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Honor + Intrigue Campaign: In the Shadow of the Sun King
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<blockquote data-quote="BASHMAN" data-source="post: 7590349" data-attributes="member: 8277"><p>Julie’s speeding mount was surrounded by three bandits who also each had hostages. Just as they were crossing a bridge, a musketeer (Girard) managed to see them. Fixing his pole-brace, he leveled his musket and fired, dropping low one of the bandits. Julie capitalized on the distraction to cut down the other two from horseback while also managing to stop their mounts before the prisoners suffered any harm.</p><p></p><p>Meanwhile, back in the town, Baron Porthos received medical attention from Wilhelm and a foreign Healer. Comtesse Du Mornay ordered the town guard to set a defense up around the city in case more bandits returned. Montenegro makes preparations for his interrogation. Meanwhile, the PCs go on a search party after the missing women.</p><p></p><p>Tracking the bandits, they find a fork in the trail leading into the dark forest; a dozen horses go one way, and two horses go another. Alec sees a scrap of his sister’s dress in the direction of the two horses and follows. He comes to an area in the woods where he finds Mary-Alice tied to a tree and two dead bandits, their heads crushed together. Mary-Alice says she was rescued by an enormous man dressed in furs who said to them “this girl is not permitted to die!” The horses ran off when the stranger approached, and he also did not stay to untie her or let her get a proper look at him</p><p></p><p>The other PCs found a clearing in the woods at the center of which was an old windmill along with a ruined building that was acting as a makeshift barn for the bandits’ horses. Wilhelm was annoyed that the other PCs immediately abandoned his plan and charged towards the windmill, blowing their chance at surprise. A firefight ensued between many bandits inside the windmill and PCs on the edge of the clearing, though some bandits did engage in melee outside with some of the PCs. Julie charged on horseback, grabbed the turning windmill blade and swung into the third-floor window, goading the bandit leader there into a duel amongst the turning gears and clouds of flour.</p><p></p><p>Meanwhile downstairs, Evylyn engaged in a shootout with a bandit leader at the top of the stairs. Her pistol misfired while the bandit began to take aim. Before he could shoot, Eliot the Highlander charged up the stairs, lunging with his mighty claymore, only to embed it deep into a wooden beam. The bandit fired one of his pistols right next to Eliot’s ear, temporarily deafening him (“what’s that chiggin’noise?” became his go-to piece of any conversation for the remainder of the session) but missing Evelyn. As he made ready to blow Eliot’s head off with the second pistol, Girard (who had already fired his musket and entered the windmill), from the base of the stairs, drew his sword and flung it straight into the bandit’s heart, killing him and pinning him to the wall.</p><p></p><p>Upstairs, Julie began to whittle down her opponent, who offered to tell them everything he knows in exchange for safe passage out of the town. Initially, Julie promised “I swear no man shall harm you” but when the bandit asked Girard for his word as a Musketeer he said “you will not be harmed” preventing Julie from a (hilarious) double cross. The bandit told them that their boss is Rinaldo, an Italian mercenary who is planning to sell the women either to Corsairs (who will sell them for harem girls) or to Caribbean brothels. However, one woman in particular (Clarisse) was to be brought alive and unharmed to their paymaster, a man called Lucien. Only Rinaldo ever met with Lucien and only he knows where Clarisse was to be brought. The bandit tells the PCs where Rinaldo and his men are camped and is set free. </p><p></p><p>As the PCs are making their way to the bandit’s camp, they realize they are being followed. Rather than shooting at their pursuer, they wait and talk to him, discovering it is Inquisitor Montenegro behind them. Montenegro managed to find them by interrogating one of the surviving bandits from the town attack. He did not know if the PCs would have found them and did not want to wait to find out and set off on his own after them. They agree to work together.</p><p></p><p>The PCs plan to surround the bandit camp and attack, and initially, things go according to plan. Several PCs use stunts to defeat a large number of Pawns at once, collapsing tents, swinging off tree limbs to slam into a group like a wrecking ball, while other PCs elect to simply cut down multiple bandits. Wilhelm’s Blessed Boon was activated twice during this fight as musket balls whizzed by his head. Julie faces off against Rinaldo in a one-on-one duel that she begins handily winning (she begins carving slashes into his buff-coat to accentuate her questions). Just when Rinaldo is ready to give up and tell the PCs everything, one of his bandits pulls a grenade and chucks it into the campfire and runs (Wilhelm’s Cursed Flaw was activated, as he was standing right next to the fire). Eliot managed to swing his claymore like a golf-club, launching the grenade (which was going to explode at the top of next round) to a safe distance</p><p></p><p>Now captured, Rinaldo tells the PCs about Lucien, the bearded old man who hired him to kidnap Clarisse. He’d been paid 1,000 Livre (in a bag containing 50 gold double Louis d’Or coins) to kidnap her alone but was told he may kidnap and sell off other women to increase his profits and cover his tracks. The other women were to be sold either to the harem (200 Livre apiece for those chosen by the Corsairs) or the brothels (60 Livre apiece for all who were left). Clarisse was taken to the seaside caves by two of Rinaldo’s trusted lieutenants. Montenegro (and the other PCs who will not