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Honorbound Prestige Class
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<blockquote data-quote="Knightfall" data-source="post: 364906" data-attributes="member: 2012"><p>Thanks Kilmore. And now that you mention it that does sound better. The kit was for any alignment but I needed to limit it to lawful characters for my campaign.</p><p></p><p>And because you're interested, here's my character race conversion for the rakasta and the simbasta (from Dragon).</p><p></p><p>Enjoy!</p><p></p><p><strong><em>Rakasta</em></strong></p><p>Rakastas are feline humanoids that populated most of the known regions of Kulan. They seem most prominent on the western continents and would be unique if encountered in the Fallenlands or Triadora. Western rakasta are a very rare sight in the Eastern Lands and are almost never encountered in Zakhara.</p><p></p><p>Rakasta fur, eye coloring, and skin tones are as diverse as humans and almost any sort of variation is possible. Rakasta stand anywhere from five to 6¾ feet in height.</p><p></p><p>Rakasta culture is unique, somewhat mystical, and concerned primarily with battle and honor. They never betray one of own unless the rakasta in question is an outcast from the society he grew up in. However, since rakasta are so common in the west it isn’t inconceivable that an outcast rakasta could find kinship with other rakasta in a different part of the world, although some outcasts are branded to signify their dishonor.</p><p></p><p>Racial Abilities: Rakasta have the following traits:</p><p>> +2 Dexterity, -2 Wisdom. Rakasta are extremely agile but tend to leap before they look.</p><p></p><p>> Rakasta base speed is 30 feet.</p><p></p><p>> Rakasta have low light vision*.</p><p></p><p>> Rakasta have excellent balance and reflexes, taking only half damage from any fall.</p><p></p><p>> Rakasta characters automatically gain the Blind-Fight Feat at 1st level. Rakasta also have a +2 bonus to the Listen skill (which they must still acquire normally).</p><p></p><p>> Detect Invisible Foes (Ex): When confronted with invisible creatures, a rakasta receives a +4 bonus to any saving throws made for detection. A rakasta automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The rakasta does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Rakastas can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings.</p><p></p><p>> Because of their keen senses, rakastas must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required.</p><p></p><p>> Water Penalty: Most rakasta have an inherent fear of the water and suffer a -2 racial penalty to all skill checks and saving throws made while exposed to water deeper than 3 feet.</p><p></p><p>> Code of Honor: If rakasta do not follow the principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma based skills when dealing with rakasta or simbasta. The rakasta Code of Honor is based on the following general principles.</p><p></p><p>Never betray kin.</p><p>Never kill for the sake of bloodlust or vengeance.</p><p>Never battle a lesser foe if it can be avoided.</p><p>Always honor the dead, even of the enemy.</p><p>Life before death.</p><p></p><p>The rakasta of Harqual must also follow the following principles.</p><p>Always defer judgement to the chosen of Rel and Cronn.</p><p>Honor northerners with good hearts, with friendship.</p><p>The rakasta of Janardun must also follow the following principles.</p><p>Never lie to a psionic knight or in front of the Council of the House.</p><p>Always be vigilant against the dark ones and their allies.</p><p></p><p>> Automatic Language: Rakasta and one regional dialect. Bonus Languages: Varies.</p><p></p><p>> Favored Class: Fighter</p><p></p><p></p><p><strong><em>Simbasta</em></strong></p><p>The simbasta are a race of rakasta living on the continent of Kanpur, in the savannas and border desert. They call themselves the Ikimizi. Unlike standard rakastas, male and female simbasta look different from each other. Simbasta stand a little taller then their Rakasta cousins in the west and anywhere up to 7ft isn’t unheard of. The normal pelage of color for both is a tawny yellow that blends with their natural environment of dry grasses. Color may very from ginger to black, with the male sporting a huge mane, making it appear even taller.</p><p></p><p>The simbasta are a solemn, dignified race, which pride themselves on a Code of Honor, which governs their society and behavior. As a result, some simbasta are capable of becoming paladins or samurai. The simbasta follow all the general principles listed above but simbasta paladins and samurai have even more principles they must follow.</p><p></p><p>Simbasta do not fear the water and are, in fact, often found at sea as ship captains.</p><p></p><p>Racial Abilities: Simbasta have the following traits:</p><p>> +2 Strength, -2 Wisdom, +1 Charisma. Simbasta are a strong, confident race known to act based on honor before good judgement.</p><p></p><p>> Simbasta base speed is 30 feet.</p><p></p><p>> Simbasta have low-light vision*.</p><p></p><p>> Simbasta have excellent balance and reflexes, taking only half damage from any fall.</p><p></p><p>> Simbasta characters automatically gain the Blind-Fight Feat at 1st level. They also have a +2 bonus to the Listen skill (which they must still acquire normally).</p><p></p><p>> Detect Invisible Foes (Ex): When confronted with invisible creatures, a simbasta receives a +4 bonus to any saving throws made for detection. A simbasta PC automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The character does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Simbastas can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings.</p><p></p><p>> Because of their keen senses, simbastas must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required.</p><p></p><p>> Code of Honor: If a simbasta doesn't follow the principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma based skills when dealing with simbasta and rakasta. The simbasta Code of Honor is based on the following general principles.</p><p></p><p>Never betray kin.</p><p>Never kill for the sake of bloodlust or vengeance.</p><p>Never battle a lesser foe if it can be avoided.</p><p>Always honor the dead, even of the enemy.