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<blockquote data-quote="I'm A Banana" data-source="post: 6472383" data-attributes="member: 2067"><p>Some elements of Dragonlance make me a little squicky even now (sigh, comic relief races). </p><p></p><p>And the gender dynamics are one of the reasons that I've got little interest in ever actually playing a <em>Pendragon</em> game. I've no desire to emulate a genre predicated on those tropes. I know too many people and too many instances where those tropes have caused real damage to real people for me to have fun playing make-believe in a world that makes extensive use of them. </p><p></p><p>Or I see the "all satyrs are male" thing in 4e (and perhaps earlier, don't remember) and I give a little wince, because I kind of get where they're coming from (it's myth! They're magical creatures! Source material!) but I can't get on board with where that (probably unintentionally) leads (It is a male-only race that is defined in large part by their pursuit of sexual partners in a way that is a little rape-y, because it was a LOT rape-y in the source material...clearly we are saying that only males have that interest and desire as a definitive character element). </p><p></p><p>I'm perhaps more sensitive to this stuff than most, and I certainly wouldn't say that EVERYONE must have a problem with this stuff, but my point is that the line between having a gender or racial dynamic in the game and it being used as a vehicle for being kind of a jerk about human difference can be a blurry and subjective line. Archetype and stereotype blend together at a certain point, and the fantasy games we play reflect the world the players live in, too. </p><p></p><p>Though I don't think Honor mechanics cross that line (they're pretty explicitly not just for being Asian), there's plenty of even-recent game mechanics that dance close to it and might be on either side depending on your perspective.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6472383, member: 2067"] Some elements of Dragonlance make me a little squicky even now (sigh, comic relief races). And the gender dynamics are one of the reasons that I've got little interest in ever actually playing a [I]Pendragon[/I] game. I've no desire to emulate a genre predicated on those tropes. I know too many people and too many instances where those tropes have caused real damage to real people for me to have fun playing make-believe in a world that makes extensive use of them. Or I see the "all satyrs are male" thing in 4e (and perhaps earlier, don't remember) and I give a little wince, because I kind of get where they're coming from (it's myth! They're magical creatures! Source material!) but I can't get on board with where that (probably unintentionally) leads (It is a male-only race that is defined in large part by their pursuit of sexual partners in a way that is a little rape-y, because it was a LOT rape-y in the source material...clearly we are saying that only males have that interest and desire as a definitive character element). I'm perhaps more sensitive to this stuff than most, and I certainly wouldn't say that EVERYONE must have a problem with this stuff, but my point is that the line between having a gender or racial dynamic in the game and it being used as a vehicle for being kind of a jerk about human difference can be a blurry and subjective line. Archetype and stereotype blend together at a certain point, and the fantasy games we play reflect the world the players live in, too. Though I don't think Honor mechanics cross that line (they're pretty explicitly not just for being Asian), there's plenty of even-recent game mechanics that dance close to it and might be on either side depending on your perspective. [/QUOTE]
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