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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 2051510" data-attributes="member: 537"><p>Denizens of the Deep Forest (limited edition, preorder-only).</p><p></p><p></p><p><strong>Dire bear forest spirit:</strong> Woodling dire bear; CR 9; Large Animal (wood, spirit); HD 12d8+60 (120 hp); Init +1; Spd 40 ft; AC 24 (touch 10, flat-footed 23); BAB +9; Grap +23; Atk +19/+19 melee (2d4+10, 2 claws) and +13 melee (2d8+5, bite); S/R 10 ft/5 ft; SA Improved grab, spell-like abilities; SQ DR 5/slashing, low-light vision, scent, fire vulnerability, plant traits; AL N; SV Fort +12, Ref +9, Will +9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10.</p><p></p><p><em>Skills and Feats:</em> Listen +10, Spot +10, Swim +13, Alertness, Endurance, Run, Improved Toughness, Weapon Focus (claw).</p><p></p><p><em>SA — Spell-Like Abilities:</em> 3/day — <em>speak with plants</em>; 1/day — <em>command plants, entangle</em> (DC 11), <em>speak with plants, summon nature’s ally II, summon nature’s ally IV</em>.</p><p></p><p></p><p></p><p><strong>Dire tiger forest spirit:</strong> Woodling dire tiger; CR 10; Large Animal (wood, spirit); HD 16d8+48 (128 hp); Init +2; Spd 40 ft; AC 24 (touch 11, flat-footed 22); BAB +12; Grap +24; Atk +20/+20 melee (2d4+8, 2 claws) and +14 melee (2d6+4, bite); S/R 10 ft/5 ft; SA Improved grab, pounce, rake 2d4+4, spell-like abilities; SQ DR 5/slashing, low-light vision, scent, fire vulnerability, plant traits; AL N; SV Fort +13, Ref +12, Will +11; Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10.</p><p></p><p><em>Skills and Feats:</em> Hide +7, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10, Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw).</p><p></p><p><em>SA — Spell-Like Abilities:</em> 3/day — <em>speak with plants</em>; 1/day — <em>animate plants, command plants, entangle</em> (DC 11), <em>speak with plants, summon nature’s ally II, summon nature’s ally IV, summon nature’s ally VI</em>.</p><p></p><p></p><p></p><p><strong>Shepherd of the trees:</strong> Advanced treant; CR 10; Huge Plant (wood, spirit); HD 16d8+96 (176 hp); Init +0; Spd 30 ft; AC 21 (touch 8, flat-footed 21); BAB +12; Grap +29; Atk +21/+21 melee (2d8+10, 2 slams); S/R 15 ft/15 ft; SA Animate trees, trample 2d6+13; SQ DR 10/slashing, low-light vision, fire vulnerability, plant traits; AL N; SV Fort +15, Ref +5, Will +10; Str 31, Dex 10, Con 21, Int 12, Wis 16, Cha 12.</p><p></p><p><em>Skills and Feats:</em> Diplomacy +3, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +10, Improved Natural Attack (slam), Improved Sunder, Improved Toughness, Iron Will, Power Attack, Weapon Focus (slam).</p><p></p><p><em>SA — Trample (Ex):</em> Reflex half DC 28.</p><p></p><p></p><p></p><p><strong>Greater basilisk forest spirit:</strong> Woodling greater basilisk; CR 12; Large Magical Beast (wood, spirit); HD 18d10+90 (198 hp); Init –1; Spd 20 ft; AC 24 (touch 8, flat-footed 24); BAB +18; Grap +29; Atk +25 melee (2d8+10, bite); S/R 10 ft/5 ft; SA wood petrifying gaze, spikes; SQ DR 5/slashing, low-light vision, darkvision 60 ft, fire vulnerability, plant traits; AL N; SV Fort +18, Ref +12, Will +8; Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 20.</p><p></p><p><em>Skills and Feats:</em> Listen +10, Spot +10, Ability Focus (gaze), Alertness, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite).</p><p></p><p><em>SA — Spell-Like Abilities:</em> 3/day — <em>speak with plants</em>; 1/day — <em>animate plants, command plants, entangle</em> (DC 16), <em>speak with plants, summon nature’s ally II, summon nature’s ally IV, summon nature’s ally VI</em>.</p><p></p><p><em>SA — Wood Petrifying Gaze (Su):</em> 4d6 Dex, range 30 ft, turns victim into tree if Dex reduced to 0. Fort negates DC 26.</p><p></p><p></p><p></p><p>Notes:</p><p>- Woodling template is from MM3.</p><p>- I changed the basilisk's petrification gaze to Dex drain. Suited the theme better, I thought.</p></blockquote><p></p>
