader of the bloodmages. [b]Elistaria the Dark Lady, Scion of Mondain:[/b] Female tainted abyssal human mag10/bloodmage 10; CR 17; Medium Monstrous Humanoid (human); HD 10d4+10d8+140 (220 hp); Init +11; Spd 30 ft; AC 31 (touch 23, flat-footed 24); BAB +10; Grap +12; Atk +14/+9 melee (1d6+5, [i]darkfire staff[/i]); S/R 5 ft/5 ft; SA Spells, smite good (+20 damage), spell-like abilities; SQ Accursed, bloodpool, DR 10/—, SR 25, blindsight 60 ft, resistances; AL LE; SV Fort +22, Ref +19, Will +21; Str 14, Dex 25, Con 23, Int 16, Wis 20, Cha 28. [i]Skills and Feats:[/i] Bluff +20, Concentration +28, Knowledge (arcana) +25, Knowledge (planes and spirits) +25, Spellcraft +25, Arcane Strike, Fortune’s Favour, Improved Initiative, Improved Toughness, Indomitable, Power Attack, Quicken Spell, Silent Spell, Spell Focus (Necromancy), Still Spell. [i]SA — Spell-Like Abilities:[/i] 3/day: [i]detect good[/i]. [i]SQ — Resistances (Ex):[/i] Acid, cold, fire and electricity resistance 10. [i]SQ — Bloodpool (Su):[/i] Elistaria’s bloodpool can hold up to 200 hit points and 20 Constitution points. [i]Equipment:[/i] [i]Darkfire staff[/i]; [i]bracers of armour +6[/i]; [i]amulet of natural armour +2[/i]; [i]ring of protection +5[/i]; [i]cloak of resistance +5[/i]; [i]luckstone[/i]; [i]robes of greater displacement[/i]; [i]boots of speed[/i]. [i]Spells Per Day[/i] (6/9/8/8/8/8/7/7/7/7, save DC = 19 + spell level, or 20 + spell level for Necromancy spells): 0 — [i]arcane mark, daze, detect poison, disrupt undead, ghost sound, mage hand, mending, prestidigitation, read magic[/i]; 1st — [i]disguise self, endure elements, magic missile, scales of the serpent, shield, true strike[/i]; 2nd — [i]acid arrow, blindsight, hold person, scorching ray, see invisibility, speak to allies[/i]; 3rd — [i]displacement, fireball, haste, magic circle against good, vampiric touch[/i]; 4th — [i]air walk, dimension door, enervation, inflict critical wounds, stoneskin[/i]; 5th — [i]cacophonic burst, metal skin, passwall, teleport, wall of force[/i]; 6th — [i]greater dispel magic, harm, mass inflict moderate wounds, wind walk[/i]; 7th — [i]limited wish, spell turning, summon monster VII, sword of darkness[/i]; 8th — [i]blackfire, horrid wilting, summon monster VIII[/i]. [i]Powerup Results[/i] ([i]spell turning[/i], [i]divine power[/i] via [i]limited wish[/i], quickened [i]shield[/i], [i]metal skin[/i], quickened [i]scales of the serpent[/i], [i]greater displacement[/i], [i]speed[/i]): 240 hp; Spd 60 ft; AC 46 (touch 23, flat-footed 39); BAB +20; Grap +25; Atk +28/+28/+23/+18/+13 melee (1d6+9, [i]darkfire staff[/i]); SQ 50% miss chance; Str 20, Dex 23. [i]Darkfire staff:[/i] This witchwood staff is inscribed with eldritch runes of death. It functions as a [i]+2 quarterstaff[/i] in battle, and its wielder can cast the following spells:[list] [*][i]Ray of enfeeblement[/i] (1 charge) [*][i]Heart ripper[/i] (2 charges) [*][i]Waves of fatigue[/i] (2 charges) [*][i]Waves of exhaustion[/i] (3 charges) [*][i]Harm[/i] (5 charges) [*][i]Power word kill[/i] (5 charges)[/list] The [i]darkfire staff[/i] is a creation of blood magic, and any non-bloodmage who attempts to use it gains three negative levels. These negative levels do not result in actual level loss, but cannot be overcome in any way (including [i]restoration[/i] spells) while the staff is wielded. And here's her pet, a (heavily modded) nightwalker: [b]Vampiric guardian:[/b] CR 16; Huge Undead (spirit); HD 21d12+42 (189 hp); Init +6; Spd 40 ft, fly 20 ft (poor); AC 32 (touch 10, flat-footed 30); BAB +10; Grap +34; Atk +25/+25 melee (2d6+16 plus energy drain, 2 slams); S/R 15 ft/15 ft; SA Desecrating aura, energy drain, gaze of destruction, summon undead, spell-like abilities; SQ Aversion to daylight, DR 15/Britannian steel and magic, SR 29, fast healing 10, cold immunity, electricity resistance 10, telepathy, undead traits; AL NE; SV Fort +11, Ref +11, Will +19; Str 38, Dex 14, Con —, Int 20, Wis 20, Cha 26. [i]Skills and Feats:[/i] Concentration +28, Hide +18, Knowledge (arcana) +29, Listen +29, Move Silently +26, Search +29, Sense Motive +29, Spellcraft +31, Spot +29, Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell-Like Ability ([i]unholy blight[/i]), Weapon Focus (slam). [i]SA — Spell-Like Abilities:[/i] At will: [i]contagion[/i] (DC 22), [i]deeper darkness, detect good, detect magic, greater dispel magic, haste, see invisibility, unholy blight[/i] (DC 22); 3/day — [i]confusion[/i] (DC 22), [i]dimension door[/i] (self only), [i]divine power, dominate person[/i] (DC 23), [i]invisibility[/i]; 1/day — [i]cone of cold[/i] (DC 23), [i]finger of death[/i] (DC 26), [i]ethereal jaunt[/i]. Caster level 21st. [i]SA — Energy Drain (Su):[/i] 2 negative levels, Fort negates DC 28. [i]SA — Mindfire Gaze (Su):[/i] 1d4 permanent Wis drain, Will negates DC 28. [i]SA — Summon Undead (Su):[/i] 1/night — 2d6 shadows, 2d4 greater shadows, 1d2 dread wraiths or 1 vampire. [i]Powerup Results[/i] ([i]haste, divine power[/i]): 210 hp; Spd 60 ft, fly 50 ft (poor); AC 33 (touch 11, flat-footed 30); BAB +21; Grap +48; Atk +40/+40/+40 melee (2d6+19 plus energy drain, 2 slams); SV Ref +12; Str 44. [/QUOTE]
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