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<blockquote data-quote="hong" data-source="post: 2051577" data-attributes="member: 537"><p><em>The second ideal of swordsmanship is achieved when the sword is absent from the hand, and present in the heart. When this is achieved, the swordsman can strike down foes from a distance, even with bare hands.</em></p><p></p><p>“Knowing others is wisdom; knowing the self is enlightenment. Mastering others requires force; mastering the self needs strength.”</p><p></p><p></p><p><strong>Aspect of Light (Truth):</strong> Female exalted nature spirit MA6/master of intuitive archery 10; CR 18; Medium Outsider (spirit); HD 4d6+16d8+100 (196 hp); Init +8; Spd 30 ft; AC 39 (touch 28, flat-footed 28); BAB +18; Grap +22; Atk +34/+29/+24/+19 ranged (1d8+13/x3 plus 2d6 holy, <em>+5 distance holy seeking passage composite longbow</em>), or +36 ranged (1d8+49/x3 plus 5d8 plus 2d6 holy, <em>+5 distance holy seeking passage composite longbow</em>), or +31/+26/+21/+16 melee (1d6+7/18–20 plus 2d6 holy, <em>+3 holy rapier</em>); S/R 5 ft/5 ft; SA Spell-like abilities, intuitive archery mastery, imbued arrow, superior called shot, finding the target, penetrating shot, soul strike, holy power, holy touch; SQ DR 10/evil, SR 25, uncanny dodge, improved uncanny dodge, trap sense +2, <em>true seeing</em> 10 mins/day, healing touch, protective aura, keen vision, tongues, resistances, immunities; AL LG; SV Fort +21, Ref +30, Will +25 (+28 vs charms and compulsions); Str 16, Dex 29, Con 20, Int 14, Wis 24, Cha 16.</p><p></p><p><em>Skills and Feats:</em> Hide +25, Listen +37, Move Silently +25, Spot +37, Survival +15, Alertness, Called Shot (longbow), Great Fortitude, Improved Aimed Shot, Improved Precise Shot, In-stinctive Shot (longbow), Instinctive Strike (longbow), Point-Blank Shot, Precise Shot, Weapon Finesse, Weapon Focus (longbow).</p><p></p><p><em>SA — Spell-Like Abilities:</em> At will — <em>air walk, bless, detect good, detect evil, detect magic, guidance, polymorph self, plane shift</em> (self only), <em>resistance, virtue</em>.</p><p></p><p><em>SA — Soul Strike (Su):</em> 2d6 Con damage, 1/day, Fort half DC 29.</p><p></p><p><em>SA — Penetrating Shot (Su):</em> Ignore 5 points of Britannian steel or blacksteel-based DR.</p><p></p><p><em>SQ — Healing Touch (Sp):</em> 60 hit points per day.</p><p></p><p><em>SQ — Protective Aura (Su):</em> As free action, double-strength <em>magic circle against evil</em> and <em>lesser globe of invulnerability</em>.</p><p></p><p><em>SQ — Resistances (Ex):</em> +4 racial bonus to saves vs charms and compulsions.</p><p></p><p><em>SQ — Immunities (Ex):</em> Immune to fear, cold, fire and death effects.</p><p></p><p><em>Equipment:</em> <em>+5 distance holy seeking passage composite longbow</em> (+2 damage); <em>+3 holy rapier</em>; <em>bracers of armour +4</em>; <em>ring of protection +4</em>; <em>ring of elusiveness</em>; <em>shirt of natural armour +3</em>; <em>cloak of transport</em>; <em>amulet of resistance +4</em>; <em>boots of speed</em>; <em>stone of divine favor +1</em>; <em>luckstone</em>.</p><p></p><p><em>Powerup Results</em> (<em>greater heroism, speed, protective aura</em>): 216 hp; Spd 60 ft; AC 40 (touch 29, flat-footed 28); Grap +23; Atk +39/+39/+34/+29/+24 ranged (1d8+13/x3 plus 2d6 holy, <em>+5 distance holy seeking passage composite longbow</em>), or +37 ranged (1d8+49/x3 plus 5d8 plus 2d6 holy, <em>+5 distance holy seeking passage composite longbow</em>), or +32/+32/+27/+22/+17 melee (1d6+7/18–20 plus 2d6 holy, <em>+3 holy rapier</em>); SQ Immune to 3rd level spells or lower; SV Fort +25, Ref +35, Will +29.</p><p></p><p></p><p>Notes:</p><p>- <a href="http://www.zipworld.com.au/~hong/dnd/int_archery.htm" target="_blank">Intuitive archer PrC</a>. I toned it down a bit from what's on that page, which was built with the 3.0 OotBI and deepwood sniper in mind.</p></blockquote><p></p>