[QUOTE="hong, post: 2051510, member: 537"] Denizens of the Deep Forest (limited edition, preorder-only). [b]Dire bear forest spirit:[/b] Woodling dire bear; CR 9; Large Animal (wood, spirit); HD 12d8+60 (120 hp); Init +1; Spd 40 ft; AC 24 (touch 10, flat-footed 23); BAB +9; Grap +23; Atk +19/+19 melee (2d4+10, 2 claws) and +13 melee (2d8+5, bite); S/R 10 ft/5 ft; SA Improved grab, spell-like abilities; SQ DR 5/slashing, low-light vision, scent, fire vulnerability, plant traits; AL N; SV Fort +12, Ref +9, Will +9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10. [i]Skills and Feats:[/i] Listen +10, Spot +10, Swim +13, Alertness, Endurance, Run, Improved Toughness, Weapon Focus (claw). [i]SA — Spell-Like Abilities:[/i] 3/day — [i]speak with plants[/i]; 1/day — [i]command plants, entangle[/i] (DC 11), [i]speak with plants, summon nature’s ally II, summon nature’s ally IV[/i]. [b]Dire tiger forest spirit:[/b] Woodling dire tiger; CR 10; Large Animal (wood, spirit); HD 16d8+48 (128 hp); Init +2; Spd 40 ft; AC 24 (touch 11, flat-footed 22); BAB +12; Grap +24; Atk +20/+20 melee (2d4+8, 2 claws) and +14 melee (2d6+4, bite); S/R 10 ft/5 ft; SA Improved grab, pounce, rake 2d4+4, spell-like abilities; SQ DR 5/slashing, low-light vision, scent, fire vulnerability, plant traits; AL N; SV Fort +13, Ref +12, Will +11; Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10. [i]Skills and Feats:[/i] Hide +7, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10, Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw). [i]SA — Spell-Like Abilities:[/i] 3/day — [i]speak with plants[/i]; 1/day — [i]animate plants, command plants, entangle[/i] (DC 11), [i]speak with plants, summon nature’s ally II, summon nature’s ally IV, summon nature’s ally VI[/i]. [b]Shepherd of the trees:[/b] Advanced treant; CR 10; Huge Plant (wood, spirit); HD 16d8+96 (176 hp); Init +0; Spd 30 ft; AC 21 (touch 8, flat-footed 21); BAB +12; Grap +29; Atk +21/+21 melee (2d8+10, 2 slams); S/R 15 ft/15 ft; SA Animate trees, trample 2d6+13; SQ DR 10/slashing, low-light vision, fire vulnerability, plant traits; AL N; SV Fort +15, Ref +5, Will +10; Str 31, Dex 10, Con 21, Int 12, Wis 16, Cha 12. [i]Skills and Feats:[/i] Diplomacy +3, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +10, Improved Natural Attack (slam), Improved Sunder, Improved Toughness, Iron Will, Power Attack, Weapon Focus (slam). [i]SA — Trample (Ex):[/i] Reflex half DC 28. [b]Greater basilisk forest spirit:[/b] Woodling greater basilisk; CR 12; Large Magical Beast (wood, spirit); HD 18d10+90 (198 hp); Init –1; Spd 20 ft; AC 24 (touch 8, flat-footed 24); BAB +18; Grap +29; Atk +25 melee (2d8+10, bite); S/R 10 ft/5 ft; SA wood petrifying gaze, spikes; SQ DR 5/slashing, low-light vision, darkvision 60 ft, fire vulnerability, plant traits; AL N; SV Fort +18, Ref +12, Will +8; Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 20. [i]Skills and Feats:[/i] Listen +10, Spot +10, Ability Focus (gaze), Alertness, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite). [i]SA — Spell-Like Abilities:[/i] 3/day — [i]speak with plants[/i]; 1/day — [i]animate plants, command plants, entangle[/i] (DC 16), [i]speak with plants, summon nature’s ally II, summon nature’s ally IV, summon nature’s ally VI[/i]. [i]SA — Wood Petrifying Gaze (Su):[/i] 4d6 Dex, range 30 ft, turns victim into tree if Dex reduced to 0. Fort negates DC 26. Notes: - Woodling template is from MM3. - I changed the basilisk's petrification gaze to Dex drain. Suited the theme better, I thought. [/QUOTE]
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