</p><p>Life before death.</p><p>Never betray honorable samurai, even of another race.</p><p></p><p>> Automatic Languages: Simbasta. Bonus Languages: Hengeyokai , Korobokuru, Kozuka, and Tortle.</p><p></p><p>> Favored Class: Samurai</p><p></p><p>* Low-light vision allows the character to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 364906, member: 2012"] Thanks Kilmore. And now that you mention it that does sound better. The kit was for any alignment but I needed to limit it to lawful characters for my campaign. And because you're interested, here's my character race conversion for the rakasta and the simbasta (from Dragon). Enjoy! [b][i]Rakasta[/i][/b] Rakastas are feline humanoids that populated most of the known regions of Kulan. They seem most prominent on the western continents and would be unique if encountered in the Fallenlands or Triadora. Western rakasta are a very rare sight in the Eastern Lands and are almost never encountered in Zakhara. Rakasta fur, eye coloring, and skin tones are as diverse as humans and almost any sort of variation is possible. Rakasta stand anywhere from five to 6¾ feet in height. Rakasta culture is unique, somewhat mystical, and concerned primarily with battle and honor. They never betray one of own unless the rakasta in question is an outcast from the society he grew up in. However, since rakasta are so common in the west it isn’t inconceivable that an outcast rakasta could find kinship with other rakasta in a different part of the world, although some outcasts are branded to signify their dishonor. Racial Abilities: Rakasta have the following traits: > +2 Dexterity, -2 Wisdom. Rakasta are extremely agile but tend to leap before they look. > Rakasta base speed is 30 feet. > Rakasta have low light vision*. > Rakasta have excellent balance and reflexes, taking only half damage from any fall. > Rakasta characters automatically gain the Blind-Fight Feat at 1st level. Rakasta also have a +2 bonus to the Listen skill (which they must still acquire normally). > Detect Invisible Foes (Ex): When confronted with invisible creatures, a rakasta receives a +4 bonus to any saving throws made for detection. A rakasta automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The rakasta does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Rakastas can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings. > Because of their keen senses, rakastas must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required. > Water Penalty: Most rakasta have an inherent fear of the water and suffer a -2 racial penalty to all skill checks and saving throws made while exposed to water deeper than 3 feet. > Code of Honor: If rakasta do not follow the principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma based skills when dealing with rakasta or simbasta. The rakasta Code of Honor is based on the following general principles. Never betray kin. Never kill for the sake of bloodlust or vengeance. Never battle a lesser foe if it can be avoided. Always honor the dead, even of the enemy. Life before death. The rakasta of Harqual must also follow the following principles. Always defer judgement to the chosen of Rel and Cronn. Honor northerners with good hearts, with friendship. The rakasta of Janardun must also follow the following principles. Never lie to a psionic knight or in front of the Council of the House. Always be vigilant against the dark ones and their allies. > Automatic Language: Rakasta and one regional dialect. Bonus Languages: Varies. > Favored Class: Fighter [b][i]Simbasta[/i][/b] The simbasta are a race of rakasta living on the continent of Kanpur, in the savannas and border desert. They call themselves the Ikimizi. Unlike standard rakastas, male and female simbasta look different from each other. Simbasta stand a little taller then their Rakasta cousins in the west and anywhere up to 7ft isn’t unheard of. The normal pelage of color for both is a tawny yellow that blends with their natural environment of dry grasses. Color may very from ginger to black, with the male sporting a huge mane, making it appear even taller. The simbasta are a solemn, dignified race, which pride themselves on a Code of Honor, which governs their society and behavior. As a result, some simbasta are capable of becoming paladins or samurai. The simbasta follow all the general principles listed above but simbasta paladins and samurai have even more principles they must follow. Simbasta do not fear the water and are, in fact, often found at sea as ship captains. Racial Abilities: Simbasta have the following traits: > +2 Strength, -2 Wisdom, +1 Charisma. Simbasta are a strong, confident race known to act based on honor before good judgement. > Simbasta base speed is 30 feet. > Simbasta have low-light vision*. > Simbasta have excellent balance and reflexes, taking only half damage from any fall. > Simbasta characters automatically gain the Blind-Fight Feat at 1st level. They also have a +2 bonus to the Listen skill (which they must still acquire normally). > Detect Invisible Foes (Ex): When confronted with invisible creatures, a simbasta receives a +4 bonus to any saving throws made for detection. A simbasta PC automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The character does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Simbastas can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings. > Because of their keen senses, simbastas must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required. > Code of Honor: If a simbasta doesn't follow the principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma based skills when dealing with simbasta and rakasta. The simbasta Code of Honor is based on the following general principles. Never betray kin. Never kill for the sake of bloodlust or vengeance. Never battle a lesser foe if it can be avoided. Always honor the dead, even of the enemy. Life before death. Never betray honorable samurai, even of another race. > Automatic Languages: Simbasta. Bonus Languages: Hengeyokai , Korobokuru, Kozuka, and Tortle. > Favored Class: Samurai * Low-light vision allows the character to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. [/QUOTE]
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