appear next session) will take the girls and Rinaldo back to town, while the PCs head to the seaside caverns…</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 7590349, member: 8277"] Julie’s speeding mount was surrounded by three bandits who also each had hostages. Just as they were crossing a bridge, a musketeer (Girard) managed to see them. Fixing his pole-brace, he leveled his musket and fired, dropping low one of the bandits. Julie capitalized on the distraction to cut down the other two from horseback while also managing to stop their mounts before the prisoners suffered any harm. Meanwhile, back in the town, Baron Porthos received medical attention from Wilhelm and a foreign Healer. Comtesse Du Mornay ordered the town guard to set a defense up around the city in case more bandits returned. Montenegro makes preparations for his interrogation. Meanwhile, the PCs go on a search party after the missing women. Tracking the bandits, they find a fork in the trail leading into the dark forest; a dozen horses go one way, and two horses go another. Alec sees a scrap of his sister’s dress in the direction of the two horses and follows. He comes to an area in the woods where he finds Mary-Alice tied to a tree and two dead bandits, their heads crushed together. Mary-Alice says she was rescued by an enormous man dressed in furs who said to them “this girl is not permitted to die!” The horses ran off when the stranger approached, and he also did not stay to untie her or let her get a proper look at him The other PCs found a clearing in the woods at the center of which was an old windmill along with a ruined building that was acting as a makeshift barn for the bandits’ horses. Wilhelm was annoyed that the other PCs immediately abandoned his plan and charged towards the windmill, blowing their chance at surprise. A firefight ensued between many bandits inside the windmill and PCs on the edge of the clearing, though some bandits did engage in melee outside with some of the PCs. Julie charged on horseback, grabbed the turning windmill blade and swung into the third-floor window, goading the bandit leader there into a duel amongst the turning gears and clouds of flour. Meanwhile downstairs, Evylyn engaged in a shootout with a bandit leader at the top of the stairs. Her pistol misfired while the bandit began to take aim. Before he could shoot, Eliot the Highlander charged up the stairs, lunging with his mighty claymore, only to embed it deep into a wooden beam. The bandit fired one of his pistols right next to Eliot’s ear, temporarily deafening him (“what’s that chiggin’noise?” became his go-to piece of any conversation for the remainder of the session) but missing Evelyn. As he made ready to blow Eliot’s head off with the second pistol, Girard (who had already fired his musket and entered the windmill), from the base of the stairs, drew his sword and flung it straight into the bandit’s heart, killing him and pinning him to the wall. Upstairs, Julie began to whittle down her opponent, who offered to tell them everything he knows in exchange for safe passage out of the town. Initially, Julie promised “I swear no man shall harm you” but when the bandit asked Girard for his word as a Musketeer he said “you will not be harmed” preventing Julie from a (hilarious) double cross. The bandit told them that their boss is Rinaldo, an Italian mercenary who is planning to sell the women either to Corsairs (who will sell them for harem girls) or to Caribbean brothels. However, one woman in particular (Clarisse) was to be brought alive and unharmed to their paymaster, a man called Lucien. Only Rinaldo ever met with Lucien and only he knows where Clarisse was to be brought. The bandit tells the PCs where Rinaldo and his men are camped and is set free. As the PCs are making their way to the bandit’s camp, they realize they are being followed. Rather than shooting at their pursuer, they wait and talk to him, discovering it is Inquisitor Montenegro behind them. Montenegro managed to find them by interrogating one of the surviving bandits from the town attack. He did not know if the PCs would have found them and did not want to wait to find out and set off on his own after them. They agree to work together. The PCs plan to surround the bandit camp and attack, and initially, things go according to plan. Several PCs use stunts to defeat a large number of Pawns at once, collapsing tents, swinging off tree limbs to slam into a group like a wrecking ball, while other PCs elect to simply cut down multiple bandits. Wilhelm’s Blessed Boon was activated twice during this fight as musket balls whizzed by his head. Julie faces off against Rinaldo in a one-on-one duel that she begins handily winning (she begins carving slashes into his buff-coat to accentuate her questions). Just when Rinaldo is ready to give up and tell the PCs everything, one of his bandits pulls a grenade and chucks it into the campfire and runs (Wilhelm’s Cursed Flaw was activated, as he was standing right next to the fire). Eliot managed to swing his claymore like a golf-club, launching the grenade (which was going to explode at the top of next round) to a safe distance Now captured, Rinaldo tells the PCs about Lucien, the bearded old man who hired him to kidnap Clarisse. He’d been paid 1,000 Livre (in a bag containing 50 gold double Louis d’Or coins) to kidnap her alone but was told he may kidnap and sell off other women to increase his profits and cover his tracks. The other women were to be sold either to the harem (200 Livre apiece for those chosen by the Corsairs) or the brothels (60 Livre apiece for all who were left). Clarisse was taken to the seaside caves by two of Rinaldo’s trusted lieutenants. Montenegro (and the other PCs who will not appear next session) will take the girls and Rinaldo back to town, while the PCs head to the seaside caverns… [/QUOTE]
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