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Honor + Intrigue Campaign: In the Shadow of the Sun King
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<blockquote data-quote="BASHMAN" data-source="post: 7590351" data-attributes="member: 8277"><p>Erstwhile, our faithful heroes had burst into the office of Jean Garnier via a secret passageway that connected a hidden subterranean temple to pagan gods (Dagon, Ba'al, Tiamat, etc.) As soon as she emerged from what appeared to be a cabinet in an office, Julie noticed the door on the other side opening, and rushed to what she thought would be Clarisse, but turned out to be Jean Garnier, a bearded older man who always gave Julie the creeps. </p><p></p><p>Immediately she came to the conclusion that Garnier was Lucien and must have taken Clarisse, and challenged him to a duel on the spot to reveal her location. Having none of this, Garnier shouted for guards. As other heroes came through the secret passage, ten guards led by Seargent Gaspar burst into the room. Gaspar attempted to obey the orders of Garnier to seize them, but his sword arm was quite slow and he had just run about 50 feet down the hall, so he needed a breather.Evylyn offered him a chair and he gratefully accepted, as well as the cup of wine that was already sitting upon the table. </p><p></p><p>Cooler heads prevailed and Garnier expressed to the Heroes' (even Julie) satisfaction that he was not the culprit and in fact had no idea of that secret passage's existence. Garnier explained to the PCs that Lucien is some sort of charmer and he has great sway over the Comtesse; she had given him the run of the castle and ordered all people not to disturb him. They went down to inspect the pagan ruins and the bone pile; while Wilhelm thinking of the Comtesse's safety told two guards to go and warn her what was going on. (I tossed him a Fortune Point for that). </p><p></p><p>Convinced the Comtesse was in danger, Garnier and Gaspar accompany the party where first they searched Lucien's rooms, in which they discovered a chest of drawers containing a hooded robe... and a false beard. Evylyn and Angus also came to the conclusion that if a sorcerer were planning to harm Clarisse for some sort of magical ritual, it would likely need to be under the light of the full moon (which is that night in a matter of minutes!). Realizing that the only likely place is the roof of the castle, they make their way there only to see two guards cross halberds at the entrance to the stairs. </p><p></p><p>They refused to let the PCs pass, saying the Comtess had ordered them not to let anybody by no matter what (these are the same two guards Wilhelm had sent to warn the Comtesse). Even Gerard the Musketeer's attempt to pull rank and order them to move in the name of the King did not work. It came to violence, with the two guards fighting surprisingly well in the narrow hallway with their halberds, but they were ultimately defeated. </p><p></p><p>The Heroes emerged from the rooftop stair to see Clarisse laying unconscious upon a slab, her skin painted with arcane runes while the Comtesse du Mornay stood chanting over her in a tongue unheard by human ears for millennia, a pink mist rising from Clarisse's mouth and being inhaled by the Comtesse. Julie rushed towards her and hurled her main gauche at the Comtesse, but missed. The Comtesse screamed, "HOW DARE YOU INTERRUPT MY REJUVENATION RITUAL!" At that moment she said some more arcane words, and the rooftop gargoyles came to life with red glowing eyes and flew upon the Heroes. Julie lept onto the slab, standing over Clarisse's body to protect her as she stood against three gargoyles AND the Comtesse. In spite of their frantic attacks, Julie held her ground unscathed while her companions tried to fight off the gargoyles whose stony bodies were proving rather hardy (though Angus did grab one and break its wing before shoving it over the side of the wall, killing it). </p><p></p><p>Realizing Angus would make a valuable asset, le Comtesse used her magic to bewitch him... and it worked. Angus attacked Wilhelm and badly wounded him (were it not for his armor he might have died). While some heroes continued to subdue gargoyles, Alec and Angus faced off in a clash of the Highlanders on the roof. Amazingly, Alec managed to disarm Angus... who then proceeded to bearhug and crack some ribs. Jean Garnier helped hold him fast and Alec managed to bring the pommel of his sword down on his head (a Mighty Success) knocking him unconscious (I gave Angus' player a Fortune Point for accepting the unconsciousness). </p><p></p><p>Meanwhile, the Comtesse cast another spell turning her own skin into a porcelain-looking stone, allowing her to absorb a musket shot with only minor damage. Forced by a sword attack by Clarisse to Yield Advantage, the Comtess found herself standing against the parapets, her back to the sea and the crashing rocks below. Seeing herself now outnumbered and surrounded, the Comtesse told the party "I shall remember this! Each of you is marked for death!" She then fell backward off the roof as a trio of remaining gargoyles flew to catch her. They saw her emerge in the sky about 100 feet away from them. With their very last loaded musket, Wilhelm took the shot and winged the Comtess badly... but she survived. By the time a new weapon could be loaded, they were dots on the horizon. Epilogue: Clarisse was awoken with the aid of the healer Ali Funda's smelling salts, and given some clothes. Julie revealed her true nature and Clarisse seemed amenable to it. The Comtesse's room was searched, revealing an onyx chest build directly into the wall. The chest depicted various animal-headed figures and had five keyholes on it. Upon inspection, the PCs came to the conclusion that the keys not only had to fit the locks but had to be opened in the correct order. However, the Comtesse has the keys... and she plots her revenge. I awarded Advancement Points and had the PCs make some plans for what they plan to do with their downtime. They certainly earned it.