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Hong's Britannia 3E NPC collection
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<blockquote data-quote="hong" data-source="post: 2074129" data-attributes="member: 537"><p>Three trusty witch hunter veterans, corralled in to help storm the bloodmages' stronghold of Stonegate. Malcolm is a TWF ranger, Randall is an archer with a shock bow, and Bishop is an inquisitor with access to the Luck domain including <em>spell turning</em>. Ah me.</p><p></p><p></p><p></p><p><strong>Malcolm:</strong> Male human rgr2/battlemage 7/witch hunter 4; CR 11; Medium Humanoid (human), HD 13d8+39 (117 hp); Init +3; Spd 30 ft; AC 24 (touch 16, flat-footed 20); BAB +11; Grap +15; Atk +18/+13/+8 melee (1d6+6/17–20, <em>+2 Britannian steel shortsword</em>), or +16/+11/+6 melee (1d6+6/17–20, <em>+2 Britannian steel shortsword</em>) and +16 melee (1d6+4/17–20, <em>+2 Britannian steel shortsword</em>); S/R 5 ft/5 ft; SA Spells, favoured enemy (monstrous humanoids +2), smite evil (+4 damage); SQ Detect evil, aura of courage; AL LN; SV Fort +17, Ref +15, Will +16; Str 18, Dex 18, Con 16, Int 10, Wis 15, Cha 16.</p><p></p><p><em>Skills and Feats:</em> Concentration +15, Knowledge (planes and spirits) +10, Spellcraft +10, Survival +15, Arcane Strike, Dodge, Mobility, Quicken Spell, Power Attack, Spring Attack, Practiced Spellcaster, Track, Two-Weapon Fighting, Weapon Focus (shortsword).</p><p></p><p><em>Equipment:</em> <em>+2 Britannian steel shortsword</em> (x2); <em>+4 chain shirt</em>; <em>ring of resistance +2</em>; <em>ring of protection +2</em>; <em>boots of speed</em>.</p><p></p><p><em>Spells Per Day</em> (5/6/6/5/2, save DC = 13 + spell level): 0 — <em>arcane mark, dancing lights, daze, detect magic, flare, light, mage hand, open/close</em>; 1st — <em>magic missile, protection from evil, scales of the serpent, shield, true strike</em>; 2nd — <em>blindsight, invisibility, lion’s charge</em>; 3rd — <em>displacement</em>; 4th — <em>stoneskin</em>. Caster level 12th.</p><p></p><p><em>Powerup Results</em> (<em>shield, scales of the serpent, displacement, speed</em>): Spd 60 ft; AC 34 (touch 17, flat-footed 29); Grap +16; Atk +19/+19/+14/+9 melee (1d6+6/17–20, <em>+2 Britannian steel shortsword</em>), or +17/+17/+12/+7 melee (1d6+6/17–20, <em>+2 Britannian steel shortsword</em>) and +17 melee (1d6+4/17–20, <em>+2 Britannian steel shortsword</em>); SQ 50% miss chance; SV Ref +16.</p><p></p><p></p><p></p><p><strong>Randall:</strong> Male human ftr1/battlemage 6/witch hunter 5/arcane archer 1; CR 11; Medium Humanoid (human); HD 1d10+11d8+36 (109 hp); Init +5; Spd 30 ft; AC 24 (touch 17, flat-footed 19); BAB +11; Grap +15; Atk +21/+16/+11 ranged (1d8+8/x3 plus 1d6 electricity, <em>+3 shock composite longbow</em>), or +16/+11/+6 melee (1d8+5/19–20, <em>+1 longsword</em>); S/R 5 ft/5 ft; SA Spells, smite evil (+5 damage), enhance arrow +1; SQ Spirits’ favour, detect evil; AL LN; SV Fort +16, Ref +14, Will +15; Str 18, Dex 20, Con 16, Int 10, Wis 14, Cha 15.</p><p></p><p><em>Skills and Feats:</em> Concentration +15, Knowledge (arcana) +10, Spellcraft +10, Survival +15, Arcane Strike, Point Blank Shot, Power Attack, Practiced Spellcaster, Precise Shot, Quicken Spell, Rapid Shot, Track, Weapon Focus (longbow).