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Honor + Intrigue Campaign: In the Shadow of the Sun King
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<blockquote data-quote="BASHMAN" data-source="post: 7590353" data-attributes="member: 8277"><p>After this point, I ran a series of adventure modules. The first was "Death of a Swordsman" which is being published (tomorrow) as part of the Duelist's Guidebook for Honor + Intrigue. This is when I stopped posting adventure updates online because I didn't want to give anything away from the story. I did adapt the adventure by moving it from Spain to Bordeaux. There was also a twist in that one of the NPCs ended up being entangled not only in the events of "Death of a Swordsman" but turned out to be in league with the Comtess as well. This was not originally planned, but the result of allowing the PCs to create plot points by listening to their theories and conjectures (that is a very useful GM tool). So there was a side-plot in Bordeaux involving an NPC giving shelter to the Comtess in exchange for taking them on as a disciple and to use the rejuvination ritual on them as well. </p><p></p><p>Investigating this lead, Angus headed to the Hotel of the NPC where he was allowed to enter and shown into a drawing room... then promptly locked inside. As he looked about for a means of escape (tried impaling his sword through the floor only to manage getting it stuck) the bearskin rug in the room came to life and attacked him. He somehow managed to fight off this creature just in time for a group of guards to arrive. Stabbed, clubbed, shot with a crossbow, he managed to leap from the banister and make his way out the front door when he saw the Comtess who put him to sleep with a whispered word. Hours of darkness passed and he awoke inside a gibbet in a dungeon beneath the floor! By his strength and determination, he managed to swing the gibbet into the wall and smash it open and fight his way through the guards to escape and reunite with the rest of the party (who were dealing with the non-supernatural events of "Death of a Swordsman". He informed them that the Comtess was back! The party had one more final showdown atop the roof of the du Mornay estate, this time succeeding in killing the Comtess who had summoned a very powerful demon during the combat. Wilhelm managed to bring the demon to the brink of death when it pledged to serve him in exchange for its life. To the shock of EVERYONE he agreed, ordering it to "Go beneath the surface of the sea and do not emerge for the rest of my life." The demon immediately obliged. He is immortal, after all. And Wilhelm has such a tragic fate in store for his future... it won't be long. This caused a rift in the party and Alec chose to leave the party, returning to his family lands in Scotland where he is determined to face Krovavich in one final showdown. </p><p> </p><p>After this excitement, the PCs once again took rest, and were invited to visit Versailles as part of Baron Porthos' entourage. News has also come that negotiations are going very badly with Spain and it is all but certain that King Louis means to start a war with his poor little brother-in-law Charles over his wife's dowry that had never been paid (history calls this the War of Devolution). </p><p></p><p>This was the set up for me to run an espionage-themed adventure: "Juego de Damas" (Game of Ladies) originally published in Spanish for the Capitan Alatriste RPG. I adapted the setting to move the action to Paris. The heroes were sought out to come to the aid of a beautiful Italian lady Madonna Cosima and recover a glove of hers that was stolen (as part of a blackmail scheme) only to discover that the beautiful Madonna was a spy! The PCs were approached by the Comtess Isabelle Du Auroix, aka "The Black Princess", a beautiful noblewoman with an eyepatch who runs Le Cabinet Noire-- King Louis' very own counterespionage team-- with an offer to make things right by finding out what the Madonna was up to. The PCs were on the guest list for a party thrown by the Madonna and managed to sneak about her "uncle's" mansion to acquire a secret message with her instructions. During the spy intrigue, Julie succumbed to seduction by the Madonna (or was it the other way around?) allowing the PCs to escape with the information intact. With proof of her status as a spy, Madonna Cosima was expelled from the country... but it will surely not be the last they see of her. At this point, PCs were allowed to begin taking ranks in the Spy Career if they chose to. Julie also paid a price for her infidelity; after confessing it to Clarisse, they broke up.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 7590353, member: 8277"] After this point, I ran a series of adventure modules. The first was "Death of a Swordsman" which is being published (tomorrow) as part of the Duelist's Guidebook for Honor + Intrigue. This is when I stopped posting adventure updates online because I didn't want to give anything away from the story. I did adapt the adventure by moving it from Spain to Bordeaux. There was also a twist in that one of the NPCs ended up being entangled not only in the events of "Death of a Swordsman" but turned out to be in league with the Comtess as well. This was not originally planned, but the result of allowing the PCs to create plot points by listening to their theories and conjectures (that is a very useful GM tool). So there was a side-plot in Bordeaux involving an NPC giving shelter to the Comtess in exchange for taking them on as a disciple and to use the rejuvination ritual on them as well. Investigating this lead, Angus headed to the Hotel of the NPC where he was allowed to enter and shown into a drawing room... then promptly locked inside. As he looked about for a means of escape (tried impaling his sword through the floor only to manage getting it stuck) the bearskin rug in the room came to life and attacked him. He somehow managed to fight off this creature just in time for a group of guards to arrive. Stabbed, clubbed, shot with a crossbow, he managed to leap from the banister and make his way out the front door when he saw the Comtess who put him to sleep with a whispered word. Hours of darkness passed and he awoke inside a gibbet in a dungeon beneath the floor! By his strength and determination, he managed to swing the gibbet into the wall and smash it open and fight his way through the guards to escape and reunite with the rest of the party (who were dealing with the non-supernatural events of "Death of a Swordsman". He informed them that the Comtess was back! The party had one more final showdown atop the roof of the du Mornay estate, this time succeeding in killing the Comtess who had summoned a very powerful demon during the combat. Wilhelm managed to bring the demon to the brink of death when it pledged to serve him in exchange for its life. To the shock of EVERYONE he agreed, ordering it to "Go beneath the surface of the sea and do not emerge for the rest of my life." The demon immediately obliged. He is immortal, after all. And Wilhelm has such a tragic fate in store for his future... it won't be long. This caused a rift in the party and Alec chose to leave the party, returning to his family lands in Scotland where he is determined to face Krovavich in one final showdown. After this excitement, the PCs once again took rest, and were invited to visit Versailles as part of Baron Porthos' entourage. News has also come that negotiations are going very badly with Spain and it is all but certain that King Louis means to start a war with his poor little brother-in-law Charles over his wife's dowry that had never been paid (history calls this the War of Devolution). This was the set up for me to run an espionage-themed adventure: "Juego de Damas" (Game of Ladies) originally published in Spanish for the Capitan Alatriste RPG. I adapted the setting to move the action to Paris. The heroes were sought out to come to the aid of a beautiful Italian lady Madonna Cosima and recover a glove of hers that was stolen (as part of a blackmail scheme) only to discover that the beautiful Madonna was a spy! The PCs were approached by the Comtess Isabelle Du Auroix, aka "The Black Princess", a beautiful noblewoman with an eyepatch who runs Le Cabinet Noire-- King Louis' very own counterespionage team-- with an offer to make things right by finding out what the Madonna was up to. The PCs were on the guest list for a party thrown by the Madonna and managed to sneak about her "uncle's" mansion to acquire a secret message with her instructions. During the spy intrigue, Julie succumbed to seduction by the Madonna (or was it the other way around?) allowing the PCs to escape with the information intact. With proof of her status as a spy, Madonna Cosima was expelled from the country... but it will surely not be the last they see of her. At this point, PCs were allowed to begin taking ranks in the Spy Career if they chose to. Julie also paid a price for her infidelity; after confessing it to Clarisse, they broke up. [/QUOTE]
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