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 7590351, member: 8277"] Erstwhile, our faithful heroes had burst into the office of Jean Garnier via a secret passageway that connected a hidden subterranean temple to pagan gods (Dagon, Ba'al, Tiamat, etc.) As soon as she emerged from what appeared to be a cabinet in an office, Julie noticed the door on the other side opening, and rushed to what she thought would be Clarisse, but turned out to be Jean Garnier, a bearded older man who always gave Julie the creeps. Immediately she came to the conclusion that Garnier was Lucien and must have taken Clarisse, and challenged him to a duel on the spot to reveal her location. Having none of this, Garnier shouted for guards. As other heroes came through the secret passage, ten guards led by Seargent Gaspar burst into the room. Gaspar attempted to obey the orders of Garnier to seize them, but his sword arm was quite slow and he had just run about 50 feet down the hall, so he needed a breather.Evylyn offered him a chair and he gratefully accepted, as well as the cup of wine that was already sitting upon the table. Cooler heads prevailed and Garnier expressed to the Heroes' (even Julie) satisfaction that he was not the culprit and in fact had no idea of that secret passage's existence. Garnier explained to the PCs that Lucien is some sort of charmer and he has great sway over the Comtesse; she had given him the run of the castle and ordered all people not to disturb him. They went down to inspect the pagan ruins and the bone pile; while Wilhelm thinking of the Comtesse's safety told two guards to go and warn her what was going on. (I tossed him a Fortune Point for that). Convinced the Comtesse was in danger, Garnier and Gaspar accompany the party where first they searched Lucien's rooms, in which they discovered a chest of drawers containing a hooded robe... and a false beard. Evylyn and Angus also came to the conclusion that if a sorcerer were planning to harm Clarisse for some sort of magical ritual, it would likely need to be under the light of the full moon (which is that night in a matter of minutes!). Realizing that the only likely place is the roof of the castle, they make their way there only to see two guards cross halberds at the entrance to the stairs. They refused to let the PCs pass, saying the Comtess had ordered them not to let anybody by no matter what (these are the same two guards Wilhelm had sent to warn the Comtesse). Even Gerard the Musketeer's attempt to pull rank and order them to move in the name of the King did not work. It came to violence, with the two guards fighting surprisingly well in the narrow hallway with their halberds, but they were ultimately defeated. The Heroes emerged from the rooftop stair to see Clarisse laying unconscious upon a slab, her skin painted with arcane runes while the Comtesse du Mornay stood chanting over her in a tongue unheard by human ears for millennia, a pink mist rising from Clarisse's mouth and being inhaled by the Comtesse. Julie rushed towards her and hurled her main gauche at the Comtesse, but missed. The Comtesse screamed, "HOW DARE YOU INTERRUPT MY REJUVENATION RITUAL!" At that moment she said some more arcane words, and the rooftop gargoyles came to life with red glowing eyes and flew upon the Heroes. Julie lept onto the slab, standing over Clarisse's body to protect her as she stood against three gargoyles AND the Comtesse. In spite of their frantic attacks, Julie held her ground unscathed while her companions tried to fight off the gargoyles whose stony bodies were proving rather hardy (though Angus did grab one and break its wing before shoving it over the side of the wall, killing it). Realizing Angus would make a valuable asset, le Comtesse used her magic to bewitch him... and it worked. Angus attacked Wilhelm and badly wounded him (were it not for his armor he might have died). While some heroes continued to subdue gargoyles, Alec and Angus faced off in a clash of the Highlanders on the roof. Amazingly, Alec managed to disarm Angus... who then proceeded to bearhug and crack some ribs. Jean Garnier helped hold him fast and Alec managed to bring the pommel of his sword down on his head (a Mighty Success) knocking him unconscious (I gave Angus' player a Fortune Point for accepting the unconsciousness). Meanwhile, the Comtesse cast another spell turning her own skin into a porcelain-looking stone, allowing her to absorb a musket shot with only minor damage. Forced by a sword attack by Clarisse to Yield Advantage, the Comtess found herself standing against the parapets, her back to the sea and the crashing rocks below. Seeing herself now outnumbered and surrounded, the Comtesse told the party "I shall remember this! Each of you is marked for death!" She then fell backward off the roof as a trio of remaining gargoyles flew to catch her. They saw her emerge in the sky about 100 feet away from them. With their very last loaded musket, Wilhelm took the shot and winged the Comtess badly... but she survived. By the time a new weapon could be loaded, they were dots on the horizon. Epilogue: Clarisse was awoken with the aid of the healer Ali Funda's smelling salts, and given some clothes. Julie revealed her true nature and Clarisse seemed amenable to it. The Comtesse's room was searched, revealing an onyx chest build directly into the wall. The chest depicted various animal-headed figures and had five keyholes on it. Upon inspection, the PCs came to the conclusion that the keys not only had to fit the locks but had to be opened in the correct order. However, the Comtesse has the keys... and she plots her revenge. I awarded Advancement Points and had the PCs make some plans for what they plan to do with their downtime. They certainly earned it. [/QUOTE]
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