</p><p></p><p><em>Equipment:</em> <em>+3 shock composite longbow</em> (+4 damage); <em>+1 longsword</em>; <em>+4 studded leather</em>; <em>ring of protection +2</em>; <em>amulet of resistance +2</em>; <em>boots of speed</em>.</p><p></p><p><em>Spells Per Day</em> (5/6/6/4/2, save DC = 12 + spell level): 0 — <em>arcane mark, dancing lights, daze, detect magic, ghost sound, light, mage hand, open/close</em>; 1st — <em>magic missile, protection from evil, scales of the serpent, shield, true strike</em>; 2nd — <em>resist energy, scorching ray, see invisibility</em>; 3rd — <em>fireball</em>; 4th — <em>dimension door</em>. Caster level 12th.</p><p></p><p><em>Powerup Results</em> (<em>shield, scales of the serpent, speed</em>): Spd 60 ft; AC 34 (touch 18, flat-footed 28); Grap +16; Atk +22/+22/+17/+12 melee (1d8+8/x3 plus 1d6 electricity, <em>+3 shock composite longbow</em>), or +17/+17/+12/+7 melee (1d8+5/19–20, <em>+1 longsword</em>); SV Ref +15.</p><p></p><p></p><p></p><p><strong>Bishop:</strong> Male human drd7/druidic inquisitor 8; CR 12; Medium Humanoid (human); HD 15d6+60 (120 hp); Init +3; Spd 30 ft; AC 26 (touch 16, flat-footed 21); BAB +11; Grap +15; Atk +19/+14/+9 melee (1d8+10/19–20/x3 plus 2d6 holy, <em>+3 holy, spell storing Britannian steel spear</em>); S/R 5 ft/5 ft; SA Spells, turn undead, force shapechange; SQ Spirit sight, spirits’ favour, detect evil, immunities, pierce illusion, pierce disguise; AL LN; SV Fort +17, Ref +14, Will +23; Str 20, Dex 16, Con 18, Int 12, Wis 20, Cha 18.</p><p></p><p><em>Skills and Feats:</em> Concentration +20, Knowledge (arcana) +15, Knowledge (religion and philosophy) +15, Spellcraft +15, Divine Might, Dodge, Extra Turning, Great Fortitude, Improved Dodge, Indomitable, Power Attack, Sacred Vengeance, Soul of Battle.</p><p></p><p><em>SQ — Immunities (Ex):</em> Immune to charms and compulsions.</p><p></p><p><em>Equipment:</em> <em>+3 holy, spell storing Britannian steel spear (rebuke)</em>; <em>+4 chain shirt</em>; <em>ring of resistance +3</em>; <em>amulet of natural armour +2</em>; <em>boots of speed</em>.</p><p></p><p><em>Spells Prepared</em> (6/6+2/5+2/5+2/5+1/5+1/3+1/2+1/1+1, save DC = 15 + spell level): 0 — <em>detect disease, detect magic</em> (x2), <em>mending, read magic</em> (x2); 1st — <em>attraction, bless water, divine favor*</em> (x2), <em>detect undead</em> (x2), <em>shield of faith</em> (x2); 2nd — <em>aid*</em> (x2), <em>align weapon</em> (x2), <em>ancestral vengeance, rebuke, resist energy</em>; 3rd — <em>bestow curse, remove blindness/deafness, substitution, heroism*</em> (x2), <em>inflict serious wounds</em> (x2); 4th — <em>air walk, death ward</em> (x2), <em>divine power*, spell immunity</em> (x2); 5th — <em>commune with greater spirit, dispel evil, greater heroism*, summon nature’s ally V, superior resistance, teleport</em>; 6th — <em>harm, heal, stoneskin*, wind walk</em>; 7th — <em>greater restoration, holy word, spell turning*</em>; 8th — <em>holy aura, moment of prescience*</em>.</p><p>* denotes domain spell. Domains: Hero, Luck.</p><p></p><p><em>Powerup Results</em> (<em>substitution, stoneskin, shield of faith, greater heroism, divine power, divine favor, speed</em>): 150 hp; Spd 60 ft; AC 30 (touch 20, flat-footed 24); BAB +15; Grap +29; Atk +34/+34/+29/+24 melee (1d8+15/19–20/x3 plus 2d6 holy, <em>+3 holy, spell storing Britannian steel spear</em>); SQ DR 10/blacksteel, half damage from all attacks; SV Fort +21, Ref +19, Will +27; Str 22.</p></blockquote><p></p>
