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Honor + Intrigue Campaign: In the Shadow of the Sun King
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<blockquote data-quote="BASHMAN" data-source="post: 7599714" data-attributes="member: 8277"><p>We began exactly as we left off last time. The PCs have surprise round against 4 slavers, two of whom have children at gunpoint in an effort to force their fathers to fight to the death for their amusement. Most of the PCs are also shaking with rage that will only ease when they finally kill one of the slavers.<a href="https://flic.kr/p/2emMCMe" target="_blank"><img src="https://live.staticflickr.com/65535/46836564215_2e91dbdba4_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />Scene 1 Cave Fight overview</a> by <a href="https://www.flickr.com/photos/20336796@N03/" target="_blank">epochrpg</a> Julie managed to fall on one instantly without alerting the others, slicing him in the shoulder, but leaving him alive. Angus and Ali Funda employed some parkour on the rock face and stalagmites to behead a slaver each. The slavers standing atop the cage was shot by Girard, then falling to be impaled on a stalagmite below. Using his exceptional speed, Stanislaus crossed the entire chamber and slew a slaver before he could think to level his pistol. Ariel drew blood but did not snuff a slaver's life, her rage continues to simmer… The PCs managed to kill all four slavers before they had a chance to react, allowing them to rescue the captives. Evelyn was able to communicate (very poorly) with some of the captives (thanks to her years as an explorer in the past). They were able to find out how many other captives there are, and which of the slavers they most fear-- the Overseer. The PCs asked where they could find him and the captives pointed them towards a slanting corridor. Ali Funda examined them, seeing that many were sick with rheumatism, scurvy, and malnourishment. Evelyn placed Dupris in charge of taking care of them till it was safer to leave. When he opened a barrel to look for food, a cloud of black powder wafted up (and towards the fire pit). With lightning speed, Julie used her cape to scoop it up before it set off a chain reaction! They also realized that the gangplank set up between the two cages could be used as a makeshift bridge to help escape the area where the minecart tracks had broken across a chasm earlier. The PCs began making their way down the slanting corridor. The floor was at a steep angle leading to a very deep chasm along the right side of the corridor While others began pulling out ropes and pitons and making some sort of plan to most safely cross the unsafe floor, Stanislaus dashed forward and proceeded to slip and fall, catching himself on the edge of the cliff. I gave him a Fortune Point (being 1 armed is VERY inconvenient on the side of a cliff) which he spent to catch himself on the ledge). Down below, he could see the glitter of gold scattered along with a number of human bones. Because Stanislaus has only one arm, he was left hanging and unable to lift himself up. Angus ended up serving as the anchor of a rope team which eventually hoisted him up. The PCs made their way to a tunnel where they could hear the clank of metal on stone, as well as the crack of a whip, and men with rough voices shouting commands. Once again, stealth was abandoned in favor of a full frontal assault. 8 captives were seen mining the walls of a large chamber under the watch of four guards and an overseer, a giant of a man called LeBeuf with a long oiled mustache and beard and a whip in his hand. Julie rushed LeBeuf who sidestepped the attack. He then countered by lashing his whip to bind her, then looped it around her neck with a flick of his powerful wrist. Her vision began to go red as her windpipe was being crushed. Stanislaus came to her aid with a well-placed lunging thrust, but rather than yield, the man stood and took the hit. Angus also joined the fray, chopping the whip in half, giving Julie much needed air.<a href="https://flic.kr/p/RZgGYB" target="_blank"><img src="https://live.staticflickr.com/65535/32809586427_e346ca1c87_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />LeBeuf vs three heroes</a> by <a href="https://www.flickr.com/photos/20336796@N03/" target="_blank">epochrpg</a> Other party members attacked the other slavers in the chamber, both Girard and Evelyn grievously wounding two with their firearms despite the poor lighting conditions. Ali Funda and Ariel killed and wounded another two slavers. The slavers made their attacks, not doing any damage (both missing and PCs yielding advantage) but completely turned their backs on their captives, who even in their weakened condition, raised their pick axes high and fell upon their tormentors like a wave. The only slaver who yet lived was LeBeuf. At the top of the next round, LeBeuf pulled a dagger and grappled Julie with his right hand and followed with a knife thrust (called shot) for 6 damage. This would have dropped her, but Evelyn's soothsaying ability gave Julie the necessary Fortune point to reduce the damage by 2, allowing her to remain conscious. After this, a bevy of attacks was launched at LeBeuf, who had little choice but to Yield Advantage or spend Fortune. Surprisingly, Stanislaus offered him surrender, which Sargent Girard confirmed, reminding LeBeuf that the law will likely hang him for his crimes. LeBeuf agrees… they bind his hands and set him on the ground for questioning. Julie, dismayed, wanted to kill him, but the PCs stopped her. With LeBeuf tied up, the PCs take turns questioning him while Ali-Funda tends to Julie’s