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<blockquote data-quote="hong" data-source="post: 2051583" data-attributes="member: 537"><p><em>The third ideal of swordsmanship is achieved when the sword is absent from both the hand and the heart. When this is achieved, the swordsman is at peace, and works to bring peace to all.</em></p><p></p><p>“Blessed are the poor in spirit, for theirs is the kingdom of heaven; blessed are they that mourn, for they shall be comforted; blessed are the meek, for they shall inherit the earth; blessed are they which do hunger and thirst after righteousness, for they shall be filled; blessed are the merciful, for they shall obtain mercy; blessed are the pure in heart, for they shall see God; blessed are the peacemakers, for they shall be called the children of God.”</p><p></p><p></p><p><strong>Aspect of Light (Love):</strong> Male celestial nature spirit mag16; CR 18; Medium Outsider (spirit); HD 4d6+16d4+100 (164 hp); Init +7; Spd 30 ft; AC 36 (touch 23, flat-footed 29); BAB +10; Grap +10; Atk +12/+7 melee (1d6+5 plus 2d6 holy, <em>+2 holy quarterstaff</em>); S/R 5 ft/5 ft; SA Spells, spell-like abilities, holy power, holy touch; SQ DR 10/evil, SR 25, aura of peace, healing touch, protective aura, keen vision, tongues, resistances, immunities; AL LG; SV Fort +19, Ref +24, Will +27; Str 10, Dex 24, Con 20, Int 16, Wis 24, Cha 29.</p><p></p><p><em>Skills and Feats:</em> Concentration +25, Diplomacy +35, Hide +10, Listen +10, Move Silently +10, Spellcraft +25, Spot +10, Consecrate Spell, Great Fortitude, Lightning Reflexes, Practiced Spellcaster, Quicken Spell, Sacred Vow, Spell Penetration, Versatile (Diplomacy, Sense Motive), Vow of Nonviolence, Vow of Peace.</p><p></p><p><em>SA — Spell-Like Abilities:</em> At will — <em>air walk, bless, detect good, detect evil, detect magic, guidance, polymorph self, plane shift</em> (self only), <em>resistance, virtue</em>.</p><p></p><p><em>SQ — Aura of Peace (Su):</em> As <em>calm emotions</em>, range 20 ft, Will DC 35 negates. Weapons striking the aspect of light shatter without causing damage; Fort DC 31 negates.</p><p></p><p><em>SQ — Healing Touch (Sp):</em> 180 hit points per day.</p><p></p><p><em>SQ — Protective Aura (Su):</em> As free action, double-strength <em>magic circle against evil</em> and <em>lesser globe of invulnerability</em>.</p><p></p><p><em>SQ — Resistances (Ex):</em> +4 racial bonus to saves vs charms and compulsions.</p><p></p><p><em>SQ — Immunities (Ex):</em> Immune to fear, cold, fire and death effects.</p><p></p><p><em>Equipment:</em> <em>+2 holy quarterstaff</em>; <em>bracers of armour +8</em>; <em>ring of protection +4</em>; <em>ring of elusiveness</em>; <em>shirt of natural armour +5</em>; <em>amulet of resistance +5</em>; <em>cloak of major displacement</em>; <em>luckstone</em>.</p><p></p><p><em>Spells Per Day</em> (6/9/8/8/8/8/7/6/4, save DC = 21 + spell level, or 25 + spell level for non-damaging spells): 0 — <em>arcane mark, dancing lights, daze, disrupt undead, ghost sound, mage hand, mending, prestidigitation, read magic, touch of fatigue</em>; 1st — <em>accuracy, charm person, endure elements, lesser orb of cold, magic missile, shield</em>; 2nd — <em>acid arrow, arcane lock, blades of fire, detect thoughts, hold person, invisibility</em>; 3rd — <em>earthbolt, fireball, haste, magic circle against evil, magnetism</em>; 4th — <em>air walk, charm monster, dimension door, earth reaver, pain</em>; 5th — <em>cone of cold, dominate person, telekinesis, symbol of sleep, wall of force</em>; 6th — <em>greater dispel magic, greater heroism, mass suggestion, undeath to death</em>; 7th — <em>limited wish, mass hold person</em>; 8th — <em>meteor swarm</em>. Caster level 20th.</p><p></p><p><em>Powerup Results</em> (quickened <em>shield, haste, displacement, protective aura</em>): Spd 60 ft; AC 41 (touch 24, flat-footed 33); Grap +11; Atk +13/+13/+8 melee (1d6+5 plus 2d6 holy, <em>+2 holy quarterstaff</em>); SQ 50% miss chance, immune to 3rd level spells or lower; SV Ref +25.</p></blockquote><p></p>