[QUOTE="hong, post: 2074129, member: 537"] Three trusty witch hunter veterans, corralled in to help storm the bloodmages' stronghold of Stonegate. Malcolm is a TWF ranger, Randall is an archer with a shock bow, and Bishop is an inquisitor with access to the Luck domain including [i]spell turning[/i]. Ah me. [b]Malcolm:[/b] Male human rgr2/battlemage 7/witch hunter 4; CR 11; Medium Humanoid (human), HD 13d8+39 (117 hp); Init +3; Spd 30 ft; AC 24 (touch 16, flat-footed 20); BAB +11; Grap +15; Atk +18/+13/+8 melee (1d6+6/17–20, [i]+2 Britannian steel shortsword[/i]), or +16/+11/+6 melee (1d6+6/17–20, [i]+2 Britannian steel shortsword[/i]) and +16 melee (1d6+4/17–20, [i]+2 Britannian steel shortsword[/i]); S/R 5 ft/5 ft; SA Spells, favoured enemy (monstrous humanoids +2), smite evil (+4 damage); SQ Detect evil, aura of courage; AL LN; SV Fort +17, Ref +15, Will +16; Str 18, Dex 18, Con 16, Int 10, Wis 15, Cha 16. [i]Skills and Feats:[/i] Concentration +15, Knowledge (planes and spirits) +10, Spellcraft +10, Survival +15, Arcane Strike, Dodge, Mobility, Quicken Spell, Power Attack, Spring Attack, Practiced Spellcaster, Track, Two-Weapon Fighting, Weapon Focus (shortsword). [i]Equipment:[/i] [i]+2 Britannian steel shortsword[/i] (x2); [i]+4 chain shirt[/i]; [i]ring of resistance +2[/i]; [i]ring of protection +2[/i]; [i]boots of speed[/i]. [i]Spells Per Day[/i] (5/6/6/5/2, save DC = 13 + spell level): 0 — [i]arcane mark, dancing lights, daze, detect magic, flare, light, mage hand, open/close[/i]; 1st — [i]magic missile, protection from evil, scales of the serpent, shield, true strike[/i]; 2nd — [i]blindsight, invisibility, lion’s charge[/i]; 3rd — [i]displacement[/i]; 4th — [i]stoneskin[/i]. Caster level 12th. [i]Powerup Results[/i] ([i]shield, scales of the serpent, displacement, speed[/i]): Spd 60 ft; AC 34 (touch 17, flat-footed 29); Grap +16; Atk +19/+19/+14/+9 melee (1d6+6/17–20, [i]+2 Britannian steel shortsword[/i]), or +17/+17/+12/+7 melee (1d6+6/17–20, [i]+2 Britannian steel shortsword[/i]) and +17 melee (1d6+4/17–20, [i]+2 Britannian steel shortsword[/i]); SQ 50% miss chance; SV Ref +16. [b]Randall:[/b] Male human ftr1/battlemage 6/witch hunter 5/arcane archer 1; CR 11; Medium Humanoid (human); HD 1d10+11d8+36 (109 hp); Init +5; Spd 30 ft; AC 24 (touch 17, flat-footed 19); BAB +11; Grap +15; Atk +21/+16/+11 ranged (1d8+8/x3 plus 1d6 electricity, [i]+3 shock composite longbow[/i]), or +16/+11/+6 melee (1d8+5/19–20, [i]+1 longsword[/i]); S/R 5 ft/5 ft; SA Spells, smite evil (+5 damage), enhance arrow +1; SQ Spirits’ favour, detect evil; AL LN; SV Fort +16, Ref +14, Will +15; Str 18, Dex 20, Con 16, Int 10, Wis 14, Cha 15. [i]Skills and Feats:[/i] Concentration +15, Knowledge (arcana) +10, Spellcraft +10, Survival +15, Arcane Strike, Point Blank Shot, Power Attack, Practiced Spellcaster, Precise Shot, Quicken Spell, Rapid Shot, Track, Weapon Focus (longbow). [i]Equipment:[/i] [i]+3 shock composite