wounds. Ariel takes the lead in the interrogation and discovers that LeBeuf has a tattoo of a coiled serpent on his right forearm, along with those of all the slavers (LeBeuf’s is more ornate, with a skull and wings on it as well). They discover that the tattoo is a marking of a prison gang located in the notorious island prison “LaRoque” which houses all of the most dangerous men. LeBeuf reveals that his freedom and that of the other slavers was purchased by the Hooded Man from a corrupt warden in exchange for their service. LeBeuf eagerly accepted, and was even more thrilled to discover that the enterprise he was joining was a gold mine, rather than an ordinary gang of brigands. He also told them about the Swede, a gifted engineer who was the leader of this band, the only one who deals directly with the Hooded Man. I then did a cut scene, in which I described a man with a crossbow slung over his back walking into the chamber with the dead guards and empty cages. He began piecing together everything that occurred in the room, right down to the number of attackers and which way they went. He then headed down the slanted corridor along with eight guards from the barracks. The Crossbowman successfully snuck into the chamber where LeBeuf was being interrogated, aided by the darkness, while the PCs, holding torches and backlit by a bonfire in the center of the chamber made excellent targets. This time, the enemy would have the advantage of surprise! Gerhardt took aim and fired a crossbow bolt at Evelyn from the darkness, and though she used a Fortune Point to make it a close call, she was unable to spot where the shot came from. At this point, I called for an Initiative roll and this time the PCs rolled well… but not as well as Gerhardt the crossbowman who ordered the guards “Kill them all” then ran off to warn the Swede. Julie, Stanislaus, Girard, and Ali Funda charged forward into the mass of the guards while Angus and Ariel stayed back to guard their prisoner. Two guards fell beneath the PCs’ swords and shots while Stanislaus had a more reckless plan in mind, lighting a grenade as he ran by the bonfire and hurling it into the pack of them! I then make a secret Initiative roll for the grenade's fuse... Using the distraction to his advantage, LeBeuf managed to knock Angus over and rush past him, making his way out of the cavern’s other entrance at a dead sprint. At this point, the enemy guards went, kicking the grenade forward until it rolled close to the PCs who threw it, as they themselves fled into the corridor. And so we left it… with a fuse sparking down dangerously close to the end...<a href="https://flic.kr/p/2emMCMV" target="_blank"><img src="https://live.staticflickr.com/65535/46836564255_fc383eb790_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />Bomb Hissing Down</a> by <a href="https://www.flickr.com/photos/20336796@N03/" target="_blank">epochrpg</a> In the picture, the d6 is the hissing bomb, and this is exactly where our heroes will begin next session!</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 7599714, member: 8277"] We began exactly as we left off last time. The PCs have surprise round against 4 slavers, two of whom have children at gunpoint in an effort to force their fathers to fight to the death for their amusement. Most of the PCs are also shaking with rage that will only ease when they finally kill one of the slavers.[url=https://flic.kr/p/2emMCMe][img]https://live.staticflickr.com/65535/46836564215_2e91dbdba4_c.jpg[/img]Scene 1 Cave Fight overview[/url] by [url=https://www.flickr.com/photos/20336796@N03/]epochrpg[/url] Julie managed to fall on one instantly without alerting the others, slicing him in the shoulder, but leaving him alive. Angus and Ali Funda employed some parkour on the rock face and stalagmites to behead a slaver each. The slavers standing atop the cage was shot by Girard, then falling to be impaled on a stalagmite below. Using his exceptional speed, Stanislaus crossed the entire chamber and slew a slaver before he could think to level his pistol. Ariel drew blood but did not snuff a slaver's life, her rage continues to simmer… The PCs managed to kill all four slavers before they had a chance to react, allowing them to rescue the captives. Evelyn was able to communicate (very poorly) with some of the captives (thanks to her years as an explorer in the past). They were able to find out how many other captives there are, and which of the slavers they most fear-- the Overseer. The PCs asked where they could find him and the captives pointed them towards a slanting corridor. Ali Funda examined them, seeing that many were sick with rheumatism, scurvy, and malnourishment. Evelyn placed Dupris in charge of taking care of them till it was safer to leave. When he opened a barrel to look for food, a cloud of black powder wafted up (and towards the fire pit). With lightning speed, Julie used her cape to scoop it up before it set off a chain reaction! They also realized that the gangplank set up between the two cages could be used as a makeshift bridge to help escape the area where the minecart tracks had broken across a chasm earlier. The PCs began making their way down the slanting corridor. The floor was at a steep angle leading to a very deep chasm along the right side of the corridor While others began pulling out ropes and pitons and making some sort of plan to most safely cross the unsafe floor, Stanislaus dashed forward and proceeded to slip and fall, catching himself on the edge of the cliff. I gave him a Fortune Point (being 1 armed is VERY inconvenient on the side of a cliff) which he spent to catch himself on the ledge). Down below, he could see the glitter of gold scattered along with a number of human bones. Because Stanislaus has only one arm, he was left hanging and unable to lift himself up. Angus ended up serving as the anchor of a rope team which eventually hoisted him up. The PCs made their way to a tunnel where they could hear the clank of metal on stone, as well as the crack of a whip, and men with rough voices shouting commands. Once again, stealth was abandoned in favor of a full frontal assault. 