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Hong's Martial Artist
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<blockquote data-quote="hong" data-source="post: 522025" data-attributes="member: 537"><p>Martial artists sure are a popular class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>While I grok the desire to emulate the source material as closely as possible, I'm not sure I'd go to the trouble of making up two classes or modelling feats and abilities specifically on a given tradition or genre.</p><p></p><p>Most of the classes in D&D are fairly generic. A fighter is a guy who hits things with swords or other weapons, a rogue gets to sneak around and do subtle stuff, and so on. The exact way in which one fighter hits things will be different from the next: one may be the grim, taciturn "man with no name", while the other may be a flashy, flamboyant swashbuckler. While the class remains the same, different characters can draw from different traditions. This is what allows the fighter to fit into just about any setting: whether it's Greyhawk, FR, Rokugan, Nyambe (the African setting from Atlas) or whatever, there'll always be someone whose job is to hit things with sharp sticks.</p><p></p><p>For this reason, the martial artist I made up keeps things fairly vague. You can use it to represent the wuxia swordsman, but you could also use it for a swashbuckling type if you wanted. Because it isn't tied specifically to the oriental tradition, it remains relevant regardless of setting, so long as unarmoured warriors are present. And since one of the more widespread conventions in fantasy seems to be that heroes don't worry about heavy armour, the martial artist should have a niche in quite a few places.</p></blockquote><p></p>
[QUOTE="hong, post: 522025, member: 537"] Martial artists sure are a popular class. :cool: While I grok the desire to emulate the source material as closely as possible, I'm not sure I'd go to the trouble of making up two classes or modelling feats and abilities specifically on a given tradition or genre. Most of the classes in D&D are fairly generic. A fighter is a guy who hits things with swords or other weapons, a rogue gets to sneak around and do subtle stuff, and so on. The exact way in which one fighter hits things will be different from the next: one may be the grim, taciturn "man with no name", while the other may be a flashy, flamboyant swashbuckler. While the class remains the same, different characters can draw from different traditions. This is what allows the fighter to fit into just about any setting: whether it's Greyhawk, FR, Rokugan, Nyambe (the African setting from Atlas) or whatever, there'll always be someone whose job is to hit things with sharp sticks. For this reason, the martial artist I made up keeps things fairly vague. You can use it to represent the wuxia swordsman, but you could also use it for a swashbuckling type if you wanted. Because it isn't tied specifically to the oriental tradition, it remains relevant regardless of setting, so long as unarmoured warriors are present. And since one of the more widespread conventions in fantasy seems to be that heroes don't worry about heavy armour, the martial artist should have a niche in quite a few places. [/QUOTE]
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