[QUOTE="hong, post: 2051583, member: 537"] [i]The third ideal of swordsmanship is achieved when the sword is absent from both the hand and the heart. When this is achieved, the swordsman is at peace, and works to bring peace to all.[/i] “Blessed are the poor in spirit, for theirs is the kingdom of heaven; blessed are they that mourn, for they shall be comforted; blessed are the meek, for they shall inherit the earth; blessed are they which do hunger and thirst after righteousness, for they shall be filled; blessed are the merciful, for they shall obtain mercy; blessed are the pure in heart, for they shall see God; blessed are the peacemakers, for they shall be called the children of God.” [b]Aspect of Light (Love):[/b] Male celestial nature spirit mag16; CR 18; Medium Outsider (spirit); HD 4d6+16d4+100 (164 hp); Init +7; Spd 30 ft; AC 36 (touch 23, flat-footed 29); BAB +10; Grap +10; Atk +12/+7 melee (1d6+5 plus 2d6 holy, [i]+2 holy quarterstaff[/i]); S/R 5 ft/5 ft; SA Spells, spell-like abilities, holy power, holy touch; SQ DR 10/evil, SR 25, aura of peace, healing touch, protective aura, keen vision, tongues, resistances, immunities; AL LG; SV Fort +19, Ref +24, Will +27; Str 10, Dex 24, Con 20, Int 16, Wis 24, Cha 29. [i]Skills and Feats:[/i] Concentration +25, Diplomacy +35, Hide +10, Listen +10, Move Silently +10, Spellcraft +25, Spot +10, Consecrate Spell, Great Fortitude, Lightning Reflexes, Practiced Spellcaster, Quicken Spell, Sacred Vow, Spell Penetration, Versatile (Diplomacy, Sense Motive), Vow of Nonviolence, Vow of Peace. [i]SA — Spell-Like Abilities:[/i] At will — [i]air walk, bless, detect good, detect evil, detect magic, guidance, polymorph self, plane shift[/i] (self only), [i]resistance, virtue[/i]. [i]SQ — Aura of Peace (Su):[/i] As [i]calm emotions[/i], range 20 ft, Will DC 35 negates. Weapons striking the aspect of light shatter without causing damage; Fort DC 31 negates. [i]SQ — Healing Touch (Sp):[/i] 180 hit points per day. [i]SQ — Protective Aura (Su):[/i] As free action, double-strength [i]magic circle against evil[/i] and [i]lesser globe of invulnerability[/i]. [i]SQ — Resistances (Ex):[/i] +4 racial bonus to saves vs charms and compulsions. [i]SQ — Immunities (Ex):[/i] Immune to fear, cold, fire and death effects. [i]Equipment:[/i] [i]+2 holy quarterstaff[/i]; [i]bracers of armour +8[/i]; [i]ring of protection +4[/i]; [i]ring of elusiveness[/i]; [i]shirt of natural armour +5[/i]; [i]amulet of resistance +5[/i]; [i]cloak of major displacement[/i]; [i]luckstone[/i]. [i]Spells Per Day[/i] (6/9/8/8/8/8/7/6/4, save DC = 21 + spell level, or 25 + spell level for non-damaging spells): 0 — [i]arcane mark, dancing lights, daze, disrupt undead, ghost sound, mage hand, mending, prestidigitation, read magic, touch of fatigue[/i]; 1st — [i]accuracy, charm person, endure elements, lesser orb of cold, magic missile, shield[/i]; 2nd — [i]acid arrow, arcane lock, blades of fire, detect thoughts, hold person, invisibility[/i]; 3rd — [i]earthbolt, fireball, haste, magic circle against evil, magnetism[/i]; 4th — [i]air walk, charm monster, dimension door, earth reaver, pain[/i]; 5th — [i]cone of cold, dominate person, telekinesis, symbol of sleep, wall of force[/i]; 6th — [i]greater dispel magic, greater heroism, mass suggestion, undeath to death[/i]; 7th — [i]limited wish, mass hold person[/i]; 8th — [i]meteor swarm[/i]. Caster level 20th. [i]Powerup Results[/i] (quickened [i]shield, haste, displacement, protective aura[/i]): Spd 60 ft; AC 41 (touch 24, flat-footed 33); Grap +11; Atk +13/+13/+8 melee (1d6+5 plus 2d6 holy, [i]+2 holy quarterstaff[/i]); SQ 50% miss chance, immune to 3rd level spells or lower; SV Ref +25. [/QUOTE]
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