8 captives were seen mining the walls of a large chamber under the watch of four guards and an overseer, a giant of a man called LeBeuf with a long oiled mustache and beard and a whip in his hand. Julie rushed LeBeuf who sidestepped the attack. He then countered by lashing his whip to bind her, then looped it around her neck with a flick of his powerful wrist. Her vision began to go red as her windpipe was being crushed. Stanislaus came to her aid with a well-placed lunging thrust, but rather than yield, the man stood and took the hit. Angus also joined the fray, chopping the whip in half, giving Julie much needed air.[url=https://flic.kr/p/RZgGYB][img]https://live.staticflickr.com/65535/32809586427_e346ca1c87_c.jpg[/img]LeBeuf vs three heroes[/url] by [url=https://www.flickr.com/photos/20336796@N03/]epochrpg[/url] Other party members attacked the other slavers in the chamber, both Girard and Evelyn grievously wounding two with their firearms despite the poor lighting conditions. Ali Funda and Ariel killed and wounded another two slavers. The slavers made their attacks, not doing any damage (both missing and PCs yielding advantage) but completely turned their backs on their captives, who even in their weakened condition, raised their pick axes high and fell upon their tormentors like a wave. The only slaver who yet lived was LeBeuf. At the top of the next round, LeBeuf pulled a dagger and grappled Julie with his right hand and followed with a knife thrust (called shot) for 6 damage. This would have dropped her, but Evelyn's soothsaying ability gave Julie the necessary Fortune point to reduce the damage by 2, allowing her to remain conscious. After this, a bevy of attacks was launched at LeBeuf, who had little choice but to Yield Advantage or spend Fortune. Surprisingly, Stanislaus offered him surrender, which Sargent Girard confirmed, reminding LeBeuf that the law will likely hang him for his crimes. LeBeuf agrees… they bind his hands and set him on the ground for questioning. Julie, dismayed, wanted to kill him, but the PCs stopped her. With LeBeuf tied up, the PCs take turns questioning him while Ali-Funda tends to Julie’s wounds. Ariel takes the lead in the interrogation and discovers that LeBeuf has a tattoo of a coiled serpent on his right forearm, along with those of all the slavers (LeBeuf’s is more ornate, with a skull and wings on it as well). They discover that the tattoo is a marking of a prison gang located in the notorious island prison “LaRoque” which houses all of the most dangerous men. LeBeuf reveals that his freedom and that of the other slavers was purchased by the Hooded Man from a corrupt warden in exchange for their service. LeBeuf eagerly accepted, and was even more thrilled to discover that the enterprise he was joining was a gold mine, rather than an ordinary gang of brigands. He also told them about the Swede, a gifted engineer who was the leader of this band, the only one who deals directly with the Hooded Man. I then did a cut scene, in which I described a man with a crossbow slung over his back walking into the chamber with the dead guards and empty cages. He began piecing together everything that occurred in the room, right down to the number of attackers and which way they went. He then headed down the slanted corridor along with eight guards from the barracks. The Crossbowman successfully snuck into the chamber where LeBeuf was being interrogated, aided by the darkness, while the PCs, holding torches and backlit by a bonfire in the center of the chamber made excellent targets. This time, the enemy would have the advantage of surprise! Gerhardt took aim and fired a crossbow bolt at Evelyn from the darkness, and though she used a Fortune Point to make it a close call, she was unable to spot where the shot came from. At this point, I called for an Initiative roll and this time the PCs rolled well… but not as well as Gerhardt the crossbowman who ordered the guards “Kill them all” then ran off to warn the Swede. Julie, Stanislaus, Girard, and Ali Funda charged forward into the mass of the guards while Angus and Ariel stayed back to guard their prisoner. Two guards fell beneath the PCs’ swords and shots while Stanislaus had a more reckless plan in mind, lighting a grenade as he ran by the bonfire and hurling it into the pack of them! I then make a secret Initiative roll for the grenade's fuse... Using the distraction to his advantage, LeBeuf managed to knock Angus over and rush past him, making his way out of the cavern’s other entrance at a dead sprint. At this point, the enemy guards went, kicking the grenade forward until it rolled close to the PCs who threw it, as they themselves fled into the corridor. And so we left it… with a fuse sparking down dangerously close to the end...[url=https://flic.kr/p/2emMCMV][img]https://live.staticflickr.com/65535/46836564255_fc383eb790_c.jpg[/img]Bomb Hissing Down[/url] by [url=https://www.flickr.com/photos/20336796@N03/]epochrpg[/url] In the picture, the d6 is the hissing bomb, and this is exactly where our heroes will begin next session! [/QUOTE]
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