longbow[/i] (+4 damage); [i]+1 longsword[/i]; [i]+4 studded leather[/i]; [i]ring of protection +2[/i]; [i]amulet of resistance +2[/i]; [i]boots of speed[/i]. [i]Spells Per Day[/i] (5/6/6/4/2, save DC = 12 + spell level): 0 — [i]arcane mark, dancing lights, daze, detect magic, ghost sound, light, mage hand, open/close[/i]; 1st — [i]magic missile, protection from evil, scales of the serpent, shield, true strike[/i]; 2nd — [i]resist energy, scorching ray, see invisibility[/i]; 3rd — [i]fireball[/i]; 4th — [i]dimension door[/i]. Caster level 12th. [i]Powerup Results[/i] ([i]shield, scales of the serpent, speed[/i]): Spd 60 ft; AC 34 (touch 18, flat-footed 28); Grap +16; Atk +22/+22/+17/+12 melee (1d8+8/x3 plus 1d6 electricity, [i]+3 shock composite longbow[/i]), or +17/+17/+12/+7 melee (1d8+5/19–20, [i]+1 longsword[/i]); SV Ref +15. [b]Bishop:[/b] Male human drd7/druidic inquisitor 8; CR 12; Medium Humanoid (human); HD 15d6+60 (120 hp); Init +3; Spd 30 ft; AC 26 (touch 16, flat-footed 21); BAB +11; Grap +15; Atk +19/+14/+9 melee (1d8+10/19–20/x3 plus 2d6 holy, [i]+3 holy, spell storing Britannian steel spear[/i]); S/R 5 ft/5 ft; SA Spells, turn undead, force shapechange; SQ Spirit sight, spirits’ favour, detect evil, immunities, pierce illusion, pierce disguise; AL LN; SV Fort +17, Ref +14, Will +23; Str 20, Dex 16, Con 18, Int 12, Wis 20, Cha 18. [i]Skills and Feats:[/i] Concentration +20, Knowledge (arcana) +15, Knowledge (religion and philosophy) +15, Spellcraft +15, Divine Might, Dodge, Extra Turning, Great Fortitude, Improved Dodge, Indomitable, Power Attack, Sacred Vengeance, Soul of Battle. [i]SQ — Immunities (Ex):[/i] Immune to charms and compulsions. [i]Equipment:[/i] [i]+3 holy, spell storing Britannian steel spear (rebuke)[/i]; [i]+4 chain shirt[/i]; [i]ring of resistance +3[/i]; [i]amulet of natural armour +2[/i]; [i]boots of speed[/i]. [i]Spells Prepared[/i] (6/6+2/5+2/5+2/5+1/5+1/3+1/2+1/1+1, save DC = 15 + spell level): 0 — [i]detect disease, detect magic[/i] (x2), [i]mending, read magic[/i] (x2); 1st — [i]attraction, bless water, divine favor*[/i] (x2), [i]detect undead[/i] (x2), [i]shield of faith[/i] (x2); 2nd — [i]aid*[/i] (x2), [i]align weapon[/i] (x2), [i]ancestral vengeance, rebuke, resist energy[/i]; 3rd — [i]bestow curse, remove blindness/deafness, substitution, heroism*[/i] (x2), [i]inflict serious wounds[/i] (x2); 4th — [i]air walk, death ward[/i] (x2), [i]divine power*, spell immunity[/i] (x2); 5th — [i]commune with greater spirit, dispel evil, greater heroism*, summon nature’s ally V, superior resistance, teleport[/i]; 6th — [i]harm, heal, stoneskin*, wind walk[/i]; 7th — [i]greater restoration, holy word, spell turning*[/i]; 8th — [i]holy aura, moment of prescience*[/i]. * denotes domain spell. Domains: Hero, Luck. [i]Powerup Results[/i] ([i]substitution, stoneskin, shield of faith, greater heroism, divine power, divine favor, speed[/i]): 150 hp; Spd 60 ft; AC 30 (touch 20, flat-footed 24); BAB +15; Grap +29; Atk +34/+34/+29/+24 melee (1d8+15/19–20/x3 plus 2d6 holy, [i]+3 holy, spell storing Britannian steel spear[/i]); SQ DR 10/blacksteel, half damage from all attacks; SV Fort +21, Ref +19, Will +27; Str 22. [/QUOTE]
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