[QUOTE="hong, post: 2051577, member: 537"] [i]The second ideal of swordsmanship is achieved when the sword is absent from the hand, and present in the heart. When this is achieved, the swordsman can strike down foes from a distance, even with bare hands.[/i] “Knowing others is wisdom; knowing the self is enlightenment. Mastering others requires force; mastering the self needs strength.” [b]Aspect of Light (Truth):[/b] Female exalted nature spirit MA6/master of intuitive archery 10; CR 18; Medium Outsider (spirit); HD 4d6+16d8+100 (196 hp); Init +8; Spd 30 ft; AC 39 (touch 28, flat-footed 28); BAB +18; Grap +22; Atk +34/+29/+24/+19 ranged (1d8+13/x3 plus 2d6 holy, [i]+5 distance holy seeking passage composite longbow[/i]), or +36 ranged (1d8+49/x3 plus 5d8 plus 2d6 holy, [i]+5 distance holy seeking passage composite longbow[/i]), or +31/+26/+21/+16 melee (1d6+7/18–20 plus 2d6 holy, [i]+3 holy rapier[/i]); S/R 5 ft/5 ft; SA Spell-like abilities, intuitive archery mastery, imbued arrow, superior called shot, finding the target, penetrating shot, soul strike, holy power, holy touch; SQ DR 10/evil, SR 25, uncanny dodge, improved uncanny dodge, trap sense +2, [i]true seeing[/i] 10 mins/day, healing touch, protective aura, keen vision, tongues, resistances, immunities; AL LG; SV Fort +21, Ref +30, Will +25 (+28 vs charms and compulsions); Str 16, Dex 29, Con 20, Int 14, Wis 24, Cha 16. [i]Skills and Feats:[/i] Hide +25, Listen +37, Move Silently +25, Spot +37, Survival +15, Alertness, Called Shot (longbow), Great Fortitude, Improved Aimed Shot, Improved Precise Shot, In-stinctive Shot (longbow), Instinctive Strike (longbow), Point-Blank Shot, Precise Shot, Weapon Finesse, Weapon Focus (longbow). [i]SA — Spell-Like Abilities:[/i] At will — [i]air walk, bless, detect good, detect evil, detect magic, guidance, polymorph self, plane shift[/i] (self only), [i]resistance, virtue[/i]. [i]SA — Soul Strike (Su):[/i] 2d6 Con damage, 1/day, Fort half DC 29. [i]SA — Penetrating Shot (Su):[/i] Ignore 5 points of Britannian steel or blacksteel-based DR. [i]SQ — Healing Touch (Sp):[/i] 60 hit points per day. [i]SQ — Protective Aura (Su):[/i] As free action, double-strength [i]magic circle against evil[/i] and [i]lesser globe of invulnerability[/i]. [i]SQ — Resistances (Ex):[/i] +4 racial bonus to saves vs charms and compulsions. [i]SQ — Immunities (Ex):[/i] Immune to fear, cold, fire and death effects. [i]Equipment:[/i] [i]+5 distance holy seeking passage composite longbow[/i] (+2 damage); [i]+3 holy rapier[/i]; [i]bracers of armour +4[/i]; [i]ring of protection +4[/i]; [i]ring of elusiveness[/i]; [i]shirt of natural armour +3[/i]; [i]cloak of transport[/i]; [i]amulet of resistance +4[/i]; [i]boots of speed[/i]; [i]stone of divine favor +1[/i]; [i]luckstone[/i]. [i]Powerup Results[/i] ([i]greater heroism, speed, protective aura[/i]): 216 hp; Spd 60 ft; AC 40 (touch 29, flat-footed 28); Grap +23; Atk +39/+39/+34/+29/+24 ranged (1d8+13/x3 plus 2d6 holy, [i]+5 distance holy seeking passage composite longbow[/i]), or +37 ranged (1d8+49/x3 plus 5d8 plus 2d6 holy, [i]+5 distance holy seeking passage composite longbow[/i]), or +32/+32/+27/+22/+17 melee (1d6+7/18–20 plus 2d6 holy, [i]+3 holy rapier[/i]); SQ Immune to 3rd level spells or lower; SV Fort +25, Ref +35, Will +29. Notes: - [url=http://www.zipworld.com.au/~hong/dnd/int_archery.htm]Intuitive archer PrC[/url]. I toned it down a bit from what's on that page, which was built with the 3.0 OotBI and deepwood sniper in mind. [/QUOTE]
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